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4060 and below is not playable, unless you are one of those who thinks a pixelated mess somehow looks "good".
Unlikely that will be fixed. Just like DD2 has issues with performance with high amount of characters on screen its the same case with Wilds.
Sadly the engine is not made for open world games with huge amount of characters on it and I am not sure who at Capcom thought its a good idea without first doing a proper engine re work to enable those capabilities.
Agreed, im not sure why they didn't just make us load into the hub like always, it wasn't that big of a deal. Id rather have to load once in a while for a short period of time, and my game run better. Over it being fully open and just tanking the overall performance.
I do not have access to framegen unfortunately. Only on cards for 40 series and up. But helpful to anyone with 40 series with same issue for sure.
You may want to check it out :)
https://github.com/Nukem9/dlssg-to-fsr3
Quote;
"dlssg-to-fsr3 is a drop-in mod/replacement for games utilizing Nvidia's DLSS-G Frame Generation technology that allows people to use AMD's FSR 3 Frame Generation technology instead. Only RTX 1600, RTX 2000, and RTX 3000 series GPUs are supported."
However it's important to know that;
"Using dlssg-to-fsr3 in multiplayer games is ill advised and may lead to account bans.
Use at your own risk."
Ahh ok, i misunderstood. Thanks, ill have to look into it.
Yea only use the mod for solo sessions. Hopefully on release they will update FSR version so we can use DLSS+framegen for older cards. Not sure why they chose to use an older version for the beta.
I tried DLSS Swapper but it makes my game crash (makes Monster Hunter World crash as well).
Not sure if that's an issue on my end though or if it doesn't work in general (for Monster Hunter games).