Euro Truck Simulator 2

Euro Truck Simulator 2

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Kazmeister Nov 7, 2017 @ 3:35am
2
Tips and Tricks
After about 50 hours in game I've decided to "share some wisdom." Stuff that I've found out through experimentation to enhance the ETS2 experience. Note that I play with a gamepad, so many of these tips will relate to that.

1: Control tuning.

Set your triggers to acceleration and braking. Don't know why this isn't the default setting. Set your right stick to look.

Increase your up/down look deadzone significantly. This allows you to slap your look stick left and right to scan intersections quickly without accidentally ending up staring at the floor or roof of your cab.

Increase your steering sensitivity. Matter of taste, but the default steering is just too slow for cornering at speed. If you find yourself braking mid turn to wait for your steering to catch up, this is a must.

2: Efficiency.

Cruise control. Use it. I played about 20 hours without it and I can't even guess how many speeding violations I got or how many times out of fear of getting them I travelled under the speed limit costing me time. Or how many times the distraction of having to constantly check my speed caused me to wander over the lines.

Building on that, set your cruise tolerance to zero, turn on auto retarder. You can safely travel up to 9 kph over the posted speed limit without getting cited. So set your cruise to 6 or 7 over the limit and travel at max efficiency without risking tickets.
*Note* It was pointed out to me that the "safe " limit may be 10% over. I've yet to get busted for 56 in a 50 though. It's all at own risk. I'll not pay your speeding tickets. :)

Watch the speed limit signs though, especially in areas where speed cameras are common.

Sleep efficiency. There is no such thing as a partial rest. Every time you rest it's going to burn *9* hours (corrected), even if you're not that tired yet. Start looking for a place to park after the first yawn, no sooner. You'll be fine. Don't bother sleeping between jobs unless the job selection where you're at is♥♥♥♥♥♥ or your rest meter is nearly pegged. Most jobs will allot you enough time to sleep once, especially after you put a few points in long distance. For the really long jobs you'll have time to sleep 2 or 3 times and have time to spare. As of now you don't get a bonus for delivering cargo early, so sleep on the clock.

Some toll plazas have EZPass lanes. You don't have to go to green squares and stop at most plazas. You can slow to 30 kph and breeze on through the EZPass lanes, so watch for those, there will be nothing blocking the close end and a red "30" or whatever above the entrance.

Miss your exit? You won't be penalized for driving the wrong way on the shoulder. If it's too far to the next exit and going to take too long, just carefully pull a u-turn, get on the shoulder, and head back the way you came. Slightly terrifying, but better than wasting hours going out of your way trying to get back on the right path.

Try not to fuel in the UK. It's way more expensive than on the mainland. Fuel before you cross the channel.

Never travel empty, or "bobtail." When you go to job selection, click on the dot on the map for the city you're in. This will list ONLY jobs originating in that city. If there are no high paying jobs, just grab a short distance job to a nearby city and try again there. And remember, $ per km is what you're after, don't just grab the highest total payout.

On the same topic, the payout listed includes any skill bonuses for cargo type, etc. It's like sales tax in the EU. Included. What you see on the price tag is what you pay. What you see includes your bonuses. The math is done for you.

3: Your rig.

The cheapest Iveco truck is♥♥♥♥♥♥ Get a Volvo or one of the other trucks that starts with good baseline HP. Trust me, it's worth saving up the little bit of extra money when you're not crawling up hills, or driving in the cities. Once you get the later engine upgrades it's incredibly satisfying passing the trucks that are struggling up hills.

Necessary upgrades. Engines. Transmissions with retarder for the cruise tip above. Allison 6 speed ♥♥♥♥♥♥♥♥ are garbage, don't waste your time. That's it.

Helpful upgrade 1. Put a light bar on the roof with a couple aux lights, but bear in mind they only work when your high beams are on. You'll have to open the light menu (default F4) and check the blocks for aux lights to enable them.

