Monster Hunter Wilds

Monster Hunter Wilds

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Æternum 2月15日 9時44分
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"Potato PC's" aren't the problem, and its purposefully disrespectful
Let’s get something straight right off the bat—Monster Hunter Wilds’s performance issues aren’t some magical “potato PC” problem. It’s a game issue. People aren’t out here running Word or checking their email; they’re playing a modern title that, for whatever reason, runs like crap on even decently powerful systems. So stop gaslighting folks with your ridiculous “just get a 5090” nonsense. It’s not the problem, and it never has been.

⦿It’s a ♥♥♥♥♥♥♥ Optimization Issue, Not a Hardware One: The benchmark/beta have been out for a while now, and the fact that it still struggles on mid-to-high-end rigs proves one thing—Monster Hunter Wilds is terribly optimized. It’s not a “you need better hardware” situation. A 3070 is plenty for almost any other modern game, but this one? Stuttering, frame drops, crashes—it’s broken. Don’t give me the crap that everyone needs a $5,000 computer to brute force the game just to make the damn thing run.

⦿Telling People to Buy a $2,000 Card (even more than that depending on what country you're reading this in) is Complete Bullsh*t: It’s beyond lazy and frankly insulting to tell people who are already running decent hardware to just “get a better PC.” That’s your solution to everything? Throw money at it and hope the game magically fixes itself? No. That’s a lazy troll response. Not everyone has unlimited money to throw at a game that’s simply not working right. The issue is with the game, not the person’s wallet or system.

⦿Stop Pretending Hardware is the Only Answer: The fact that people are running the same setup as you and getting worse performance doesn’t mean their PC is trash. It means something about how this game is designed or optimized is the problem. You can’t throw money at that. You want to tell someone who has a 3070, or a 3080 to buy a 5090? Why? Because you’re too lazy to look past the hardware and face the fact that the game is completely jank? These “solutions” are the kind of garbage you see from people who have no clue how optimization works, but who want to feel superior for no reason.

⦿You’re Not Helping Anyone: Let me break it to you—trolling people with useless advice like “just upgrade your toaster” doesn’t fix a damn thing. It’s not only stupid, but it’s downright disrespectful. People are coming here with legitimate issues—stuttering, low FPS, crashes—and your solution is to throw around “just buy better hardware” without understanding anything about the underlying problem. That’s not helpful—it’s a lazy excuse to avoid admitting that the game’s performance is flat-out bad.

Bottom line: Monster Hunter Wilds needs real optimization fixes, not more overpriced hardware. Stop wasting people’s time with the same tired troll response “just upgrade your potato” crap, and start addressing the real issue here: the game is running like garbage on systems that should have no trouble with it. Telling people to just “buy a 5090” isn’t just wrong, it’s actively unhelpful insulting, and disrespectful. Quit excusing poor game development with brute force hardware.
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Valier の投稿を引用:
NeoX の投稿を引用:

Didn't they just announce a new socket? AMD WRX90 Plattform
https://www.amd.com/de/products/processors/workstations/ryzen-threadripper.html

it's no longer a consumer platform, really at all. they're entirely enterprise products at this point, neither affordable nor practical for a consumer

Ah i see what you mean.
NeoX の投稿を引用:
Valier の投稿を引用:

it's no longer a consumer platform, really at all. they're entirely enterprise products at this point, neither affordable nor practical for a consumer

Ah i see what you mean.

they have threadripper and threadripper pro, threadripper pro cannibalised the threadripper line because amd gave up selling threadrippers to hobbyist consumers
NeoX の投稿を引用:
Valier の投稿を引用:
the CPU is the problem at the hardware end anyways, not the GPU.

True! Btw i just made a little check on the MHWilds Benchmark (because beta is over now) and checked how many opperating process-threads this game(benchmark) has.

Its 94 active processing threads! https://imgur.com/a/xjuvWbY
And around 20 of them are live world-environment calculations (memory address associations). What means in theory, the more cores your CPU has, up to 20 can have a positive impact on the games performance and against the CPU bottleneck.

In a technical level that looks like a CPU struggle but it really isnt. Its not a CPU struggle because its resolved by a GPU solution called Frame Generation — which I am aware people know the term.

Frame Generation is just a fancy GPU way of imitating a CPU task wait call without having to build an entire infrastructure for the GPU to control the CPU. Since calling a CPU command isnt possible from the GPU end, they had to double the GPU render times.

CPU bottlenecking is a real term, but GPU manufacturers are using it to disguise a GPU related issue.
Desert Leaf の投稿を引用:
In a technical level that looks like a CPU struggle but it really isnt. Its not a CPU struggle because its resolved by a GPU solution called Frame Generation — which I am aware people know the term.

Frame Generation is just a fancy GPU way of imitating a CPU task wait call without having to build an entire infrastructure for the GPU to control the CPU. Since calling a CPU command isnt possible from the GPU end, they had to double the GPU render times.

CPU bottlenecking is a real term, but GPU manufacturers are using it to disguise a GPU related issue.

legitimate troll
最近の変更はAnnaが行いました; 2月18日 14時24分
Desert Leaf の投稿を引用:
NeoX の投稿を引用:

True! Btw i just made a little check on the MHWilds Benchmark (because beta is over now) and checked how many opperating process-threads this game(benchmark) has.

Its 94 active processing threads! https://imgur.com/a/xjuvWbY
And around 20 of them are live world-environment calculations (memory address associations). What means in theory, the more cores your CPU has, up to 20 can have a positive impact on the games performance and against the CPU bottleneck.

In a technical level that looks like a CPU struggle but it really isnt. Its not a CPU struggle because its resolved by a GPU solution called Frame Generation — which I am aware people know the term.

