Monster Hunter Wilds

Monster Hunter Wilds

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Is the gameplay supposed to feel like that? Feeling off?
Disclaimer, I'm a total noob to this franchise. It's my first time playing this.
I'm playing this on console with a controller.

The combat system so far has been extremely daunting to me.
There's a dozen weapon types, and all are different, but it's not well explained what are the pros and cons of each, and why to use them. You're just handed them.

But my main gripe is...Isn't the combat and controls somewhat clunky?
The entire thing where controls change when you sheathe/unsheathe the weapon and also on focus mode, and also how you have attacks that can only be triggered by R2...It's weirdly confusing. Also hate how the Seikret is just running around on these predetermined paths.

I feel like the game should tutorialise the combat system way more.
I come from souls games and literally feel that I get more preparation playing those games than this game.

I honestly hope that the final game, before it drops you in a massive zone, gives you smaller piecemeal zones where you can actually learn the game. And also point beginners to what weapons are good for beginners.

Finally, the balance between weapons is completely BROKEN?
Like the sword and shield feel completely ridiculous compared to the gunlance which just obliterates enemies and can literally block then shoot a bunch of high powered bullets?
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Se afișează 16-25 din 25 comentarii
My advice if you wanna lean a weapon, go smack the training dummy with combos, maybe look up a guide if you are new. Lots of special ways that hame doesn't always inform you to do combos.
Even with the training area in Worlds, you still had to look up guides for Iceborne and base game for every weapon on YouTube to truly know what to do and what they're capable of. The in game guides are ass, don't bother with them. Just rely on YouTuber's like Arekkz Gaming.
Dude controls for MH series have always been atrocious.

Fans may delude themselves as much as they want, but it's an objective fact.
Postat inițial de Brain:
Dude controls for MH series have always been atrocious.

Fans may delude themselves as much as they want, but it's an objective fact.

I think the sheath mechanic is the number one thing that makes it feel jank. I remember in World constantly getting annoyed that I had to sheath before doing literally anything other than attacking. Also clutch claw and getting on top of a monster always felt quite jank as well. The games are great though, just wish they had the same polish as something like Elden Ring.
Postat inițial de Brain:
Dude controls for MH series have always been atrocious.

Fans may delude themselves as much as they want, but it's an objective fact.
The controls are fine. Just because it's not Nier Automata levels of speed or Dark Souls level of ♥♥♥♥♥♥♥♥ doesn't make the controls bad lol.

Monster Hunter is all about positioning and timing. The I-frames on the dodge roll are abysmal because you're not supposed to be dodging *through* attacks like in Souls games, you're dodging out of where you think the attack will land so it misses you. Think of it like red floor markers in an MMO. In a souls game you'd wait to the very last second and then dodge through the attack, ignoring the floor markers. In Monster Hunter you want to position yourself so you're just outside of the floor marker before it appears, or stop attacking and move/dodge so you're out of the floor marker before the attack goes off. The pitiful amount of I-frames you get are more of a bonus than a target.
Postat inițial de Scipo0419:
Postat inițial de Brain:
Dude controls for MH series have always been atrocious.

Fans may delude themselves as much as they want, but it's an objective fact.
The controls are fine. Just because it's not Nier Automata levels of speed or Dark Souls level of ♥♥♥♥♥♥♥♥ doesn't make the controls bad lol.

Monster Hunter is all about positioning and timing. The I-frames on the dodge roll are abysmal because you're not supposed to be dodging *through* attacks like in Souls games, you're dodging out of where you think the attack will land so it misses you. Think of it like red floor markers in an MMO. In a souls game you'd wait to the very last second and then dodge through the attack, ignoring the floor markers. In Monster Hunter you want to position yourself so you're just outside of the floor marker before it appears, or stop attacking and move/dodge so you're out of the floor marker before the attack goes off. The pitiful amount of I-frames you get are more of a bonus than a target.
Meanwhile bow mains perfect dodging each attack
Postat inițial de Cadaver:
Postat inițial de Scipo0419:
The controls are fine. Just because it's not Nier Automata levels of speed or Dark Souls level of ♥♥♥♥♥♥♥♥ doesn't make the controls bad lol.

Monster Hunter is all about positioning and timing. The I-frames on the dodge roll are abysmal because you're not supposed to be dodging *through* attacks like in Souls games, you're dodging out of where you think the attack will land so it misses you. Think of it like red floor markers in an MMO. In a souls game you'd wait to the very last second and then dodge through the attack, ignoring the floor markers. In Monster Hunter you want to position yourself so you're just outside of the floor marker before it appears, or stop attacking and move/dodge so you're out of the floor marker before the attack goes off. The pitiful amount of I-frames you get are more of a bonus than a target.
Meanwhile bow mains perfect dodging each attack
Bow and Dual Blades are the only weapons you get benefits for perfect dodge, iirc, and don't both of those weapons use a "dash" instead of a hop or dodge roll to get those benefits?

I admit I did forget about those bonuses until your reply though. The majority of the weapons prefer precise positioning over dodge roll through everything though
Postat inițial de Brain:
Dude controls for MH series have always been atrocious.

Fans may delude themselves as much as they want, but it's an objective fact.
Now I would agree if you said that about the clunk from 1st and seconth gen.. but I certainly dont agree since World cause none of theyr controller controls are atrocious and they only became better better.

And with PC rebinding you can still do very well too.
tbf Souls combat is generally more simple and to the point, where MH combat is more on effective combos and timing of your attacks during said combos (otherwise you can get animation locked in; Certain wep classes is less so than others, but the trade off is overall less damage output).
It's a learning curve but gets easier as you play more and learn other means to facilitate into your wep class.

Devs in a interview also said they based the balancing of all the weps around the foundation of the Great Sword.
Since its the most simple and to the point all-arounder wep.
Prevents any specific wep class from going "too fast".
You're supposed to plan ahead by a few seconds with most of the weapons since the attacks and full combos take some time to execute but the default controls for PC are hot garbage so spending ~5 minutes tweaking inputs is recommended for an enjoyable experience.
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