Helpful upgrade 2. Get side skirts and a bull bar. These will dramatically reduce your damage when you inevitably cut a corner too sharp, get sideswiped in a turning circle, whatever. They pay for themselves quickly.

I don't play the heavy cargo DLC, but in the vanilla game I've found absolutely no need whatsoever for 6 wheel chassis under any circumstances. Having the side skirts and added fuel capacity of the 4 wheel chassis is infinitely more useful. Note: I've read the Mercedes trucks can sport side skirts on the 6 wheel chassis, but then you've also got a longer wheelbase to deal with. So call this personal preference as well, but you definitely don't NEED a 6 wheel chassis for any cargo in the vanilla game.

4: The biz.

Unless you've played before, wherever you select for your home garage, chances are you're going to hate it. Don't bother upgrading it. By the time you can afford your first garage, you're going to want to move. Luxembourg is a great first location. Low fuel prices and lots of close-by cities to trade with.

Once you pay your first truck off, take the loan. Not the little loan. The 400k loan. It has the lowest interest rate. More on that in a minute.

Buy a garage in a good hub city and move there. (There are tutorials on how to do this, but hint, you have to move the truck first, then yourself) Once you've moved, sell your starting garage. Buy your second (and third, if you can afford it) trucks and put them there. Buy the♥♥♥♥♥♥Ivecos for your fleet trucks, at least at first. There is NO benefit to buying better trucks for your hired drivers. None. It makes no difference at all. Tip here, if money is super tight you can change the paintjob to a cheaper color to save about $500 per truck. Strip off optional accessories like the sun shield and front mirror to save even more valuable cash.

Then hire and assign your drivers. Try to start with drivers that have at least one point in long distance and one point in ADR. If none are available, no worries. Grab whoever and assign them to trucks. Manage them and set them to focus on ADR or long distance until they have a point or two in each. Then put a point into each of their skills to maximize their job opportunities. Don't want them returning bobtail either.

Back to the loan. The 12% interest on the 400k loan works out to... Well math, but it's less than 2k per day. If you have 2 drivers they'll make about that right from the get-go, so the loan to start your business basically pays for itself. And within a few days their skills will increase and they'll be making more than that, so you're already profiting. If you wait ("I don't need no BANK to pay my way") you'll be losing out on a ton of potential profit.

Luxembourg (and probably most other hub cities) will support a fully upgraded and filled garage as long as the drivers have a point in each skill so they're not competing with each other for jobs.

After your first garage though, don't bother upgrading them to the max. You can only hire about 150 drivers total and if you have a garage in each city that's about 2 drivers per garage.

5: Assorted tips.

Turn up the rain. It's Europe, not the Sahara. I find 20-25% is a good setting.

If you have a music folder on your computer, you can create a shortcut to it and drop it in the documents\ETS2\Music folder to access your music in game. Then hit R to bring up your radio. You may want to turn down the music volume to where you can still hear the truck though.

Never skip skilled parking your trailer. It gets easy after a while and the experience boost is worth learning to do it.

Anyway that's all I can think of off the top of my head and the road is calling. Good luck and have fun. Hopefully I helped someone. Feel free to post anything I may have missed below.

