Monster Hunter Wilds

Monster Hunter Wilds

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Drogash 18.2. klo 12.46
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People you know you cant see 120 fps right?
I dont understand why people cry that there game cant run over 60 fps?

you know the human eye cant see passed 60 fps

so anyone that has to play on 120fps is clueless and brain dead.
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Moonwitch lähetti viestin:
Drogash lähetti viestin:
Google it
We did google it, and we all found the opposite to be true. 😉
This statement is generally considered accurate, as the human eye doesn't process images in discrete frames like a camera, but rather perceives continuous motion, meaning most people can't detect significant differences in visual quality beyond around 60 frames per second (FPS); however, it's important to note that this is a simplification and factors like motion blur and individual perception can play a role. thats what i got from google
Makima lähetti viestin:
1080Puktra lähetti viestin:
Ok then back up your claim dude you'v provided nothing it should be super esay right.
https://www.healthline.com/health/human-eye-fps#how-vision-works

Now what?
Did you even read any of that dude lol.
By the way what's this?
https://www.testufo.com/testufo.com#
Makima lähetti viestin:
JudgeTy lähetti viestin:
For example, research conducted by the U.S. Air Force revealed pilots could often effectively interpret visual information at speeds significantly higher than 60 or 90 FPS. The research was for building a flight simulation system capable of delivering stable 120 FPS performance to match the pilots' high visual acuity and processing speed.

Another study proves that some humans can spot flicker at 500 Hz, but the conditions facing the test subjects weren't typical of everyday environments. However, it challenges the traditional belief that 50 to 90 Hz is more sufficient to hide perceptible flicker.

Read More: https://www.slashgear.com/1517244/myth-about-fps-human-vision-stop-believing/
you're not an air force pilot.

My friends literally are...
Gamers, hunters, and literaly anyone not stuck on a potato pc in their daily life would easily be able to get visual acuity high scores.

You glossing on the part where humans can spot flickers at 500 hz. I'm human last I checked.

I use TWO 240hz monitors 24/7. My phone is 144hz my c4 tv is 144hz.
VR index is 144...
I can take any test and prove visual acuity.
Viimeisin muokkaaja on JudgeTy; 18.2. klo 18.20
the 120fps you think u notice is just no blur on ur screen,

but from a 30-60 fps u see the game stuttering cause u can notice the 60 fps

you dont see stuttering from 60-120 cause we cant see full 120fps
Viimeisin muokkaaja on Drogash; 18.2. klo 18.21
Drogash lähetti viestin:
the 120fps you think u notice is just no blurry on ur screen,

but from a 30-60 fps u see the game stuttering cause u can notice the 60 fps

you dont see stuttering from 60-120 cause we cant see full 120fps

GOogle it...
For example, research conducted by the U.S. Air Force revealed pilots could often effectively interpret visual information at speeds significantly higher than 60 or 90 FPS. The research was for building a flight simulation system capable of delivering stable 120 FPS performance to match the pilots' high visual acuity and processing speed.

Another study proves that some humans can spot flicker at 500 Hz, but the conditions facing the test subjects weren't typical of everyday environments. However, it challenges the traditional belief that 50 to 90 Hz is more sufficient to hide perceptible flicker.

Read More: https://www.slashgear.com/1517244/myth-about-fps-human-vision-stop-believing/

Guess they lying bro? HUH
Drogash lähetti viestin:
the 120fps you think u notice is just no blurry on ur screen,

but from a 30-60 fps u see the game stuttering cause u can notice the 60 fps

you dont see stuttering from 60-120 cause we cant see full 120fps
I think you should sit this out buddy, its been 5 hours and you haven't scored a single W.
Drogash lähetti viestin:
the 120fps you think u notice is just no blur on ur screen,

but from a 30-60 fps u see the game stuttering cause u can notice the 60 fps

you dont see stuttering from 60-120 cause we cant see full 120fps
So tell me why is there no blur at 120fps hmm.
The fact that you noticed there's less blur and a more clear image at 120fps means you have seen past 60fps.
Viimeisin muokkaaja on BEEP!; 18.2. klo 18.26
Moonwitch lähetti viestin:
Drogash lähetti viestin:
the 120fps you think u notice is just no blurry on ur screen,

