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But I think games need a way to lose to be interesting, there is no stakes otherwise.
But we both know that's not happening.
I don't think i've ever had a troll come in and intentionally die.
Personally, I don't like people. So I don't play with people. I play with my buddy duo, or by myself and have a great time either way, so the feature serves a purpose.
They can die, but when they do they respawn and do not take away from the death counter. Only player deaths count. They do however have to run back to where your at from base camp so they do not come back instantly. Because of this if your by yourself there is really no point to NOT use the npcs, a its free damage and a distraction for the monster.
BTW the ai hunters will not take up the carting count and do not reduce the reward money.
I mean, we have some of that already, but there are stakes since high damage means risk of carting. So you don't just need the dps build, you also need the skills to pull the hunt off.
The only way carting would be removed is if death would detract from your time remaining instead. Like every death removes 10 minutes on the timer. For a 40 min quest that's pretty much the same thing as the quest failing after all.
It is not. Frontier was an MMO. You can still only cart 3 times on that game.