*edit*

Thanks to Mr. Nice for contributing!
Last edited by Kazmeister; Nov 7, 2017 @ 11:41am
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Showing 1-15 of 23 comments
kenolikesss Nov 7, 2017 @ 5:28am 
ns
Mr. Nice Nov 7, 2017 @ 6:27am 
Good stuff! just a few comments.
Originally posted by Kazmeister:
Building on that, set your cruise tolerance to zero, turn on auto retarder. You can safely travel up to 9 kph over the posted speed limit without getting cited. So set your cruise to 6 or 7 over the limit and travel at max efficiency without risking tickets.
9kph? I also felt it was less than that. But whatever. Since you comment about fuel efficiency (even nothing the pricier Diesel in the UK) I'll mention that I tend to set the cruise control for the posted limit, and the tolerance to 5kph. With zero, it will flip/flop between full throttle and retarder, wasting fuel as it almost "fights itself" maintain the zero tolerance.
Originally posted by Kazmeister:
Watch the speed limit signs though, especially in areas where speed cameras are common.
Also note, that like real cameras, they flash at the car speed limit, not the (sometimes) lower truck limit, so set the route finder to show the car limit. Assuming you've disabled the speed limiter anyway. With that on, any time truck and car limits are different it's above 90kph anyway.
Originally posted by Kazmeister:
Sleep efficiency. There is no such thing as a partial rest. Every time you rest it's going to burn 8 hours, even if you're not that tired yet. Start looking for a place to park after the first yawn, no sooner. You'll be fine.
Note that time on a ferry (and Channel Tunnel, but that's so quick it barely counts) also as rest time, can be useful to factor that into job selection. Most ferries are less than 8 hours, it appears to be proportionate so that say, a 4 hour ferry adds 5.5 hours to the next rest stop timer, up to the cap of 11 hours of course.
Originally posted by Kazmeister:
The leftmost lane or lanes of toll plazas are EZPass lanes. You don't have to go to green squares and stop at most plazas. You can slow to 30 kph and breeze on through the EZPass lanes, so watch for those.
True for those in France on the motorway itself, but the smaller 3 booth plazas on the slip roads, the right most of the three is the EZPass. In Eastern Europe, many plazas don't have any ezpass booths. In Scandanavia, I can't remember the ordering of the top of my head, but some (all?) plazas have the EZPass lane not even have a barrier to wait on, nice!
Originally posted by Kazmeister:
3: Your rig.

The cheapest Iveco truck is♥♥♥♥♥♥ Get a Volvo
Agreed, the baseline of 540hp is enough for any base game load. The "preferred truck" you choose on profile creation affects what dealer emails you for buying your first truck, so best to choose a volvo for preferred truck and start of on the right foot.
Originally posted by Kazmeister:

Helpful upgrade 1. Put a light bar on the roof with a couple aux lights, but bear in mind they only work when your high beams are on. You'll have to open the light menu (default F4) and check the blocks for aux lights to enable them.
Yes, the full beam headlights are rubblish, compounded by the fact that (to be fair it's because of performance reasons) that other vehicles don't cast "real" lights. In a weird pique of realism though they still flash their fullbeams if you pass them headon with full beams on, something seriously frowned on IRL for dazzling the other driver, and flashing the lights is the traditional reminder to dip your lights, but IRL the headlights of the oncoming car also light up the road somewhat compensating for dipping your lights so whatever...
Originally posted by Kazmeister:
Helpful upgrade 2. Get side skirts and a bull bar. These will dramatically reduce your damage when you inevitably cut a corner too sharp, get sideswiped in a turning circle, whatever. They pay for themselves quickly.
Huh, never realised that the bull bar/side skirts were more than cosmetic. I got the bull bar so I could put even more lights on the front of the truck!
Originally posted by Kazmeister:
Buy a garage in a good hub city and move there. (There are tutorials on how to do this, but hint, you have to move the truck first, then yourself) Once you've moved, sell your starting garage.
Disagree here. Which garage your are officially based in is pretty meaningless once you have your own truck, so save the slots in good hub cities for minions. Your starting garage is the one and only "tiny" one slot garage you will ever have, and costs as much to upgrade to "medium" as to just buy a medium, for what its worth.
Originally posted by Kazmeister:
Buy the♥♥♥♥♥♥Ivecos for your fleet trucks, at least at first. There is NO benefit to buying better trucks for your hired drivers. None. It makes no difference at all. Tip here, if money is super tight you can change the paintjob to a cheaper color to save about $500 per truck.
You aren't being tight enough, also strip of the sunshield and front mirror, between that and the paint it's a few thousand saved! One basic truck doesn't have the cheapest doorstep by default either, forgotten which one though.
Early on you when you can't buy online, I wouldn't worry too much about sepending a few thousand more by using whatever dealer is convenient at the time. Time is money after all.
Originally posted by Kazmeister:
Then put a point into each of their skills to maximize their job opportunities.
Just to note, urgent deliveries requires two points to unlock all relavent jobs.
Originally posted by Kazmeister:
After your first garage though, don't bother upgrading them to the max. You can only hire about 150 drivers total and if you have a garage in each city that's about 2 drivers per garage.
Eh, depends where you are in the game. You can upgrade a garage remotely, but to buy a new garage you have to visit. There's a point where putting your money to work trumps strict garage efficiency here. I got 252 drivers before the recruitment market dried up? Presumably unlocking recruitment agencies has some affects, but having recently got the Viva la France expansion, the extra recruitment agencies aren't giving me any mre drivers.

