Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, I can get a steady 60+ FPS in World but a choppy 30-45 fps in Wild Hearts =/
As for the movement, that's really a personal style choice, both fast pace arcade action and more tactical combat both have their place, don't particularly think one style is better than the other. Think Wild Hearts on the PC largely failed cause of performance.
In wilds for the time you can carry two weapons for the first time in the IP so I dont think thats something that can warrant a win for WH either. Either you like one system, like both, or dont like it.
I am personally iffy against two weapons, Why? Because in Monster Hunter you always could prep with one weapon.
Not saying you cant with two weapons but it takes part of the prepping process and you had to dedicate to a certain type (Cut/Blund/Pierce).
Now you cover two out of three and I personally think they should instead of two weapons add more different weapons.
But thats my cup of tea.
BBQ is just a throw back feature to the originals where youi didnt have tent to item box transfer.
maybe on an extreme sale it'd be worth, but 70, a year ago, with no attempt to fix its issues, not a good look, 70 now a days is already pushing it.
Mine just stuttered constantly despite having a decent frame rate.
I think the combat is more refined in monster hunter compared to wild hearts both on the level of weapons as well as monster combat. Many of times i see a monster pull a move and do a completely different move because animations move sets aren't nuanced in distinction in Wild hearts. There is also more monster variety in monster hunter compared to the same 4-6 monster that get rehashed with improved move sets going across chapters in wild hearts. Monster attacks in wild hearts also seem to suffer from larger then husk hit boxes and very AOE spamming on certain monsters.
Rise Sunbreak has very satisfying combat with many tools to complement a hunt and i will compare it to Wild hearts for this discussion. I only really used 3 weapons: katana, blade and claw and kakuri staff. These weapons are very satisfying to use but the core mechanics seem to be fill the gauge by doing X and do big damage. There are no counters, no iframes outside of rolling/dodging and you are severely relying on your katakuri (structures) to create attack opportunities and to pull off the more high damage move sets. Using these either feels to enhance combat or outright break combat flow because you have to stop what you are doing enter a "build" stance and then start pressing Helldiver sequences hoping you don't get interrupt to build special structures. OF the two so far MH:rise has move organic combat.
I've gotten used to it on KB+M but the control leave alot to be desired and the default bindings suck. You are also locked to 4 basic katakuri when there are 6 total; d-pad limitation on controller? movement is bugged with KB+M as sometimes you will do a weird round about circle to move forward/backwards from facing backwards/forwards. I am fighting the camera at times because of the dynamic camera which you can't turn off. Simply put the input options. camera and HUD options are more matured with capcom's offering.
Performance? Launch was terrible or abysmal based on those brave enough to play the game on release. Compilation and traversal stutter galore. heavy CPU bottlenecking on the systems. You were not having a good time in the game if you were running anything less then a 5800x3D cpu to even allow your GPU push frames. I am barely getting 60 fps on 1440p on a 3800x CPU and 7900 xtx GPU with the gpu only logging 70 to 75% meaning cpu bottleneck issues not resolved. The game world is large but overall the graphics nor the monster interactions or lack of there of justify the performance.
There are still chores btw. You have to process food to maximize food buffs and still have to pick up resources for crafting. Automatic resource collection still requires you to manually pick up the drops. gotta farm monster kills to increase structure building limits in the maps.
I sound negative, but i do think Wild hearts is a good game with rough edges. It's just that you can't expect a new IP to compete at the same level of quality and quantity as monster hunter which has 20+ year legacy at this point. The fact that Wild hearts was a disastrous launch, with it being available on game pass day 1, and EA/KT dropping the game has more or less made it abandon ware.
edit: missed some letters
I've never been fond of the huge weapon aesthetic.
I didn't really care about using it in practice.
I tended to just drop down some passive buff structures and fight normally.
And the other thing is the shared day 1 experience. It's going to be fun playing Wilds day 1 with a lot of others. Not being behind in the experience of the game. The online community is the most fun early on as it's just fresh. People aren't as meta driven yet. Getting a bunch of time off so you can no-life the game on launch. Getting ahead of most people too. Seeing who else is hunting end-game monsters early on when the game is only a day or two old. It can be fun sorta like the shared day 1 MMO experience.