Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And Wilds is simply better in every metric.
I immediately felt the difference in the weapon changes, all of Worlds weapons felt more clunky and limited compared to their Wilds counterparts. (Which comically led to me carting a bunch)
The food buffs now remain with you when you cart, so they don't last as long but apparently you're not vomiting up your last meal every time you cart. This is an improvement IMO.
I LOVE the layered armor changes and cannot wait to craft every armor in the game for fashion hunting.
Frankly it seems I love the changes you dislike.
If you are in a lobby with other people and start a quest, they can join you whenever even if no SoS flare.
Lance is getting a rework.
As for my opinions, Seikrets need to not get between the hunter and monster.
Monsters flee too much.
Clash attacks need tuned, I don't like sliding along the floor with my heavy bowgun for 15 meters when I perfect guard arkveld's chain slap. Its so goofy.
Interesting points and yes food buffs persists but 30 minutes means I have to go back to the camp after each hunt anyways! :D
Lance getting a rework is a good thing ! Not all hope is lost then.
Monster flee too much? They kinda do don't they... Didn't see it as much of a problem due to Seikret autorun... mhmmm... need more testing.
Clash attacks only occur with perfect block?
I like fashion hunting too but I guess you can't have both ! lol.
Food buffs last too short in my opinion so re-buffing after every hunt is necessary.
How is MH World more clunky than MH Wilds? Have you played Wilds first and then World? Is it because you have "focus" mode where you can aim your attacks? As far as I know the weapons still feel "sluggish" or animation commitment is still there so If anything both games are similar but the changes to "controls" is what makes it clunky for me ( in Wilds ).
I turned that off.
Monster fleeing is to be changed for launch. That was known since november. This beta does not represent changes
Clash attacks work with perfect blocking a certain attack.
Yeah auto run is a cancer, turning it off is the only choice lol kept messing me up 😂
I have a few hundred hours in Worldborne, it's just clunkier because of how much moer fluid the movements and attack flows are in Wilds, I feel the moveset changes really add flow to every weapon and the moveset changes I find allow you to take slightly more risks.
I think it's going to take everyone a little while to adapt from their current move rotation and adjust to new muscle memory, but going back it's SUCH an improvement to literally every weapon. (I'm a jack of all trades, I dabble in everything)
I only really used Focus mode for GreatSword and the extra Insect Glaive moveset, so that's not a huge gamechanger for me.
Additional: commenting on Monsters fleeing too much, that's a confirmed bug from the betas caused by the increased weather/seasonal changes. They upped the weather/season change speed so that people get to experience them, but the side effect of that is monsters changing location when the season changes......
framegen is not good for game that need precise timing like fighting game or need to press combo in tight time windows like monhun, it ruin the timing.
it also bad if performance is not enough