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翻訳の問題を報告
Ah i see what you mean.
they have threadripper and threadripper pro, threadripper pro cannibalised the threadripper line because amd gave up selling threadrippers to hobbyist consumers
In a technical level that looks like a CPU struggle but it really isnt. Its not a CPU struggle because its resolved by a GPU solution called Frame Generation — which I am aware people know the term.
Frame Generation is just a fancy GPU way of imitating a CPU task wait call without having to build an entire infrastructure for the GPU to control the CPU. Since calling a CPU command isnt possible from the GPU end, they had to double the GPU render times.
CPU bottlenecking is a real term, but GPU manufacturers are using it to disguise a GPU related issue.
legitimate troll
You have no idea what you are talking about, that much is clear.
I can give you an entire history supporting the claim. Why else are the high end CPUs struggling? Those frame problems are resolved by better GPUs.
What so hard to notice that people with high frame rates have the same CPU but better GPU?
it's called selective reading, and you have it, buddy
I believe thats what you are suffering.
In physics, when there are 2 objects ( A and B) the scenario of waiting is produced by
1. Having A wait for B
or
2. If A cannot wait, B must move faster
Solution 1 is the Cpu and gpu without frame generation.
i wonder how you are this dense? if the GPU is going faster than the CPU, it still has to wait for the CPU. and in case you didn't notice, in YOUR thread, someone replied with the same gpu, and a much better CPU, with 100% more FPS than you. so you can keep pretending you are onto the industry or whatever larp it is you are doing, or you can (finally) turn tail and bother to learn what you are talking about at all.
honestly, this is just really terrible trolling from you, you are trying to tinfoil hat instead of just accepting that your CPU can't handle a game that runs 94 ♥♥♥♥♥♥♥ threads on the CPU
regardless if capcom does anything or not, releasing patchsets for performance is kind of dangerous, so they have to do a ton of testing or risk bricking PCs. it's going to be a bit out before we see any kind of improvements from their side
"In Bethesda fashion, they quickly jerry-rigged their engine without actually taking the time and, unsurprisingly, it ran poorly
For example, their methods to have soft-shadows nearly doubles the amount of draw calls because they re-draw every single object that's in the fulstrum. It goes against the very purpose of using deferred rendering !"