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Historically, the mods, in the mod folder, were loaded, a) automatically, b) in alphabetical order.
That created a lot of issue, because people do not understand the relationship between the game files and the mods' files and because people do not understand how the OS sorts files in a folder.
The actual mod manager is better, as now, people can chose if a mod is loaded and if it is, how important it is, regarding the other mods.
A mod can be three things, either a .zip file, a .scs file (which is nothing more than a .zip renamed, unlike the .scs files from SCS) and a folder, provided it follow the same folders hierarchy than the game. But a .zip inside a .zip, or a .scs inside a .zip, or a folder inside a folder, and the game is unable to load the mod(s).
No, as stated above, no mods in a folder in a folder.
No, as stated above above, automatically and without the abilty to manage is bleurgh.
Nono54, the question which I want to ask is if the mod manager can load a mod (for example, ProMods) from within a folder. Imagine this directory structure:
That being said, it isn't impossible to merge a few mods together in the same archive or in the same folder (again, no subfolders). A few years ago, I had 3 mods changing 3 different things but one mod would always cancelled the other two, so merging them through a clever editing allowed me to enable them all at once.
NB : this is not possible with Promods.