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9kph? I also felt it was less than that. But whatever. Since you comment about fuel efficiency (even nothing the pricier Diesel in the UK) I'll mention that I tend to set the cruise control for the posted limit, and the tolerance to 5kph. With zero, it will flip/flop between full throttle and retarder, wasting fuel as it almost "fights itself" maintain the zero tolerance.
Also note, that like real cameras, they flash at the car speed limit, not the (sometimes) lower truck limit, so set the route finder to show the car limit. Assuming you've disabled the speed limiter anyway. With that on, any time truck and car limits are different it's above 90kph anyway.
Note that time on a ferry (and Channel Tunnel, but that's so quick it barely counts) also as rest time, can be useful to factor that into job selection. Most ferries are less than 8 hours, it appears to be proportionate so that say, a 4 hour ferry adds 5.5 hours to the next rest stop timer, up to the cap of 11 hours of course.
True for those in France on the motorway itself, but the smaller 3 booth plazas on the slip roads, the right most of the three is the EZPass. In Eastern Europe, many plazas don't have any ezpass booths. In Scandanavia, I can't remember the ordering of the top of my head, but some (all?) plazas have the EZPass lane not even have a barrier to wait on, nice!
Agreed, the baseline of 540hp is enough for any base game load. The "preferred truck" you choose on profile creation affects what dealer emails you for buying your first truck, so best to choose a volvo for preferred truck and start of on the right foot.
Yes, the full beam headlights are rubblish, compounded by the fact that (to be fair it's because of performance reasons) that other vehicles don't cast "real" lights. In a weird pique of realism though they still flash their fullbeams if you pass them headon with full beams on, something seriously frowned on IRL for dazzling the other driver, and flashing the lights is the traditional reminder to dip your lights, but IRL the headlights of the oncoming car also light up the road somewhat compensating for dipping your lights so whatever...
Huh, never realised that the bull bar/side skirts were more than cosmetic. I got the bull bar so I could put even more lights on the front of the truck!
Disagree here. Which garage your are officially based in is pretty meaningless once you have your own truck, so save the slots in good hub cities for minions. Your starting garage is the one and only "tiny" one slot garage you will ever have, and costs as much to upgrade to "medium" as to just buy a medium, for what its worth.
You aren't being tight enough, also strip of the sunshield and front mirror, between that and the paint it's a few thousand saved! One basic truck doesn't have the cheapest doorstep by default either, forgotten which one though.
Early on you when you can't buy online, I wouldn't worry too much about sepending a few thousand more by using whatever dealer is convenient at the time. Time is money after all.
Just to note, urgent deliveries requires two points to unlock all relavent jobs.
Eh, depends where you are in the game. You can upgrade a garage remotely, but to buy a new garage you have to visit. There's a point where putting your money to work trumps strict garage efficiency here. I got 252 drivers before the recruitment market dried up? Presumably unlocking recruitment agencies has some affects, but having recently got the Viva la France expansion, the extra recruitment agencies aren't giving me any mre drivers.
As to loans: Loan payments are due precisely 24 hours after the loan is taken out. ie, take a loan out at 3 in the afternoon, and each days payment will be due at 3 in the afternoon each day. So let me introduce you to "loan cycling". Once you can reliably earn >£80k/€100k a day, then instead of taking out the big £400k/€500k loan, take out five 80/100 loans instead. Then a few hours before the first payment is due, "cycle" them, ie in turn pay off the top loan and immediately retake the loan. New loans go to the end of the list, so after 5 runs you are financially in exactly the same position, but you have pushed back the first loan payments by a day. Done continuously, you can end up never paying interest and continually loaned up to the hilt! The basic concept works for other denominations of course.
There becomes the point of course where your fleet of minions earn so much money all the scrimping and saving becomes meaningless, and you end up pimping out your truck, getting the extravagent 8x4 chassis, a line of hula girls etc. just because you can!
