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Trailers.. Hmm.. I think it's okay as long as you aren't in the middle of a delivery when you save.
Maps.. Could be a big problem.
Any DLC obtained from SCS will never break the game.
If you disable a mod generaly it's a red exclamation mark (warning that a mod is disabled) when you load. Click continue and it loads just fine. At worst it's a reset and your parked at your garage like a game update from SCS. It's only major mods that will mess up your game. But it's simple to get around that by making a save **PRIOR** to enabling a mod and then mess about with it to see if you like it or not. Then just reload your save named; Prior to new mod, for eg.
Graphics mods, model replacement mods or mods that don't change the world very much (weather, day, HUD, camera) won't break the game when disabling or enabling them. Trailer mods and map mods will usually make the game cancel the job you are doing and park the truck in your garage (unless your home garage doesn't exist) after disabling them.
If a mod changes something on the map (like mapmods) or the trucks itself, it can happen that the save will not be usuable without the mod if not proper stuff is done.
For example, if you add accessoires to your truck with a mod, you would have to sell that stuff (it is the same with truck mods itself) before removing the mod...if that is done properly the save should be save in 90% of the time.
As a general rule, you NEVER remove mods from a save(regardless of the game), they fairly often leave traces behind causing errors that can eventually snowball into huge problems.
EDIT: and I just noticed it was a necro thread....