As to loans: Loan payments are due precisely 24 hours after the loan is taken out. ie, take a loan out at 3 in the afternoon, and each days payment will be due at 3 in the afternoon each day. So let me introduce you to "loan cycling". Once you can reliably earn >£80k/€100k a day, then instead of taking out the big £400k/€500k loan, take out five 80/100 loans instead. Then a few hours before the first payment is due, "cycle" them, ie in turn pay off the top loan and immediately retake the loan. New loans go to the end of the list, so after 5 runs you are financially in exactly the same position, but you have pushed back the first loan payments by a day. Done continuously, you can end up never paying interest and continually loaned up to the hilt! The basic concept works for other denominations of course.

There becomes the point of course where your fleet of minions earn so much money all the scrimping and saving becomes meaningless, and you end up pimping out your truck, getting the extravagent 8x4 chassis, a line of hula girls etc. just because you can!
Originally posted by Kazmeister:
Never skip skilled parking your trailer. It gets easy after a while and the experience boost is worth learning to do it.
Agreed, in options you can set it so you don't get the choice pop up and set the default to skilled.
Last edited by Mr. Nice; Nov 7, 2017 @ 6:35am
Ryu Nov 7, 2017 @ 6:55am 
Originally posted by Kazmeister:
For the mods: A pin would be nice. After searching for tips and tricks on Google I was hard pressed to find a bunch in one place for this game, prompting me to create this discussion.

This is what the "Guides" section is all about. ;)
Kazmeister Nov 7, 2017 @ 7:23am 
Thanks for your input.

Originally posted by Mr. Nice:
9kph? I also felt it was less than that. But whatever. Since you comment about fuel efficiency (even nothing the pricier Diesel in the UK) I'll mention that I tend to set the cruise control for the posted limit, and the tolerance to 5kph. With zero, it will flip/flop between full throttle and retarder, wasting fuel as it almost "fights itself" maintain the zero tolerance.

You would think, but it doesn't seem to do this for me though. The retarder is pretty weak and neither it nor the throttle kicks on noticeably within 1 kph of the set limit. It's probably mor noticeable running bobtail, but who runs bobtail? A note though, I would NOT recommend setting the auto jake brake. And yes I wouldn't recommend running right at that bleeding edge of 9 kph over. But 6 or 7 seems to be safe.

That extra 6 or 7 kph can make a massive difference in jobs over time. Far more than the fuel savings you gain from increasing that tolerance. It can cut a 20 hour haul by 2 hours or more. With the tolerance on you only gain time on the downhills. Might as well gain it all the time. Even if it costs an extra 100 or so Euro in fuel it's worth it.

Originally posted by Mr. Nice:
Also note, that like real cameras, they flash at the car speed limit, not the (sometimes) lower truck limit, so set the route finder to show the car limit. Assuming you've disabled the speed limiter anyway. With that on, any time truck and car limits are different it's above 90kph anyway.

This I was not aware of. The cameras that get me are usually in areas where speed limits change abruptly or flip-flop back and forth like by certain turn-offs from the highways where it changes for everybody. Interesting tip. I think for most people it's probably safer to leave the truck speed limits displayed though.

Originally posted by Mr. Nice:
True for those in France on the motorway itself, but the smaller 3 booth plazas on the slip roads, the right most of the three is the EZPass. In Eastern Europe, many plazas don't have any ezpass booths. In Scandanavia, I can't remember the ordering of the top of my head, but some (all?) plazas have the EZPass lane not even have a barrier to wait on, nice!