Agreed, in options you can set it so you don't get the choice pop up and set the default to skilled.
This is what the "Guides" section is all about. ;)
You would think, but it doesn't seem to do this for me though. The retarder is pretty weak and neither it nor the throttle kicks on noticeably within 1 kph of the set limit. It's probably mor noticeable running bobtail, but who runs bobtail? A note though, I would NOT recommend setting the auto jake brake. And yes I wouldn't recommend running right at that bleeding edge of 9 kph over. But 6 or 7 seems to be safe.
That extra 6 or 7 kph can make a massive difference in jobs over time. Far more than the fuel savings you gain from increasing that tolerance. It can cut a 20 hour haul by 2 hours or more. With the tolerance on you only gain time on the downhills. Might as well gain it all the time. Even if it costs an extra 100 or so Euro in fuel it's worth it.
This I was not aware of. The cameras that get me are usually in areas where speed limits change abruptly or flip-flop back and forth like by certain turn-offs from the highways where it changes for everybody. Interesting tip. I think for most people it's probably safer to leave the truck speed limits displayed though.
Good point. I'll fix this.
True, but for your very first purchased garage, moving there and selling your starting garage can make the difference between buying one truck to start your fleet or buying two. Later on when you're rolling in dough you can always move yourself elsewhere.
Never even thought of stripping the extra accessories. Nice. I'll add that too.
Without a mod? Maybe due to dlc? I'm pretty sure in the vanilla game you can't get that many.
This sounds a bit... Exploit-y. So I'll leave that one a-loan. *ba-dum tsss*
*Edit* Nvm I see it now. Copy/paste time.
I can maybe see you're point about selling the starting garage, I probably didn't even realize you could sell when I was at the first started expanding my empire. The first £400k loan will get you a new garage and 3 x truck&driver with some change anyway.
Drivers Market: Pretty sure it's not a mod, I only use half a dozen and they're pretty specific in what they do. I got the "essentials collection" package so never played without Going East/Scandanvia, so maybe that made a difference because of more Recruitment Agencies. As I said though, Viva La France didn't make any additional difference, but 252 is supiciously close to the 255 magic number for computers, so maybe there's a hard limit on top of being based on unlocked Recruitment Agencies.
The "auto retarder" and "auto engine brake" settings control if they automatically get progressively engaged as you use the normal foot brake (air brake), in addition to if they are explicitly used.
You sleep for nine hours at a time, not eight.
Long distance skill makes no difference to it, the game includes sleeping time whenever its calculated journey time exceeds your available time to next rest. In this game, it really is all about you!!
Not an error, but probably worth pointing out that these are only in France and the Scandinavian countries. Everywhere else you have to stop at a barrier.
This is not the case for Norway and Sweden which are even more expensive.
Never got stuck on one those speed humps in the Trameri entrance then :)
Don't disagree with the overall sentiment but those low fuel prices are useless until you get a fully upgraded garage since there are no fuel stations in that country.
To what purpose?? Where your HQ is based makes absolutely no difference and the money you get for selling it is irrelevant in the long run, so leave it where it is (besides, I like that initial 'hovel' and have determinedly left mine as it was when I first saw it).
Which skills you put their points in makes no difference to whether or not they return empty. It is a percentage chance modified by the total number of skill points (or more accurately, their XP). It is worth assigning a point into all bar Ecodriving and a second into Just in Time before building any individual skills any higher, simply because that will maximise their XP and profit.
They don't compete nor do they use the Freight Market. Their job assignments are random. The size of the city makes absolutely no difference. Five drivers in a garage in Bern will earn the same as five in a garage in Luxembourg or Berlin or wherever else, given the same skill levels.
You 'get back' exactly as long as you spend on the ferry, with the caveat that if you are already sleep deprived that starts at minus whatever rather than zero. So if you have one hour of rest left and you get on the Rotterdam to Harwich ferry, which takes eight hours, then you will have nine hours until your next rest stop when you arrive, but if you were already an hour over (ie. had driven for twelve hours since your last rest) then you would trundle off the ferry with seven hours to your next rest.
