Monster Hunter Wilds

Monster Hunter Wilds

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Performance on 8GB of VRAM or less.
Game runs like poop, pretty much no matter your hardware. Especially if you have 8gb of vram or less, as the game wants a minimum of 8. That being said ive found if you leave dlss on balanced it gets rid of the artifacting around objects, performance and ult performance seems to really downgrade the entire game, also you'll only get about 5-10 extra frames from it. So lock that sucker at 1080, medium everything, with reflections off and shadows low. I get a stable (but not great) 55fps and the game looks decent still. Turning things to low barely affects the total vram usage so just get it to look decent because making it look like a potato, or looking like a real game is about 5-10 fps difference. Hope this helped someone figure out settings a bit with 8gb of vram or less, if you have above 8 then you you are probably ok.

My pc specs
I7 13700k
32gb ddr5
rtx 3070 8gb
storage m.2 drive
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Showing 1-15 of 17 comments
Do you face the monsters turning into polygons issue?
rtx 4070 on my laptop also has 8gb vram. While it reaches playable fps on open areas with dlss, it becomes disastrous inside the main camp.
it's a 40 fps fest on high settings and 1440p
Traguy Feb 16 @ 7:22am 
Originally posted by Ethan Hunt:
Do you face the monsters turning into polygons issue?
I do not have that issue, sorry. But if i encounter that, or see an answer ill try to remember and post it here and tag you.
Traguy Feb 16 @ 7:25am 
Originally posted by Irgaclius:
rtx 4070 on my laptop also has 8gb vram. While it reaches playable fps on open areas with dlss, it becomes disastrous inside the main camp.
Same here, in camp im lucky to get around 45, even in a private session without other players. They just need to further optimize, especially with the pc community being so big now for these games.
Palicai Feb 16 @ 7:29am 
The 4060 cant run this beta at playable frames, nor visuals. It runs out of Vram as soon as you go above medium settings, and turning on FG makes it go out even faster.

4060 and below is not playable, unless you are one of those who thinks a pixelated mess somehow looks "good".
Aldroen Feb 16 @ 7:29am 
Originally posted by Traguy:
Same here, in camp im lucky to get around 45, even in a private session without other players. They just need to further optimize, especially with the pc community being so big now for these games.

Unlikely that will be fixed. Just like DD2 has issues with performance with high amount of characters on screen its the same case with Wilds.

Sadly the engine is not made for open world games with huge amount of characters on it and I am not sure who at Capcom thought its a good idea without first doing a proper engine re work to enable those capabilities.
Traguy Feb 16 @ 7:34am 
Originally posted by Aldroen:
Originally posted by Traguy:
Same here, in camp im lucky to get around 45, even in a private session without other players. They just need to further optimize, especially with the pc community being so big now for these games.

Unlikely that will be fixed. Just like DD2 has issues with performance with high amount of characters on screen its the same case with Wilds.

Sadly the engine is not made for open world games with huge amount of characters on it and I am not sure who at Capcom thought its a good idea without first doing a proper engine re work to enable those capabilities.


Agreed, im not sure why they didn't just make us load into the hub like always, it wasn't that big of a deal. Id rather have to load once in a while for a short period of time, and my game run better. Over it being fully open and just tanking the overall performance.
Have to turn on framegen to boost frames. FSR+ Framegen causes major ghosting for me. You can use the DLSS to FSR mod on nexus to enable framegen while using DLSS which completely removes the ghosting. Only time i notice input lag is in menu using the cursor i notice no lag while playing the game.
DDENN Feb 16 @ 8:49am 
origami version
Traguy Feb 16 @ 9:00am 
Originally posted by Silent Knight:
Have to turn on framegen to boost frames. FSR+ Framegen causes major ghosting for me. You can use the DLSS to FSR mod on nexus to enable framegen while using DLSS which completely removes the ghosting. Only time i notice input lag is in menu using the cursor i notice no lag while playing the game.

I do not have access to framegen unfortunately. Only on cards for 40 series and up. But helpful to anyone with 40 series with same issue for sure.
Caesar Feb 16 @ 9:08am 
Originally posted by Traguy:
Originally posted by Silent Knight:
Have to turn on framegen to boost frames. FSR+ Framegen causes major ghosting for me. You can use the DLSS to FSR mod on nexus to enable framegen while using DLSS which completely removes the ghosting. Only time i notice input lag is in menu using the cursor i notice no lag while playing the game.