Frame Generation is just a fancy GPU way of imitating a CPU task wait call without having to build an entire infrastructure for the GPU to control the CPU. Since calling a CPU command isnt possible from the GPU end, they had to double the GPU render times.

CPU bottlenecking is a real term, but GPU manufacturers are using it to disguise a GPU related issue.

You have no idea what you are talking about, that much is clear.
Palikai の投稿を引用:
Desert Leaf の投稿を引用:

In a technical level that looks like a CPU struggle but it really isnt. Its not a CPU struggle because its resolved by a GPU solution called Frame Generation — which I am aware people know the term.

Frame Generation is just a fancy GPU way of imitating a CPU task wait call without having to build an entire infrastructure for the GPU to control the CPU. Since calling a CPU command isnt possible from the GPU end, they had to double the GPU render times.

CPU bottlenecking is a real term, but GPU manufacturers are using it to disguise a GPU related issue.

You have no idea what you are talking about, that much is clear.

I can give you an entire history supporting the claim. Why else are the high end CPUs struggling? Those frame problems are resolved by better GPUs.
The facts are all here. Every darn CPU is mentioned here and many people have the same graphic cards.

What so hard to notice that people with high frame rates have the same CPU but better GPU?
Desert Leaf の投稿を引用:
The facts are all here. Every darn CPU is mentioned here and many people have the same graphic cards.

What so hard to notice that people with high frame rates have the same CPU but better GPU?

it's called selective reading, and you have it, buddy
Desert Leaf の投稿を引用:
The facts are all here. Every darn CPU is mentioned here and many people have the same graphic cards.

What so hard to notice that people with high frame rates have the same CPU but better GPU?
Waiting for this.
最近の変更はGamingWithSilvertailが行いました; 2月18日 14時35分
Valier の投稿を引用:
Desert Leaf の投稿を引用:
The facts are all here. Every darn CPU is mentioned here and many people have the same graphic cards.

What so hard to notice that people with high frame rates have the same CPU but better GPU?

it's called selective reading, and you have it, buddy

I believe thats what you are suffering.


In physics, when there are 2 objects ( A and B) the scenario of waiting is produced by

1. Having A wait for B
or
2. If A cannot wait, B must move faster

Solution 1 is the Cpu and gpu without frame generation.
Japanese developer only optimized for console? Whaaaaaat
Desert Leaf の投稿を引用:
Valier の投稿を引用:

it's called selective reading, and you have it, buddy

I believe thats what you are suffering.


In physics, when there are 2 objects ( A and B) the scenario of waiting is produced by

1. Having A wait for B
or
2. If A cannot wait, B must move faster

Solution 1 is the Cpu and gpu without frame generation.

i wonder how you are this dense? if the GPU is going faster than the CPU, it still has to wait for the CPU. and in case you didn't notice, in YOUR thread, someone replied with the same gpu, and a much better CPU, with 100% more FPS than you. so you can keep pretending you are onto the industry or whatever larp it is you are doing, or you can (finally) turn tail and bother to learn what you are talking about at all.

honestly, this is just really terrible trolling from you, you are trying to tinfoil hat instead of just accepting that your CPU can't handle a game that runs 94 ♥♥♥♥♥♥♥ threads on the CPU
gamers unfortunately have a tendency to lean into tribalism when it comes to their favorite games getting criticized, even rightful so with a game like Wilds. It's why they're called fanboys. There's really no point to try and get it through their heads because any reasonable gamer is going to understand immediately the issues with this games performance and not default to blaming the user having above recommended specs still unable to have the game perform at the level capcom claims it can. Some also just do not care if the performance is bad and want to play the game regardless, which honestly I think that's fair, but those people shouldn't be running defense for the state this game will surely launch in. There's no world where anyone should deflect criticism for this game that really makes sense, it'll only better serve everyone when capcom actually decides to fix the issues the game has. Either way you're yelling at a brick wall for the most part it seems. Not enough people seem to care enough for capcom to really do anything about it in a timely manner. I'm sure it will get fixed like Worlds did eventually, but it'll probably be minimum a 6 months from now.
Soji の投稿を引用:
but it'll probably be minimum a 6 months from now.

regardless if capcom does anything or not, releasing patchsets for performance is kind of dangerous, so they have to do a ton of testing or risk bricking PCs. it's going to be a bit out before we see any kind of improvements from their side
Valier の投稿を引用:
Desert Leaf の投稿を引用:

I believe thats what you are suffering.


In physics, when there are 2 objects ( A and B) the scenario of waiting is produced by

1. Having A wait for B
or
2. If A cannot wait, B must move faster

Solution 1 is the Cpu and gpu without frame generation.

i wonder how you are this dense? if the GPU is going faster than the CPU, it still has to wait for the CPU. and in case you didn't notice, in YOUR thread, someone replied with the same gpu, and a much better CPU, with 100% more FPS than you. so you can keep pretending you are onto the industry or whatever larp it is you are doing, or you can (finally) turn tail and bother to learn what you are talking about at all.

honestly, this is just really terrible trolling from you, you are trying to tinfoil hat instead of just accepting that your CPU can't handle a game that runs 94 ♥♥♥♥♥♥♥ threads on the CPU
Poorly coded games can use the CPU more than it needs to. Here's an example of why Bethesda games have poor optimization:

"In Bethesda fashion, they quickly jerry-rigged their engine without actually taking the time and, unsurprisingly, it ran poorly
For example, their methods to have soft-shadows nearly doubles the amount of draw calls because they re-draw every single object that's in the fulstrum. It goes against the very purpose of using deferred rendering !"
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投稿日: 2月15日 9時44分
投稿数: 254