Good point. I'll fix this.

Originally posted by Mr. Nice:
Disagree here. Which garage your are officially based in is pretty meaningless once you have your own truck, so save the slots in good hub cities for minions. Your starting garage is the one and only "tiny" one slot garage you will ever have, and costs as much to upgrade to "medium" as to just buy a medium, for what its worth.

True, but for your very first purchased garage, moving there and selling your starting garage can make the difference between buying one truck to start your fleet or buying two. Later on when you're rolling in dough you can always move yourself elsewhere.

Originally posted by Mr. Nice:
You aren't being tight enough, also strip of the sunshield and front mirror, between that and the paint it's a few thousand saved! One basic truck doesn't have the cheapest doorstep by default either, forgotten which one though.

Never even thought of stripping the extra accessories. Nice. I'll add that too.

Originally posted by Mr. Nice:
I got 252 drivers before the recruitment market dried up

Without a mod? Maybe due to dlc? I'm pretty sure in the vanilla game you can't get that many.

Originally posted by Mr. Nice:
So let me introduce you to "loan cycling"

This sounds a bit... Exploit-y. So I'll leave that one a-loan. *ba-dum tsss*
Kazmeister Nov 7, 2017 @ 7:35am 
Originally posted by Kazmeister:
Originally posted by ~{DCMT}~ Ryu:

This is what the "Guides" section is all about. ;)

Crap, there's a guides section? Lol I'm on my phone and it went straight to general. Can I get a move?

*Edit* Nvm I see it now. Copy/paste time.
Mr. Nice Nov 7, 2017 @ 7:39am 
Originally posted by Kazmeister:
This sounds a bit... Exploit-y. So I'll leave that one a-loan. *ba-dum tsss*
Lol, well it's the banks fault for not having an early redemption penalty :steammocking:. I recall I stumbled across the idea when trying to keep my loans maxed out, so would have say, £75k available loans, so would get a £40k and 3x£10k loans, then once a bit of capital was paid off, pay them off and replace them with an £80k loan (because of the lower rates on bigger loans), and somewhere along the line having got used to regularly taking out smaller "filler" loans and then consolidating them into bigger loans at a lower rate, the penny started to drop about how interest only "stuck" on bigger loans, so why bother with them at all and just keep ressetting the smaller ones?

I can maybe see you're point about selling the starting garage, I probably didn't even realize you could sell when I was at the first started expanding my empire. The first £400k loan will get you a new garage and 3 x truck&driver with some change anyway.

Drivers Market: Pretty sure it's not a mod, I only use half a dozen and they're pretty specific in what they do. I got the "essentials collection" package so never played without Going East/Scandanvia, so maybe that made a difference because of more Recruitment Agencies. As I said though, Viva La France didn't make any additional difference, but 252 is supiciously close to the 255 magic number for computers, so maybe there's a hard limit on top of being based on unlocked Recruitment Agencies.
Last edited by Mr. Nice; Nov 7, 2017 @ 7:50am
Mr. Nice Nov 7, 2017 @ 7:54am 
One correction: It's "Smart Cruise Control" which automatically uses the retarder (or engine brake if no retarder fitted, that's a fairly recent change, wasn't true when I was working my way up the ranks) if you overspeed beyond the "tolerance".
The "auto retarder" and "auto engine brake" settings control if they automatically get progressively engaged as you use the normal foot brake (air brake), in addition to if they are explicitly used.
pieperjohanns Nov 7, 2017 @ 7:56am 
Nice guide. Let me add that the tolerance for speeding fines is 10 %, not 9 km/h (so you can drive 65, 76, 87 etc.)
"TMP-EPI-605". Nov 7, 2017 @ 9:21am 
kk
The Pitts Nov 7, 2017 @ 10:15am 
I feel that there is a fair amount of misinformation in this thread, so I'd like to point out a handful of things that I believe are definitely wrong:

Originally posted by Kazmeister:
Every time you rest it's going to burn 8 hours
You sleep for nine hours at a time, not eight.

