Monster Hunter Wilds
Why the performance complaints?
I don't quite get all the whining from everyone about performance... I'm using a 6950 XT and I have everything maxed at 1440p without any dips in performance. Game runs great!

I see people mad because their 1660 ti or 3060 is struggling to run it, I'm sorry to tell you, your graphics card is multiple generations old and has been on the market since 2019 or 2021 respectively. Graphics and games are moving forward and you cannot expect someone to make their game less graphically intensive because you have a card that is 6 years old.

I know it's a position of privilege to have a strong graphics card (mine is honestly just fine, but still holding its own) and not everyone can afford an upgrade but a 6950 XT can be found for $500 and it trades blows with a 4080. Or you can buy a PS5 if your PC can't handle 🤷

TLDR; New games means progressing forward in tech and you shouldn't blame the developer for not supporting your potato.
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Показані коментарі 4660 із 203
2 things, on the World Engine we would not have gotten Balahara, and probably couldn't have gotten Nu Udra either.

The devs stated that they wanted to do, and tried to do the Balahara design for years but couldn't, but they managed to get it working on the new engine.

And secondly.. do people believe that just because they buy a New GPU, it automatically makes it a good, powerful and capable GPU?

Because the XX50 cards and XX60 cards have always been pretty poor performers, you accepted when you bought that class of GPU that you would have to turn settings down to play games well.. where does this idea come from that the 3060 should be an acceptable level of performance for a newer AAA title???
You compare 4k card to this pile of garbage you own . Stop just stop
I just ran the benchmark on a potato ryzen 2600 and a 1660ti just for ♥♥♥♥♥ n giggles. I was surprised. The benchmark score when finished was 58 fps average without framegen and yes everything at low but textures and Ssao at medium and aniso x16.

Did it look pretty? of course not but I did not expect it to. Was it playable without framegen. Yes it was.
It is what it is. Some people just have to high expectations. If I was happy with "oldschool console fps aka "30fps" I could easily get that and have the game be prettier.

I think something like a 3060 or 4060 will run this just fine on medium.
Автор останньої редакції: Buddy Christ; 14 лют. о 3:40
Can we take a second and talk about something everyone misses?

The performance is in a map mostly made out of Sand, a Desert.

Now imagine what happens if you have a lush Forest like we had in World.

Good luck everyone.
Цитата допису Vault Traveler:
Can we take a second and talk about something everyone misses?

The performance is in a map mostly made out of Sand, a Desert.

Now imagine what happens if you have a lush Forest like we had in World.

Good luck everyone.
You do be surprised how envorimental physics can handle performance.
Цитата допису Vault Traveler:
Can we take a second and talk about something everyone misses?

The performance is in a map mostly made out of Sand, a Desert.

Now imagine what happens if you have a lush Forest like we had in World.

Good luck everyone.
did u see indiana jones ?
Цитата допису DDENN:
Цитата допису Vault Traveler:
Can we take a second and talk about something everyone misses?

The performance is in a map mostly made out of Sand, a Desert.

Now imagine what happens if you have a lush Forest like we had in World.

Good luck everyone.
did u see indiana jones ?

Did you see Crysis?
Цитата допису Vault Traveler:
Can we take a second and talk about something everyone misses?

The performance is in a map mostly made out of Sand, a Desert.

Now imagine what happens if you have a lush Forest like we had in World.

Good luck everyone.

In a forest you're far less likely to have a long draw distance, meaning you have quite a lot less to render.
Цитата допису Vault Traveler:
Цитата допису DDENN:
did u see indiana jones ?

Did you see Crysis?
Crysis was made with single core performance in mind, just like Unreal Engine 3 was.

They both where gambling that dual cores wouldnt be the new standard. Offcourse you're gonna use that as an excuse but you litterally had to have good single core performance, and intel duo or quad where barely ever getting even close to 3 ghz and this is in a time when no turbo boost was there.
Цитата допису Goblin:
Цитата допису Vault Traveler:
Can we take a second and talk about something everyone misses?

The performance is in a map mostly made out of Sand, a Desert.

Now imagine what happens if you have a lush Forest like we had in World.

Good luck everyone.

In a forest you're far less likely to have a long draw distance, meaning you have quite a lot less to render.

Forest also have more assets and foliage so they are harder to render. I don't even know if there is tech in Wilds to remove things you can't see from the game to get more fps, so idk if draw distance is dynamic like you're saying.
Mate, I have a 4070 and this game barely manages 60 FPS at 1440p DLAA medium!
I can run Indiana Jones at 1440p max settings DLAA, no RT and get about 100 FPS. There's no excuse for this poor performance.
Цитата допису TR1PLE 6:
Mate, I have a 4070 and this game barely manages 60 FPS at 1440p DLAA medium!
I can run Indiana Jones at 1440p max settings DLAA, no RT and get about 100 FPS. There's no excuse for this poor performance.

No matter how many times this is reiterated, there people (Goblin and GamingWithSilverTail) will always try to counter it. You could literally show them proof and they'll come up with a new excuse to justify why Wilds is actually a good game. It's insane how much copium they're on.

I argued with them for several hours at this point, it got into a discussion on polygons and how KCD2 looks worse than Skyrim modded. Just don't bother.
Цитата допису Jobko:
Цитата допису TR1PLE 6:
Mate, I have a 4070 and this game barely manages 60 FPS at 1440p DLAA medium!
I can run Indiana Jones at 1440p max settings DLAA, no RT and get about 100 FPS. There's no excuse for this poor performance.

No matter how many times this is reiterated, there people (Goblin and GamingWithSilverTail) will always try to counter it. You could literally show them proof and they'll come up with a new excuse to justify why Wilds is actually a good game. It's insane how much copium they're on.

I argued with them for several hours at this point, it got into a discussion on polygons and how KCD2 looks worse than Skyrim modded. Just don't bother.
That arguement you start is because you kepe throwing KCD into the mix.

You know why KCD2 runs fine and its not due to its optimisation....
Цитата допису GamingWithSilvertail:
Цитата допису Jobko:

No matter how many times this is reiterated, there people (Goblin and GamingWithSilverTail) will always try to counter it. You could literally show them proof and they'll come up with a new excuse to justify why Wilds is actually a good game. It's insane how much copium they're on.

I argued with them for several hours at this point, it got into a discussion on polygons and how KCD2 looks worse than Skyrim modded. Just don't bother.
That arguement you start is because you kepe throwing KCD into the mix.

You know why KCD2 runs fine and its not due to its optimisation....

KCD2 is optimised though. Wilds isn't. Too many polygons and absurd AI calculations that result to basic behaviour that any script could produce is bad optimisation. They are creating bottlenecks for no reason, when they could simply scale back the polygons and AI CPU load and the game would be practically identical. None of these things actually improve the game.

Like graphical optimisation is one part of how optimisation works. Literally any developer would tell you this. It's the reason why texture compression is even a thing.
Game is un-optimized, that's a fact.
Anyone claiming different has no idea what they talking about.
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Показані коментарі 4660 із 203
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Опубліковано: 13 лют. о 21:40
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