Monster Hunter Wilds

Monster Hunter Wilds

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Shintarox Feb 15 @ 4:52pm
2
Frame gen is not the way...
Title
Originally posted by Gibbel:
Frame Generation is a controversial technology. While it can help boost perceived smoothness, it comes with trade-offs such as increased latency and potential visual artifacts. The problem is that some developers are already using it as a crutch instead of properly optimizing their games.

In the past, there was more pressure to ensure a game ran at an acceptable native frame rate. Now, with technologies like Frame Gen, studios are releasing games with lower base FPS and marketing inflated numbers by factoring in artificially generated frames. This has led to a decline in overall optimization standards, leaving players with a choice between higher latency or lower actual FPS.

Ideally, games should run smoothly without needing such techniques, but as long as Frame Gen exists, it should remain an option, not a necessity.
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Showing 1-15 of 81 comments
Lurazius Feb 15 @ 5:17pm 
Originally posted by Shintarox:
Title

Frame gen is the future, if the game can run at min. 60fps by itself.
I think suggesting people use Frame Generation in requirements or at game boot is crazy. Not every GPU supports it, only newer ones do.

I'm not against Frame Gen though. At least for non-competitive games.
Originally posted by Icylobster:
I think suggesting people use Frame Generation in requirements or at game boot is crazy. Not every GPU supports it, only newer ones do.

I'm not against Frame Gen though. At least for non-competitive games.
Every GPU supports FSR FG. AMD recommends to use it with 10xx or newer. But I personally think 10xx are getting dated. YOu're allready at the point where games start to require ray tracing gpus so I dont see a reason to not upgrade.
Originally posted by Icylobster:
I think suggesting people use Frame Generation in requirements or at game boot is crazy. Not every GPU supports it, only newer ones do.

I'm not against Frame Gen though. At least for non-competitive games.
i dont really see it as something crazy. stuff like this is hardly a new thing if you look back into the past when it came to pc gaming requirements over time. like when games started needing a dedicated graphics card to run newer games that were coming out at the time. this is just another instance of things progressing as it always has.
I'd rather have less frames than have the blurriness that frame gen gives.
Frame gen is fine if you're already getting higher than 60 fps. The fact that the Monster Hunter devs are requiring frame gen in order to reach the minimum OF 60 fps is just embarrassing optimization. I honestly don't know what these devs were thinking with this.
Originally posted by Moonwitch:
Frame gen is fine if you're already getting higher than 60 fps. The fact that the Monster Hunter devs are requiring frame gen in order to reach the minimum OF 60 fps is just embarrassing optimization. I honestly don't know what these devs were thinking with this.
perhaps as any dev would when a new system or way to do something comes around. just as it will also be improved upon as time go on
Kelden Feb 15 @ 6:39pm 
What makes me mad is how HORRIBLE the game looks as soon as you start to scale down stuff, its actually incredible how bad stuff looks.

If you go below high preset, or lower the resolution, the game is actually the ugliest game ive seen for decades. I dont know what they have done, but they failed, HARD. Flat textures, fuzzy shadows, flickering grass and hair/fur, LOD pop-in, textures take a long time to load...this game is a technical failure.

Im so dissapointed in Capcom here, and im a fanboy, live their games...but THIS....♥♥♥♥♥♥♥♥.
BEEP! Feb 15 @ 7:36pm 
It still blows my mind that Capcom seems to disregard the recommend FPS you should have before your using Framegen.
Like the game with the specs Capcom was using for 30fps to reach 60fps with framegen there basically asking you to play a game that will feel like your playing at 15-20fps.

Like Frame-gen isn't a tool designed for low end systems that can't reach a base of 60fps it wasn't designed for that it's not a freaking miracle tech that just gives free FPS it comes at a cost.
Last edited by BEEP!; Feb 15 @ 7:44pm
Scyris Feb 15 @ 7:44pm 
Originally posted by Icylobster:
I think suggesting people use Frame Generation in requirements or at game boot is crazy. Not every GPU supports it, only newer ones do.

I'm not against Frame Gen though. At least for non-competitive games.

Thats mostly nvidia being a d-bag though, as AMD Frame gen works with basically any videocard, as it doesn't actually rely on the videocard exclusivly to do it, you have to have a option in bios enabled to have frame gen work period even with nvidia cards. There is no reason why 3xxx series cannot use dlss 4 or its frame gen, other than nvidia is trying to force people to spend money on a new gpu. If AMD's frame gen can work on any nvidia card there is no reason why Nvidia's is locked to a specific card line. Hell my friend has a Geforce RTX 4070 super and he couldn't even turn frame gen on, it was disabled according to the ingame options. However the AMD frame gen worked fine, so its not like he had it disabled in bios what it needs to run.