I do not have access to framegen unfortunately. Only on cards for 40 series and up. But helpful to anyone with 40 series with same issue for sure.
The mod he's talking about works on older cards.
You may want to check it out :)

https://github.com/Nukem9/dlssg-to-fsr3

Quote;
"dlssg-to-fsr3 is a drop-in mod/replacement for games utilizing Nvidia's DLSS-G Frame Generation technology that allows people to use AMD's FSR 3 Frame Generation technology instead. Only RTX 1600, RTX 2000, and RTX 3000 series GPUs are supported."

However it's important to know that;
"Using dlssg-to-fsr3 in multiplayer games is ill advised and may lead to account bans.
Use at your own risk."
Last edited by Caesar; Feb 16 @ 9:10am
Traguy Feb 16 @ 9:24am 
Originally posted by Caesar:
Originally posted by Traguy:

I do not have access to framegen unfortunately. Only on cards for 40 series and up. But helpful to anyone with 40 series with same issue for sure.
The mod he's talking about works on older cards.
You may want to check it out :)

https://github.com/Nukem9/dlssg-to-fsr3

Quote;
"dlssg-to-fsr3 is a drop-in mod/replacement for games utilizing Nvidia's DLSS-G Frame Generation technology that allows people to use AMD's FSR 3 Frame Generation technology instead. Only RTX 1600, RTX 2000, and RTX 3000 series GPUs are supported."

However it's important to know that;
"Using dlssg-to-fsr3 in multiplayer games is ill advised and may lead to account bans.
Use at your own risk."

Ahh ok, i misunderstood. Thanks, ill have to look into it.
Originally posted by Traguy:
Originally posted by Silent Knight:
Have to turn on framegen to boost frames. FSR+ Framegen causes major ghosting for me. You can use the DLSS to FSR mod on nexus to enable framegen while using DLSS which completely removes the ghosting. Only time i notice input lag is in menu using the cursor i notice no lag while playing the game.

I do not have access to framegen unfortunately. Only on cards for 40 series and up. But helpful to anyone with 40 series with same issue for sure.


Originally posted by Caesar:
Originally posted by Traguy:

I do not have access to framegen unfortunately. Only on cards for 40 series and up. But helpful to anyone with 40 series with same issue for sure.
The mod he's talking about works on older cards.
You may want to check it out :)

https://github.com/Nukem9/dlssg-to-fsr3

Quote;
"dlssg-to-fsr3 is a drop-in mod/replacement for games utilizing Nvidia's DLSS-G Frame Generation technology that allows people to use AMD's FSR 3 Frame Generation technology instead. Only RTX 1600, RTX 2000, and RTX 3000 series GPUs are supported."

However it's important to know that;
"Using dlssg-to-fsr3 in multiplayer games is ill advised and may lead to account bans.
Use at your own risk."

Yea only use the mod for solo sessions. Hopefully on release they will update FSR version so we can use DLSS+framegen for older cards. Not sure why they chose to use an older version for the beta.
Caesar Feb 16 @ 9:32am 
Originally posted by Silent Knight:
Originally posted by Traguy:

I do not have access to framegen unfortunately. Only on cards for 40 series and up. But helpful to anyone with 40 series with same issue for sure.


Originally posted by Caesar:
The mod he's talking about works on older cards.
You may want to check it out :)

https://github.com/Nukem9/dlssg-to-fsr3

Quote;
"dlssg-to-fsr3 is a drop-in mod/replacement for games utilizing Nvidia's DLSS-G Frame Generation technology that allows people to use AMD's FSR 3 Frame Generation technology instead. Only RTX 1600, RTX 2000, and RTX 3000 series GPUs are supported."

However it's important to know that;
"Using dlssg-to-fsr3 in multiplayer games is ill advised and may lead to account bans.
Use at your own risk."

Yea only use the mod for solo sessions. Hopefully on release they will update FSR version so we can use DLSS+framegen for older cards. Not sure why they chose to use an older version for the beta.
Yeah.
I tried DLSS Swapper but it makes my game crash (makes Monster Hunter World crash as well).
Not sure if that's an issue on my end though or if it doesn't work in general (for Monster Hunter games).
Last edited by Caesar; Feb 16 @ 9:33am
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Date Posted: Feb 16 @ 6:57am
Posts: 17