Originally posted by Kazmeister:
Most jobs will allot you enough time to sleep once, especially after you put a few points in long distance
Long distance skill makes no difference to it, the game includes sleeping time whenever its calculated journey time exceeds your available time to next rest. In this game, it really is all about you!!

Originally posted by Kazmeister:
Some toll plazas have EZPass lanes
Not an error, but probably worth pointing out that these are only in France and the Scandinavian countries. Everywhere else you have to stop at a barrier.

Originally posted by Kazmeister:
Try not to fuel in the UK. It's way more expensive than on the mainland
This is not the case for Norway and Sweden which are even more expensive.

Originally posted by Kazmeister:
I've found absolutely no need whatsoever for 6 wheel chassis under any circumstances
Never got stuck on one those speed humps in the Trameri entrance then :)

Originally posted by Kazmeister:
Luxembourg is a great first location. Low fuel prices
Don't disagree with the overall sentiment but those low fuel prices are useless until you get a fully upgraded garage since there are no fuel stations in that country.

Originally posted by Kazmeister:
Buy a garage in a good hub city and move there
To what purpose?? Where your HQ is based makes absolutely no difference and the money you get for selling it is irrelevant in the long run, so leave it where it is (besides, I like that initial 'hovel' and have determinedly left mine as it was when I first saw it).

Originally posted by Kazmeister:
Then put a point into each of their skills to maximize their job opportunities. Don't want them returning bobtail either
Which skills you put their points in makes no difference to whether or not they return empty. It is a percentage chance modified by the total number of skill points (or more accurately, their XP). It is worth assigning a point into all bar Ecodriving and a second into Just in Time before building any individual skills any higher, simply because that will maximise their XP and profit.

Originally posted by Kazmeister:
Luxembourg (and probably most other hub cities) will support a fully upgraded and filled garage as long as the drivers have a point in each skill so they're not competing with each other for jobs
They don't compete nor do they use the Freight Market. Their job assignments are random. The size of the city makes absolutely no difference. Five drivers in a garage in Bern will earn the same as five in a garage in Luxembourg or Berlin or wherever else, given the same skill levels.

Originally posted by Mr. Nice:
it appears to be proportionate so that say, a 4 hour ferry adds 5.5 hours to the next rest stop timer, up to the cap of 11 hours
You 'get back' exactly as long as you spend on the ferry, with the caveat that if you are already sleep deprived that starts at minus whatever rather than zero. So if you have one hour of rest left and you get on the Rotterdam to Harwich ferry, which takes eight hours, then you will have nine hours until your next rest stop when you arrive, but if you were already an hour over (ie. had driven for twelve hours since your last rest) then you would trundle off the ferry with seven hours to your next rest.

Originally posted by Mr. Nice:
the smaller 3 booth plazas on the slip roads, the right most of the three is the EZPass
Actually the rightmost of the three is impassable, with the middle being the drive through.

Originally posted by Mr. Nice:
Presumably unlocking recruitment agencies has some affects, but having recently got the Viva la France expansion, the extra recruitment agencies aren't giving me any mre drivers
That's because the limit is controlled by the game executable so it let you have the full 250+ based on the fact that you'd found all of the recruitment agencies in the area that you owned. Adding VlF doesn't increase the number of drivers available even though it adds more agencies because you'd already gained that increase by upgrading to whichever version it was (1.26??) that was made public at the same time as the DLC.

Anyway, thanks to both for posting something thought provoking.
Tankfriend Nov 7, 2017 @ 10:22am 
Originally posted by Kazmeister:
After about 50 hours in game I've decided to "share some wisdom." Stuff that I've found out through experimentation to enhance the ETS2 experience. Note that I play with a gamepad, so many of these tips will relate to that.

1: Control tuning.

