Monster Hunter Wilds

Monster Hunter Wilds

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Mar 7 @ 7:38am
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Monster Hunter Wilds – Week One Community Message!
An update from the team!

View full event information here:
https://steamcommunity.com/ogg/2246340/announcements/detail/538847639944299806
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Showing 61-75 of 1,226 comments
No word on performance? Wow CAPCOM, you've shown your true colours you wankers.
AyuChii Mar 7 @ 8:42am 
Thank you for the game!
Personally, I don't have any issue with the game, no FPS drop, no crash, nothing at all.

I really like the game so far, however, would it be possible to add a difficulty option?

In MH World, I had to hunt the same monster 1 or 2 times after the first hunt to be sure to upgrade my weapon and equipment because the next monster was too hard.
In MH Wild, I don't have this challenge and my bf and me think that it's a bit too easy, even for early games monster..

Does someone else think that too?
ⓔ𝐨 Mar 7 @ 8:43am 
the game will become a "masterpiece" , its solid etc but focus on performance without forcing people to play with FG and blurred ps2 graphics.
The game is way too easy and quiet boring
BOWB Mar 7 @ 8:47am 
Blurry Hunter :codskull:
Stutter Hunter :codskull:
Monster UI: Wilds :codskull:
Monster Upscaler :codskull:
Monster Dogma 2 :codskull:
Last edited by BOWB; Mar 7 @ 8:48am
Cypress Mar 7 @ 8:48am 
Would love to see any written confirmation on a performance update/patch in the future pls.
Last edited by Cypress; Mar 7 @ 8:49am
Originally posted by PKUltra:
I'm on a 4070, 32 GB of ram and an Ryzen 9. This game runs like ♥♥♥♥ please fix this and what can I do to resolve this

Try amd fsr instead of dlss and turn on frame gen(hardware acceleration in windows needs to be enabled). Sharpness = 1, Amd AA native resolution, and graphics high/medium according to preference. See if it works.
tea Mar 7 @ 8:48am 
Please I beg you invest into a new engine. The RE-engine is proven lacking for your needs. Please made a "MH" ENGINE and lets go into a more bright future

i love the game, dislike the performance, and even with 4070ti supes, which still is just ok... its bad. Turning off frame gen instantly crashes my game too, its like your forcing it TO HIDE SOMETHING
again ILU
Sclurp Mar 7 @ 8:48am 
FEEDBACK:

- Optimisation is the MOST important thing right now.

- What's done is done re the terrible (in my opinion) pacing and restrictive nature of the story through low-rank. As well as keeping hunters apart (when in past games people could group together and advance as a team at the same pace.) I hope for the DLC and Master Rank, that you don't have 20 hours of single player story and cutscenes upon cutscenes upon cutscenes.

- Connecting with friends in multiplayer shouldn't have so many menus and sub menus and so many systems. Holy moly, you could cut out more than half of the menus in this game. Remember past games when you could just give someone a lobby code and then when they were in you could just add each other as friends and it was all done with the most minimal effort from the player? Sigh.

- Please can we have an option to leave Alma at the base camp. No offense to our valuable handler but sometimes it would be nice to go out alone and not have a running commentary on absolutely everything. She also gets in the way of half the photos I want to take in photo mode, walking in frame and then posing in front of my hunter and ruining the shot. Lol.

- Palicoes need some love. They feel like a bit of an afterthought in Wilds. Especially compared to Iceborne and Rise, as well as other past games.

- For the Master Rank DLC, can we have some less drab and dreary locales? Even in the season of plenty some areas are incredibly samey and washed out and grey.

- I don't know if this is a thing yet, I'm HR37 presently...Where can we put our endemic life captures? I want a place to put our pets. Come ooon.
Issues I've encountered.
1. Remove denuvo. It sucks, doesn't work, and it causes performance issues.
2. Seikret's and Alma need to despawn after 30 seconds. You have no idea how many times I've been mid fight with 4 random seikrets between my bow gun and the monster I'm fighting. They make the game for ranged builds SO much worse.
3. If you're at the armory looking at weapons/armor Gemma says hello like every minute and a half. It gets super annoying.
4. There is no player room or anything. I miss that from World. :(
5. Also something I miss from World the big main hub area. The smaller hubs honestly feel like little outposts with no "main" area. I also miss being able to see the monster you just captured in the main area.
6. The seikret pathfinding could use some work. Instead of walking in the middle of a path quite often it decides to walk as close to the wall on one side for no reason which nobody would do IRL.
7. When looking at stuff in the armory one analog stick should be used for the menus and the other should be used to control the model including zooming in. Right now the controls are super weird.
Looks like trash,why don't work and look like world?
I think Capcom can't and won't optimize the game because their crappy RE-Engine doesn't alllow it.
That's why refuse to even aknowledge the abysmal technical state MHWilds is in atm.
Lunii Mar 7 @ 8:52am 
Mizutsune, W
Nitro Mar 7 @ 8:52am 
fix the textures at the beginning of the third location, they are the same as on ps1
Sclurp Mar 7 @ 8:53am 
Originally posted by Love Sick Chimp:
Issues I've encountered.
1. Remove denuvo. It sucks, doesn't work, and it causes performance issues.
2. Seikret's and Alma need to despawn after 30 seconds. You have no idea how many times I've been mid fight with 4 random seikrets between my bow gun and the monster I'm fighting. They make the game for ranged builds SO much worse.
3. If you're at the armory looking at weapons/armor Gemma says hello like every minute and a half. It gets super annoying.
4. There is no player room or anything. I miss that from World. :(
5. Also something I miss from World the big main hub area. The smaller hubs honestly feel like little outposts with no "main" area. I also miss being able to see the monster you just captured in the main area.
6. The seikret pathfinding could use some work. Instead of walking in the middle of a path quite often it decides to walk as close to the wall on one side for no reason which nobody would do IRL.
7. When looking at stuff in the armory one analog stick should be used for the menus and the other should be used to control the model including zooming in. Right now the controls are super weird.

Oh god, and Gemma saying "Alriiiighty" every time you want to craft something...Love her but shudduuuuup!
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