but from a 30-60 fps u see the game stuttering cause u can notice the 60 fps

you dont see stuttering from 60-120 cause we cant see full 120fps
I think you should sit this out buddy, its been 5 hours and you haven't scored a single W.
yup i give up, if your the guy on twitch that said refunded Monster hunter wild because beta didnt run at 120fps then i feel sorry for you game gonna run great at 60fps
Drogash lähetti viestin:
space lähetti viestin:
eyes don't see in frames, and you can certainly feel the difference between 60 and 120 fps


Bruh ive played Zelda with 30fps on the switch and then 60 fps on the pc and guess what you really dont notice anything,

better get yr eyes check if you can't at least notice the difference between 30 fps and 60 fps. lol.
Viimeisin muokkaaja on Redsun; 18.2. klo 18.26
JudgeTy lähetti viestin:
Makima lähetti viestin:
you're not an air force pilot.

My friends literally are...
Gamers, hunters, and literaly anyone not stuck on a potato pc in their daily life would easily be able to get visual acuity high scores.

You glossing on the part where humans can spot flickers at 500 hz. I'm human last I checked.

I use TWO 240hz monitors 24/7. My phone is 144hz my c4 tv is 144hz.
VR index is 144...
I can take any test and prove visual acuity.
YOu know what. you're not even worth the trouble. Here take your jester.
Makima lähetti viestin:
JudgeTy lähetti viestin:

My friends literally are...
Gamers, hunters, and literaly anyone not stuck on a potato pc in their daily life would easily be able to get visual acuity high scores.

You glossing on the part where humans can spot flickers at 500 hz. I'm human last I checked.

I use TWO 240hz monitors 24/7. My phone is 144hz my c4 tv is 144hz.
VR index is 144...
I can take any test and prove visual acuity.
YOu know what. you're not even worth the trouble. Here take your jester.
You dropped your jester here you go.
If you play mario cart at 50cc and that's all your brain can process visually. That's fine.

The rest of us can process higher speeds.

Mario Kart Wii was literally tied to framerates. Enjoy half speed.
JudgeTy lähetti viestin:
If you play mario cart at 50cc and that's all your brain can process visually. That's fine.

The rest of us can process higher speeds.

Mario Kart Wii was literally tied to framerates. Enjoy half speed.
Theses people are literally the flat earthier of the gaming community.
he probably never played game with 120 fps to say something like this lol
i will say i used to play on console and i used to play 30 fps games on ps3 and then ps4 games came out and again i used to play games with 60fps and then nioh 1 or 2 came out cant recall which one and they made you play 720p with 60fps or 1080p 30fps and guess what i hated both of them like 60fps felt way smoother when turning camera angles and dodging but 720p what is this last century gaming lol and then 1080p was standard to me looked decent but was slow as hell and felt choppy.

on more technical terms 30 fps shows a frame for 33ms which means when moving or seeing moving stuff it feel more picture by picture because of the delay between the next frame.

When going for 30fps to 60 fps you half that so 33ms is now 16.6 ms.
So you shaved of 16.6 ms which makes the movement of things in game feel smoother and going from 60 fps to 120 fps that 16.6ms is now 8.3ms.

This is more demanding and with diminishing returns from 30 to 60 you cut off 16.6ms but from 60 to 120 you cut off only 8.3 ms BUT it will still make the game feel even smoother and honestly from AAA gaming anything past that is to demanding for very little returns in terms of smoothness.

This is also great for games that require reaction like dodging or skill checks like in dbd
the less time you stay on a frame the faster you can react to a new frame such as getting attacked or hitting a skill check or attacking something during a key moment etc.

This is also why players play league of legends with 480fps monitors etc because of the inherit advantages of high frames aka everything will just feel more responsive and improve your game competitively, like why else do you think they even made these things if they didn't have a purpose or market. etc rant over peace
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