Set your triggers to acceleration and braking. Don't know why this isn't the default setting. Set your right stick to look.
I actually do it the other way around on an X360 pad. LT and RT for looking left and right, and right stick up and down for acclerating and brake. You don't usually need to look up/down, anyway, and the stick gives you more control than the triggers imho.

It's really a matter of preference, though.
Last edited by Tankfriend; Nov 7, 2017 @ 10:24am
Kazmeister Nov 7, 2017 @ 11:30am 
Originally posted by The Pitts:
You sleep for nine hours at a time, not eight.

Close enough and my point stands. But I'll fix it, thanks.

Originally posted by The Pitts:
\Long distance skill makes no difference to it, the game includes sleeping time whenever its calculated journey time exceeds your available time to next rest. In this game, it really is all about you!!

You missed the point here. Until you put a few points into long distance skill, the longer runs are not available. Short runs don't necessarily give you time to sleep. The runs that require sleep will always allot time for it, as I said.

Originally posted by The Pitts:
This is not the case for Norway and Sweden which are even more expensive.

All my tips were for the vanilla game. As I said, I don't have any DLC. But noted.

Originally posted by The Pitts:
Never got stuck on one those speed humps in the Trameri entrance then :)

Nope. I'm not even sure where that is. I've driven across medians pulling a full liquid tanker with the 4x2 chassis with no issue though. I would be fairly upset if I got stuck on a speedbump and that may be the ONLY time where I ever save-scummed. Still not worth having a 6 wheel chassis in my opinion, though.

Originally posted by The Pitts:
To what purpose?? Where your HQ is based makes absolutely no difference and the money you get for selling it is irrelevant in the long run, so leave it where it is (besides, I like that initial 'hovel' and have determinedly left mine as it was when I first saw it).

That money "in the long run" is irrelevant. But then so are all the early truck upgrades. And loans. And paintjobs and any cosmetic upgrades. This list isn't for the long run. People in the long run don't need tips and tricks in a handy list format. The point to selling the garage is to get your company up and running and profitable ASAP. I'm not saying you have to, but I don't think you'll miss it later. I was at mine exactly once. Ever.

Originally posted by The Pitts:
Which skills you put their points in makes no difference to whether or not they return empty. It is a percentage chance modified by the total number of skill points (or more accurately, their XP). It is worth assigning a point into all bar Ecodriving and a second into Just in Time before building any individual skills any higher, simply because that will maximise their XP and profit.

I don't think you are correct here. I've read elsewhere that it does affect their available jobs, and noticed myself that they came back empty less when they had points distributed in several skills. And it has nothing to do with their XP directly, because even without any increase in their rating just adding another class of hazmat they were coming back bobtail less often.

Originally posted by The Pitts:
They don't compete nor do they use the Freight Market. Their job assignments are random. The size of the city makes absolutely no difference. Five drivers in a garage in Bern will earn the same as five in a garage in Luxembourg or Berlin or wherever else, given the same skill levels.

Not sure this is correct either. Several sources seem to think that your drivers DO compete for jobs. It may not be the same as the player's freight market. But if you look about online you will see many instances where people say to get each driver at a location to specialize in a skill so they don't compete for jobs. I just found that opening up the maximum amount of opportunities seemed to work just fine for me without specializing my drivers. And the location absolutely does matter because they will only drive to cities within their range. Some cities have more other cities in close range, and therefore more job opportunities.

You're going to have to put a source for your info because a LOT of people are saying exactly the opposite of what you are. I'm not saying you're wrong for sure, because I don't know, I'm hardly an ETS2 expert, I've just worked my way through most of the beginners' kinks, but enough people have said otherwise to cast serious doubt on what you're saying.

Originally posted by The Pitts:
Actually the rightmost of the three is impassable, with the middle being the drive through.

I already edited the post above to basically say, "Watch for EZPass lanes to save some time." Without getting further into specifics. This guide was meant to be generalized to keep it short(ish) and readable by the casual player.

