Euro Truck Simulator 2

Euro Truck Simulator 2

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Mod loading mechanism
A little curious about whether there is a more efficient way to load mods rather than having to manually put each mod in.

A while ago I had a mod in a sub-folder and didn't realise. Of course I'm not sure whether the mod actually loaded, but the game didn't crash so I assumed it had.

Can mods be loaded from a subfolder within the mods folder?

Further, if the above answer is true, can mods be placed in that subfolder to load in a specific order?

Thanks, and have fun.
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Showing 1-4 of 4 comments
Supernovae Aug 1, 2017 @ 8:41am 
Just put your mods in the mod folder and then use the in game Mod Manger to put them in the correct order. If this seems totally off topic, then sorry:steamfacepalm:
Nono54Fr Aug 1, 2017 @ 9:50am 
Originally posted by Xyrhenix:
A little curious about whether there is a more efficient way to load mods rather than having to manually put each mod in.

Historically, the mods, in the mod folder, were loaded, a) automatically, b) in alphabetical order.

That created a lot of issue, because people do not understand the relationship between the game files and the mods' files and because people do not understand how the OS sorts files in a folder.

The actual mod manager is better, as now, people can chose if a mod is loaded and if it is, how important it is, regarding the other mods.

Originally posted by Xyrhenix:
A while ago I had a mod in a sub-folder and didn't realise. Of course I'm not sure whether the mod actually loaded, but the game didn't crash so I assumed it had.

A mod can be three things, either a .zip file, a .scs file (which is nothing more than a .zip renamed, unlike the .scs files from SCS) and a folder, provided it follow the same folders hierarchy than the game. But a .zip inside a .zip, or a .scs inside a .zip, or a folder inside a folder, and the game is unable to load the mod(s).

Originally posted by Xyrhenix:
Can mods be loaded from a subfolder within the mods folder?

No, as stated above, no mods in a folder in a folder.

Originally posted by Xyrhenix:
Further, if the above answer is true, can mods be placed in that subfolder to load in a specific order?

No, as stated above above, automatically and without the abilty to manage is bleurgh.
AllegedlyLuca Aug 2, 2017 @ 5:12am 
Cadilliac, you're not off topic, but what I'm trying to achieve is loading mod groups (such as ProMods) without having to manually add each mod file into the manager. It would simplify the process if this were possible. The process you described is what I already do, however this gets tedious when you have map packages such as ProMods, RusMap, SRM, ItalyMap, and then add in other mods such as DB Creation's AI stuff, JazzyCat's traffic mods, ProMods' TCP. Modifying the load order takes quite a while if I make a mistake.

Nono54, the question which I want to ask is if the mod manager can load a mod (for example, ProMods) from within a folder. Imagine this directory structure:
mods/ |- ProMods/ | |- promods-def.scs | |- promods-models.scs
and so on for each ProMods file. Would those .scs files get loaded, or would they not be read at all because it's too many sub-folders into the initial directory? Essentially, what I'm asking is if one can create a "group" of mods (in a specific order) which can be enabled by one list item in the mod manager.
Last edited by AllegedlyLuca; Aug 2, 2017 @ 5:13am
Nono54Fr Aug 2, 2017 @ 11:18am 
Originally posted by Xyrhenix:
Nono54, the question which I want to ask is if the mod manager can load a mod (for example, ProMods) from within a folder. Imagine this directory structure:
mods/ |- ProMods/ | |- promods-def.scs | |- promods-models.scs
and so on for each ProMods file. Would those .scs files get loaded, or would they not be read at all because it's too many sub-folders into the initial directory? Essentially, what I'm asking is if one can create a "group" of mods (in a specific order) which can be enabled by one list item in the mod manager.

Originally posted by Nono54Fr:
A mod can be three things, either a .zip file, a .scs file (which is nothing more than a .zip renamed, unlike the .scs files from SCS) and a folder, provided it follow the same folders hierarchy than the game. But a .zip inside a .zip, or a .scs inside a .zip, or a folder inside a folder, and the game is unable to load the mod(s).

Originally posted by Xyrhenix:
Can mods be loaded from a subfolder within the mods folder?

No, as stated above, no mods in a folder in a folder.

Originally posted by Xyrhenix:
Further, if the above answer is true, can mods be placed in that subfolder to load in a specific order?

No, as stated above above, automatically and without the abilty to manage is bleurgh.

That being said, it isn't impossible to merge a few mods together in the same archive or in the same folder (again, no subfolders). A few years ago, I had 3 mods changing 3 different things but one mod would always cancelled the other two, so merging them through a clever editing allowed me to enable them all at once.

NB : this is not possible with Promods.
Last edited by Nono54Fr; Aug 2, 2017 @ 11:27am
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Date Posted: Aug 1, 2017 @ 8:17am
Posts: 4