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Повідомити про проблему з перекладом
The devs stated that they wanted to do, and tried to do the Balahara design for years but couldn't, but they managed to get it working on the new engine.
And secondly.. do people believe that just because they buy a New GPU, it automatically makes it a good, powerful and capable GPU?
Because the XX50 cards and XX60 cards have always been pretty poor performers, you accepted when you bought that class of GPU that you would have to turn settings down to play games well.. where does this idea come from that the 3060 should be an acceptable level of performance for a newer AAA title???
Did it look pretty? of course not but I did not expect it to. Was it playable without framegen. Yes it was.
It is what it is. Some people just have to high expectations. If I was happy with "oldschool console fps aka "30fps" I could easily get that and have the game be prettier.
I think something like a 3060 or 4060 will run this just fine on medium.
The performance is in a map mostly made out of Sand, a Desert.
Now imagine what happens if you have a lush Forest like we had in World.
Good luck everyone.
Did you see Crysis?
In a forest you're far less likely to have a long draw distance, meaning you have quite a lot less to render.
They both where gambling that dual cores wouldnt be the new standard. Offcourse you're gonna use that as an excuse but you litterally had to have good single core performance, and intel duo or quad where barely ever getting even close to 3 ghz and this is in a time when no turbo boost was there.
Forest also have more assets and foliage so they are harder to render. I don't even know if there is tech in Wilds to remove things you can't see from the game to get more fps, so idk if draw distance is dynamic like you're saying.
I can run Indiana Jones at 1440p max settings DLAA, no RT and get about 100 FPS. There's no excuse for this poor performance.
No matter how many times this is reiterated, there people (Goblin and GamingWithSilverTail) will always try to counter it. You could literally show them proof and they'll come up with a new excuse to justify why Wilds is actually a good game. It's insane how much copium they're on.
I argued with them for several hours at this point, it got into a discussion on polygons and how KCD2 looks worse than Skyrim modded. Just don't bother.
You know why KCD2 runs fine and its not due to its optimisation....
KCD2 is optimised though. Wilds isn't. Too many polygons and absurd AI calculations that result to basic behaviour that any script could produce is bad optimisation. They are creating bottlenecks for no reason, when they could simply scale back the polygons and AI CPU load and the game would be practically identical. None of these things actually improve the game.
Like graphical optimisation is one part of how optimisation works. Literally any developer would tell you this. It's the reason why texture compression is even a thing.
Anyone claiming different has no idea what they talking about.