Originally posted by The Pitts:
That's because the limit is controlled by the game executable so it let you have the full 250+ based on the fact that you'd found all of the recruitment agencies in the area that you owned. Adding VlF doesn't increase the number of drivers available even though it adds more agencies because you'd already gained that increase by upgrading to whichever version it was (1.26??) that was made public at the same time as the DLC.

Then something has changed. I kept reading where the max drivers were considerably less than that.

What I posted was a list of tips or tricks. The stuff that I said that you said was wrong was all either so negligably wrong as to not really matter, or not wrong at all based on multiple sources.

If you have any tips or tricks to add that would be great, but for the most point all you've added here is an argumentative viewpoint and no evidence to back it up. If you can show me a reliable source for the driver mechanics you are talking about I will happily change the guide to accomodate that. Otherwise I have to go with what seems to be common knowledge.

I appreciate your input, even if not necessarily your argument.

*Edit* You have WAY too many hours in game. I highly doubt you've put any time into thinking about your hired drivers in forever. You're so not the target audience for this post. lol
Last edited by Kazmeister; Nov 7, 2017 @ 12:04pm
Kazmeister Nov 7, 2017 @ 11:35am 
Originally posted by Tankfriend:
Originally posted by Kazmeister:
After about 50 hours in game I've decided to "share some wisdom." Stuff that I've found out through experimentation to enhance the ETS2 experience. Note that I play with a gamepad, so many of these tips will relate to that.

1: Control tuning.

Set your triggers to acceleration and braking. Don't know why this isn't the default setting. Set your right stick to look.
I actually do it the other way around on an X360 pad. LT and RT for looking left and right, and right stick up and down for acclerating and brake. You don't usually need to look up/down, anyway, and the stick gives you more control than the triggers imho.

It's really a matter of preference, though.

I guess I'm just stuck in my ways. On most driving games I've played the accelerator and brake are on the triggers, and in most FPS games I've played the right stick is the look stick. Whatever people are comfortable with. Another note, with cruise on I can play with one hand and drink coffee with the other, and while I can reach across with my thumb to look, I'd be hard pressed to reach that right trigger. :D

I think we both agree that the look up/down axis is basically irrelevant though.
Tankfriend Nov 7, 2017 @ 11:53am 
Originally posted by Kazmeister:
Originally posted by Tankfriend:
I actually do it the other way around on an X360 pad. LT and RT for looking left and right, and right stick up and down for acclerating and brake. You don't usually need to look up/down, anyway, and the stick gives you more control than the triggers imho.

It's really a matter of preference, though.

I guess I'm just stuck in my ways. On most driving games I've played the accelerator and brake are on the triggers, and in most FPS games I've played the right stick is the look stick. Whatever people are comfortable with. Another note, with cruise on I can play with one hand and drink coffee with the other, and while I can reach across with my thumb to look, I'd be hard pressed to reach that right trigger. :D

I think we both agree that the look up/down axis is basically irrelevant though.
Well, if I wanted to look around while driving and drinking, I'd just take a sip, put the drink back down and then use the mouse to look. No need for hand acrobatics and holding that heavy heavy drink all the time... ;P
Last edited by Tankfriend; Nov 7, 2017 @ 11:53am
Kazmeister Nov 7, 2017 @ 12:07pm 
Originally posted by Tankfriend:
Originally posted by Kazmeister:

I guess I'm just stuck in my ways. On most driving games I've played the accelerator and brake are on the triggers, and in most FPS games I've played the right stick is the look stick. Whatever people are comfortable with. Another note, with cruise on I can play with one hand and drink coffee with the other, and while I can reach across with my thumb to look, I'd be hard pressed to reach that right trigger. :D

I think we both agree that the look up/down axis is basically irrelevant though.
Well, if I wanted to look around while driving and drinking, I'd just take a sip, put the drink back down and then use the mouse to look. No need for hand acrobatics and holding that heavy heavy drink all the time... ;P

Protip: Unless absolutely necessary, NEVER put the coffee down. :D
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Date Posted: Nov 7, 2017 @ 3:35am
Posts: 23