In fact you can usually force the most recent dlss/frame gen from nvidia to work on older cards, which pretty much shows they can use it just fine, nvidia is just being greedy and wants to force an upgrade. Its like what apple does, it purposfully puts bloatware apps on iphones the user cannot disable to slow it down to force them to buy a new model. They actually were sued/taken to court for doing it as well. I think Samsung was as well later as they seen Apple get away with it so they tried it too. This is no diff than what nvidia is doing by denying features that can work perfectly fine on the older cards from working on them.
Scyris Feb 15 @ 7:47pm 
Originally posted by 1080Puktra:
It still blows my mind that Capcom seems to disregard the recommend FPS you should have before your using Framegen.
Like the game with the specs Capcom was using for 30fps to reach 60fps with framegen there basically asking you to play a game that will feel like your playing at 15-20fps.

Like Frame-gen isn't a tool designed for low end systems that can't reach a base of 60fps it wasn't designed for that.

Honestly? i think they pulled the min/rec specs out of their arse, because the reccomended specs would prob get 10 fps tops at 1080p on low with how poor the game is optimized, it'd be basically unplayable even at the reccomended specs. Sad thing is this is going to get worse as the release is going to have denuvo so expect a 10-20% performance hit if not more. Putting denuvo in a game thats already poorly optimized is a very bad idea. I could try playing at 720p instead, but if you play at a res lower than your LCD's monitor's native res the picture quality goes to complete crap as its gets blurry and washed out. Plus playing full screen on a lower res is annoying if you wanna alt+tab as the monitor will have to switch res constantly.
Game that require frame gen is full of lazy devs that doesnt properly optimize game
Originally posted by Grokh:
The makers of gpus and cpus have hit a wall of development. Bad optimization is a way to force ppl into new hardware . Today a 5 year old computer is not that much slower than a brand new. This is forced .
The game devs have to optimoze if tjey wanna sell games otherwise they gona have to wait till ppl upgrade at the end of pc life.
i mean that will happen as it has before when games needed better hardware to play them in the past which back then if you had the hardware that could play the newer game your system was considered high end. but yeah i totally understand the complaints but unfortunately its part of the process as time goes on. like now how people look at 4k 60fps as a standard now when years ago even getting a 4k tv was upwards of $1k+ but now you can find them on sale for less than $200. im pretty sure we are gonna see alot of new base standards coming as time goes on heck we have 8k tv right now at $2k+ wont be too long before gamers are gonna be looking at that being the new standard.

lol its honestly kinda funny when you think about it we are taking issues with the tech we have now (which is totally fine and expected) when what will be made later down the line our rtx40s and rtx50s will be standards cards that will be part of budget builds when something else will be needed for high end gaming for that time.
kohlrak Feb 15 @ 9:59pm 
People are forgetting the fundamental problem with frame Gen is that these games are played with the knowledge of what's coming and you are reacting to it. If you're reacting to fake frames you're not seeing clearly and you're not actually reacting to what is happening. Frame Gen is to ensmoothen unstable frame rates not to gather more frames by upscaling or something like that because it's literally the AI guessing what the next frame supposed to be because it can't generate a fast enough.
BEEP! Feb 15 @ 10:16pm 
Originally posted by kohlrak:
People are forgetting the fundamental problem with frame Gen is that these games are played with the knowledge of what's coming and you are reacting to it. If you're reacting to fake frames you're not seeing clearly and you're not actually reacting to what is happening. Frame Gen is to ensmoothen unstable frame rates not to gather more frames by upscaling or something like that because it's literally the AI guessing what the next frame supposed to be because it can't generate a fast enough.
It's not much of a problem if you know how to actually use Framegen properly but most people don't seem to know they should have a base line of min 60 or recommended 70+fps and then lock it at said FPS for the best results, if you use it properly then it's only 10-15ms of added delay which most won't feel any differnce and what little differnce there is you can easily get use to it.

The problem with how most people use Framegen is they never lock the FPS and many people have this imagination that it's just free frame when it's not if you are in the 30-50s unsable the added ms delay is all over the place from 30ms to 50ms then 15ms to then 100ms so you can never get use to it.

And if you don't have that 60FPS at min you'l start to see a lot of problems with the graphics, ghosting warping skipping, and then there's Capcom and there stupidity at trying to trick people into thinking Framegen at 30FPS to reach 60FPS is a good thing but in reality 30FPS as a base like for Framegen will in fact feel like your playing at 15-20fps that's how much added ms delay is added from Framegen generating with 30fps, so even a locked 30FPS will look better and feel better than it with Framegen.

Framegen is not a tech a tool for low end hardware that can't reach a stable 60FPS Framegen is for people that can already have a stable 60FPS and have monitors that are in the 120mhz and up range, Framegen was never built for low end budget rigs in mind.

So for a game like MH Wilds sure it's a slower game but it's a game built off of timing, you need timing to dodge you need timing for combos of your weapons you need timing for parry's it's all about timing things just right so if you are going to use Framegen you sure as hell make sure you at the very minimum have a base line of 60FPS.
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Date Posted: Feb 15 @ 4:52pm
Posts: 81