Monster Hunter Wilds

Monster Hunter Wilds

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Zenogs Feb 16 @ 8:31pm
3
3 DEATHS COUNTER
Can we change that already. Kick the player that died 3 times which would be the best option and not waste every ones time. Cause this adds nothing to the game, players don't try to survive harder you just get trolls that just join on going quest for lets say 30 min and die 3 times to ruin it.
Last edited by Zenogs; Feb 23 @ 11:20pm
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Showing 1-15 of 93 comments
Chaos Feb 16 @ 8:34pm 
I can see making it a personal counter when playing in group.
But I think games need a way to lose to be interesting, there is no stakes otherwise.

But we both know that's not happening.
It is more or less a skill counter. You learn to be better at the monster fight by knowing you can't screw up as often. It isn't ever gonna go anywhere and has been in the series since its inception.
Then don't allow random's to join, you now have the option of NPCs which i'm like 90% can't die.

I don't think i've ever had a troll come in and intentionally die.
People are people. If you like people and like helping them complete the quest with the given limitations, it's a core feature. If you dislike people and get annoyed at their incompetence then it's terrible feature. But if you dislike playing with those people, then why are you playing with them? Because you like to use people to assist yourself as long as it's beneficial to you?

Personally, I don't like people. So I don't play with people. I play with my buddy duo, or by myself and have a great time either way, so the feature serves a purpose.
Last edited by UnhappyCLOWN; Feb 16 @ 8:49pm
Scyris Feb 16 @ 9:02pm 
Originally posted by Freak4Leeks:
Then don't allow random's to join, you now have the option of NPCs which i'm like 90% can't die.

I don't think i've ever had a troll come in and intentionally die.

They can die, but when they do they respawn and do not take away from the death counter. Only player deaths count. They do however have to run back to where your at from base camp so they do not come back instantly. Because of this if your by yourself there is really no point to NOT use the npcs, a its free damage and a distraction for the monster.
Last edited by Scyris; Feb 16 @ 9:02pm
Nall Feb 16 @ 9:19pm 
Thank god Capcom doesn’t cater to bad players like OP, thanks for the idea tho, if someone takes 30 minutes in a quest they deserve to fail, I’m definitely gonna try that one cheers
Joining a quest only to cart makes me feel bad, that is why i try to learn a fight before i subject other to myself.

BTW the ai hunters will not take up the carting count and do not reduce the reward money.
Zenogs Feb 17 @ 3:30am 
Originally posted by Nall:
Thank god Capcom doesn’t cater to bad players like OP, thanks for the idea tho, if someone takes 30 minutes in a quest they deserve to fail, I’m definitely gonna try that one cheers
So individual having to pay for being bad instead of punishing all group make me a bad player? And does not seem like you played monster hunter some enemies are made to take long time to take down especially when encountering them for first time.
Zenogs Feb 17 @ 3:33am 
Originally posted by Chaos:
I can see making it a personal counter when playing in group.
But I think games need a way to lose to be interesting, there is no stakes otherwise.

But we both know that's not happening.
You can still run out of time especially when players get kicked out. You just don't have to pay for others being bad.
Zenogs Feb 17 @ 3:37am 
Originally posted by UnhappyCLOWN:
People are people. If you like people and like helping them complete the quest with the given limitations, it's a core feature. If you dislike people and get annoyed at their incompetence then it's terrible feature. But if you dislike playing with those people, then why are you playing with them? Because you like to use people to assist yourself as long as it's beneficial to you?

Personally, I don't like people. So I don't play with people. I play with my buddy duo, or by myself and have a great time either way, so the feature serves a purpose.
Its fine not to like people, but why punish those who are trying to enjoy the game in their own way, why not punish individuals for doing stupid sht. Its just switching from quest counter to personal counter. I like to play with randoms thats how I meet lots of community and enjoy the tension. But then this system allows for bad people to prosper in that enviroment,
Zenogs Feb 17 @ 3:39am 
Originally posted by Freak4Leeks:
Then don't allow random's to join, you now have the option of NPCs which i'm like 90% can't die.

I don't think i've ever had a troll come in and intentionally die.
So play it like single player isolated, because of in game system. That sounds like a bad system. I like to meet the community form random groups. I been playing MH games since only japan days and yes trolls are the worst thing ever especially when you are in endgame and have to grind rare materials. The older games did not allow random to join. But wilds made it super Easy for trolls to do it have you not played the Beta?
Zenogs Feb 17 @ 3:42am 
I made this comment not based on older version. I made this comment because with every game it becomes more open wilds is nearly an mmo at this point with extreme ez for randoms to join. They could have this system as on and off option for extra rare materials.
Nah, This game still needs to have some level of difficult. Bad enough alot was changed from Old Man Monster Hunter. I don't need the game to start holding my hand on how to hunt and just tap one button to win. I need Plesioth to make a return with his offset hitboxes intact.
Last edited by ~Phantom Cat of Espionage~; Feb 17 @ 3:59am
Nope, if they remove carting then every build will be a DPS build and people will just brick wall everything.

I mean, we have some of that already, but there are stakes since high damage means risk of carting. So you don't just need the dps build, you also need the skills to pull the hunt off.

The only way carting would be removed is if death would detract from your time remaining instead. Like every death removes 10 minutes on the timer. For a 40 min quest that's pretty much the same thing as the quest failing after all.
Originally posted by Zenogs:
Can we get rid of that already. I never like the system atleast kick the player that died 3 times not waste every ones time. This adds nothing to the game players don't try to survive harder you just get trolls that just join on going quest for lets say 30 min and die 3 times to ruin it.
Yeah lets have infinite carts,.... XD

Originally posted by Zenogs:
I made this comment not based on older version. I made this comment because with every game it becomes more open wilds is nearly an mmo at this point with extreme ez for randoms to join. They could have this system as on and off option for extra rare materials.

It is not. Frontier was an MMO. You can still only cart 3 times on that game.
Last edited by GamingWithSilvertail; Feb 17 @ 5:17am
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Date Posted: Feb 16 @ 8:31pm
Posts: 93