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Ilmoita käännösongelmasta
By the way what's this?
https://www.testufo.com/testufo.com#
My friends literally are...
Gamers, hunters, and literaly anyone not stuck on a potato pc in their daily life would easily be able to get visual acuity high scores.
You glossing on the part where humans can spot flickers at 500 hz. I'm human last I checked.
I use TWO 240hz monitors 24/7. My phone is 144hz my c4 tv is 144hz.
VR index is 144...
I can take any test and prove visual acuity.
but from a 30-60 fps u see the game stuttering cause u can notice the 60 fps
you dont see stuttering from 60-120 cause we cant see full 120fps
GOogle it...
For example, research conducted by the U.S. Air Force revealed pilots could often effectively interpret visual information at speeds significantly higher than 60 or 90 FPS. The research was for building a flight simulation system capable of delivering stable 120 FPS performance to match the pilots' high visual acuity and processing speed.
Another study proves that some humans can spot flicker at 500 Hz, but the conditions facing the test subjects weren't typical of everyday environments. However, it challenges the traditional belief that 50 to 90 Hz is more sufficient to hide perceptible flicker.
Read More: https://www.slashgear.com/1517244/myth-about-fps-human-vision-stop-believing/
Guess they lying bro? HUH
The fact that you noticed there's less blur and a more clear image at 120fps means you have seen past 60fps.
better get yr eyes check if you can't at least notice the difference between 30 fps and 60 fps. lol.
The rest of us can process higher speeds.
Mario Kart Wii was literally tied to framerates. Enjoy half speed.
on more technical terms 30 fps shows a frame for 33ms which means when moving or seeing moving stuff it feel more picture by picture because of the delay between the next frame.
When going for 30fps to 60 fps you half that so 33ms is now 16.6 ms.
So you shaved of 16.6 ms which makes the movement of things in game feel smoother and going from 60 fps to 120 fps that 16.6ms is now 8.3ms.
This is more demanding and with diminishing returns from 30 to 60 you cut off 16.6ms but from 60 to 120 you cut off only 8.3 ms BUT it will still make the game feel even smoother and honestly from AAA gaming anything past that is to demanding for very little returns in terms of smoothness.
This is also great for games that require reaction like dodging or skill checks like in dbd
the less time you stay on a frame the faster you can react to a new frame such as getting attacked or hitting a skill check or attacking something during a key moment etc.
This is also why players play league of legends with 480fps monitors etc because of the inherit advantages of high frames aka everything will just feel more responsive and improve your game competitively, like why else do you think they even made these things if they didn't have a purpose or market. etc rant over peace