Actually the rightmost of the three is impassable, with the middle being the drive through.
That's because the limit is controlled by the game executable so it let you have the full 250+ based on the fact that you'd found all of the recruitment agencies in the area that you owned. Adding VlF doesn't increase the number of drivers available even though it adds more agencies because you'd already gained that increase by upgrading to whichever version it was (1.26??) that was made public at the same time as the DLC.
Anyway, thanks to both for posting something thought provoking.
It's really a matter of preference, though.
Close enough and my point stands. But I'll fix it, thanks.
You missed the point here. Until you put a few points into long distance skill, the longer runs are not available. Short runs don't necessarily give you time to sleep. The runs that require sleep will always allot time for it, as I said.
All my tips were for the vanilla game. As I said, I don't have any DLC. But noted.
Nope. I'm not even sure where that is. I've driven across medians pulling a full liquid tanker with the 4x2 chassis with no issue though. I would be fairly upset if I got stuck on a speedbump and that may be the ONLY time where I ever save-scummed. Still not worth having a 6 wheel chassis in my opinion, though.
That money "in the long run" is irrelevant. But then so are all the early truck upgrades. And loans. And paintjobs and any cosmetic upgrades. This list isn't for the long run. People in the long run don't need tips and tricks in a handy list format. The point to selling the garage is to get your company up and running and profitable ASAP. I'm not saying you have to, but I don't think you'll miss it later. I was at mine exactly once. Ever.
I don't think you are correct here. I've read elsewhere that it does affect their available jobs, and noticed myself that they came back empty less when they had points distributed in several skills. And it has nothing to do with their XP directly, because even without any increase in their rating just adding another class of hazmat they were coming back bobtail less often.
Not sure this is correct either. Several sources seem to think that your drivers DO compete for jobs. It may not be the same as the player's freight market. But if you look about online you will see many instances where people say to get each driver at a location to specialize in a skill so they don't compete for jobs. I just found that opening up the maximum amount of opportunities seemed to work just fine for me without specializing my drivers. And the location absolutely does matter because they will only drive to cities within their range. Some cities have more other cities in close range, and therefore more job opportunities.
You're going to have to put a source for your info because a LOT of people are saying exactly the opposite of what you are. I'm not saying you're wrong for sure, because I don't know, I'm hardly an ETS2 expert, I've just worked my way through most of the beginners' kinks, but enough people have said otherwise to cast serious doubt on what you're saying.
I already edited the post above to basically say, "Watch for EZPass lanes to save some time." Without getting further into specifics. This guide was meant to be generalized to keep it short(ish) and readable by the casual player.
Then something has changed. I kept reading where the max drivers were considerably less than that.
What I posted was a list of tips or tricks. The stuff that I said that you said was wrong was all either so negligably wrong as to not really matter, or not wrong at all based on multiple sources.
If you have any tips or tricks to add that would be great, but for the most point all you've added here is an argumentative viewpoint and no evidence to back it up. If you can show me a reliable source for the driver mechanics you are talking about I will happily change the guide to accomodate that. Otherwise I have to go with what seems to be common knowledge.
I appreciate your input, even if not necessarily your argument.
*Edit* You have WAY too many hours in game. I highly doubt you've put any time into thinking about your hired drivers in forever. You're so not the target audience for this post. lol
I guess I'm just stuck in my ways. On most driving games I've played the accelerator and brake are on the triggers, and in most FPS games I've played the right stick is the look stick. Whatever people are comfortable with. Another note, with cruise on I can play with one hand and drink coffee with the other, and while I can reach across with my thumb to look, I'd be hard pressed to reach that right trigger. :D
I think we both agree that the look up/down axis is basically irrelevant though.
Protip: Unless absolutely necessary, NEVER put the coffee down. :D