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So it's a more survivable weapon, even more so than the other shield included weapons, since you can use items without putting away your weapon. And probably the best melee support weapon, as you can quickly use lifepowder on your allies and other buffing items. Admittedly something you won't be doing except for the hardest fights most likely.
It's got it's own complexities too, it's not as simple as you think, there's unique combos you can pull off with it that are hard enough to repeat consistently while fighting. Although likely not peak DPS with it, it's not that far behind as one might think. Play with it if you enjoy it I'd say.
I didn't consider the capability of being able to support with it at all; that's the kind of insight I was hoping for. Thanks a ton for your reply!
I know it's hard to tell for sure, but sword/board with a supportive playstyle sounds right up my ally, and I don't really care about doing top damage especially in a team environment or while solo.
I just wanted to make sure I wasn't running into a noob trap, and I love that the weapon sounds easy to use but hard to master, that's perfect too. And I know there's no way to know for sure, but you think it might be possible to replicate that more supoprt-ish playstyle in Wilds?
For endgame content of course. I think normal hunts will be fine.
Yeah I edited to add that. I'm aware that most hunts really aren't the kind of content that requires much from groups. I'm thinking about endgame and where I will end up eventually after learning a weapon as deeply as I can.
You don't do the most damage, you can't tank the most damage, your fast and mobile, your basically a jack of all trades.
It's a really easy weapon to pick up and use that allows you to make a lot of mistakes but it's also hard to master.
I can't even give definitive answers for Wilds one way or another because Capcom has said they're doing weapon rebalances for the full release of the game based on data from the beta. But I'm still gonna guess and say Long Sword, Bow, and Heavy bowgun will likely be the best.
Not that dual blades or hammer is bad, I can't see them being top tier but it's possible. I'm using charge blade and I think it's also in the middle area of potential dps
Also this is usually how it kinda goes for most MH game's Wilds could be a little diffident.
I initially didn't want to use it because of the "beginner weapon" stigma. I eventually got over that and realized that it's the weapon I'm most comfortable with. It has this amazing flow that really makes you feel like you're dancing around the monster. The one complaint I have in Wilds is actually going to be fixed on release so I'd say it's the second best the weapon has ever been with only GU being a better version.
They got rid of the hyper focus on perfect rush, focus mode feels great with the weapon, the new attacks + wounds popping feel great. It's definitely a low skill floor (easy to pick up) with a high skill ceiling (hard to master) weapon. Being a jack of all trades, master of none allows you to do anything the other weapons can do (minus range and transformations) while the fact that it's a master of none is definitely not a detriment either.
I'd say give it a shot while pushing back those "it's a noob weapon" thoughts and you may be giving a speech like this to a new player in Monster Hunter 10 saying it's been your main since Wilds.
No as someone who used Sword and Shield in MH Wilds and Also in Freedom Unite. The version of sword and shield in this game is worse then a game that came out 20+ years ago. Let me explain why.
* Power Creep: sword and shield was good as everything else was worse. You could stagger and chop in solo without having to deal with the item shortage of having boomerangs or bombs to break parts. Now you have slinger, almost infinite item storage, you can bring a second weapon to cut parts or stagger. All you need is to deal 1 dmg to the part with KO or Cut to trigger the effect. No reason to not just use a hammer for KO or a lance.
* Low raw values in wilds for SnS means you will take a lot longer to do anything, and monsters die to quickly in Multiplayer to worry about group heals with life powder, and bombs. The only reason to use SnS is that you dont need to sheath it. Now you have so many skills for quick sheath, SnS is irrelevent.
* Terrible build synergy in wilds. You do not have many options for elements outside of fire, which is also one of the most resisted elements. No reason to use poison since enemies die to fast, blast is ok but at that point use Duel blades. Sleep is useless alone since you have no one to wake up monsters, and paralysis can be done with knives.
Overall SnS is garbage in wilds, I only used it in MHWs because I wanted to challenge myself by artifically limiting myself. I am using the 2nd base weapon at HR.