Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
#1 CLIMBER Nov 18, 2024 @ 1:44pm
I played Wild Hearts, and i think its superior to Monster Hunter.
Hey everyone, i want to keep it civil here. I put 400 hours into mh worlds and a 100 or a bit less into mh rise.
I just recently got into this game Wild Hearts which was made by Nioh's creators as a monster hunter clone.
What i found out is that its not a clone at all. I think the gameplay is just superior.

SO... Compared to Monster Hunter, movements are faster with more movement options, combat is faster while preserving the punching attacks and impactful hits. Quality of life overall 1000x better compared to monster hunter... They removed braindead useless features that monster hunter had like bbq which no one uses for stamina(just an example) and overall removed all the chores.

Those were my impressions you might disagree or agree. What i don't understand is that competitiveness of this Monster Hunter genre is dead and i think it is making capcom lazy about it. I played beta for a 10 hours and not to mention performance issues game felt like not improved at all. We only have small features added like you can change your attacks' aim positions and carry 2 weapons with one stored in your ride. We didn't see anything about open world so i don't want to talk about it but still it does still not something worthy of a new game.

I just can't comprehend a game as good as Wild Hearts couldn't penetrate the market and competed with Monster Hunter. I myself learned that it existed yesterday. I'd like some healthy discussion under this post.

If you played Wild Hearts, which one would you prefer; and if you prefer Monster Hunter what makes Monster Hunter superior for you?
< >
Showing 1-15 of 35 comments
Scipo0419 Nov 18, 2024 @ 1:58pm 
If Wild Hearts was better optimized I'd consider it on par with World. I liked how unique all the weapons are, especially my favorite Umbrella-ella-ella.

Unfortunately, I can get a steady 60+ FPS in World but a choppy 30-45 fps in Wild Hearts =/
sintri Nov 18, 2024 @ 2:33pm 
Cooking used to be a minigame and technically still is. It's still got it's charms but for the most part it's made largely irrelevant in world due to rations, automation, and quite a few other ways you can interact with that stamina bar.

As for the movement, that's really a personal style choice, both fast pace arcade action and more tactical combat both have their place, don't particularly think one style is better than the other. Think Wild Hearts on the PC largely failed cause of performance.
Ehh, I dont play WH because of one aspect, The building aspect. I dont think it has a place in the genre.

In wilds for the time you can carry two weapons for the first time in the IP so I dont think thats something that can warrant a win for WH either. Either you like one system, like both, or dont like it.

I am personally iffy against two weapons, Why? Because in Monster Hunter you always could prep with one weapon.

Not saying you cant with two weapons but it takes part of the prepping process and you had to dedicate to a certain type (Cut/Blund/Pierce).

Now you cover two out of three and I personally think they should instead of two weapons add more different weapons.

But thats my cup of tea.


BBQ is just a throw back feature to the originals where youi didnt have tent to item box transfer.
Scipo0419 Nov 18, 2024 @ 2:56pm 
Originally posted by GamingWithSilvertail:
Ehh, I dont play WH because of one aspect, The building aspect. I dont think it has a place in the genre.

In wilds for the time you can carry two weapons for the first time in the IP so I dont think thats something that can warrant a win for WH either. Either you like one system, like both, or dont like it.

I am personally iffy against two weapons, Why? Because in Monster Hunter you always could prep with one weapon.

Not saying you cant with two weapons but it takes part of the prepping process and you had to dedicate to a certain type (Cut/Blund/Pierce).

Now you cover two out of three and I personally think they should instead of two weapons add more different weapons.

But thats my cup of tea.


BBQ is just a throw back feature to the originals where youi didnt have tent to item box transfer.
As a 4th Gen Hunter, I refuse to use the base camp to refill items and I definitely love having the BBQ spit for when I forgot to restock before a new hunt and just went to carve some raw meat rq
sintri Nov 18, 2024 @ 3:21pm 
Without carting you never need to now anyways, 3 rations is enough for you to stay full. Hell in most cases just eating a meal alone is enough to keep you from dropping below 100%.
zero Nov 18, 2024 @ 3:24pm 
between the middling performance, no real effort to update it, and the forced use of a secondary drm, i cant say im a big fan of it in general, so i never really considered it.

maybe on an extreme sale it'd be worth, but 70, a year ago, with no attempt to fix its issues, not a good look, 70 now a days is already pushing it.
Josh Nov 18, 2024 @ 3:28pm 
I played WIld Hearts for a few hours and it wasn't very good. It was a copy that didn't do anything better than MH. Sorry.
RotGoblin Nov 18, 2024 @ 3:33pm 
I never got to fully experience Wild Hearts.

Mine just stuttered constantly despite having a decent frame rate.
Smug Kot Nov 18, 2024 @ 3:51pm 
EA vs capcom, lmao. Even if capcom is crapcom, EA is in another level of incompetent and greedy company. Funny, Wild hearts clearly show that.
DOY Nov 18, 2024 @ 4:13pm 
I am chapter 4 right now in Wild hearts. While there is a respectable game underneath there are many negatives centred around the reputation of both EA and KT. EA is infamous for games releasing undercooked and KT has been known for bad optimisation and even worse PC ports. All these things happened like a self fulfilling prophecy. EA pulled the plug before anything meaningful in terms of optimisation could be done, but i think KT is too technologically incompetent considering the state of Wo Long and Dynasty Warriors 9. Not to mention the game was on Xbox gamepass with it competing against MH:sunbreak the same year it came out.

I think the combat is more refined in monster hunter compared to wild hearts both on the level of weapons as well as monster combat. Many of times i see a monster pull a move and do a completely different move because animations move sets aren't nuanced in distinction in Wild hearts. There is also more monster variety in monster hunter compared to the same 4-6 monster that get rehashed with improved move sets going across chapters in wild hearts. Monster attacks in wild hearts also seem to suffer from larger then husk hit boxes and very AOE spamming on certain monsters.

Rise Sunbreak has very satisfying combat with many tools to complement a hunt and i will compare it to Wild hearts for this discussion. I only really used 3 weapons: katana, blade and claw and kakuri staff. These weapons are very satisfying to use but the core mechanics seem to be fill the gauge by doing X and do big damage. There are no counters, no iframes outside of rolling/dodging and you are severely relying on your katakuri (structures) to create attack opportunities and to pull off the more high damage move sets. Using these either feels to enhance combat or outright break combat flow because you have to stop what you are doing enter a "build" stance and then start pressing Helldiver sequences hoping you don't get interrupt to build special structures. OF the two so far MH:rise has move organic combat.

I've gotten used to it on KB+M but the control leave alot to be desired and the default bindings suck. You are also locked to 4 basic katakuri when there are 6 total; d-pad limitation on controller? movement is bugged with KB+M as sometimes you will do a weird round about circle to move forward/backwards from facing backwards/forwards. I am fighting the camera at times because of the dynamic camera which you can't turn off. Simply put the input options. camera and HUD options are more matured with capcom's offering.

Performance? Launch was terrible or abysmal based on those brave enough to play the game on release. Compilation and traversal stutter galore. heavy CPU bottlenecking on the systems. You were not having a good time in the game if you were running anything less then a 5800x3D cpu to even allow your GPU push frames. I am barely getting 60 fps on 1440p on a 3800x CPU and 7900 xtx GPU with the gpu only logging 70 to 75% meaning cpu bottleneck issues not resolved. The game world is large but overall the graphics nor the monster interactions or lack of there of justify the performance.

There are still chores btw. You have to process food to maximize food buffs and still have to pick up resources for crafting. Automatic resource collection still requires you to manually pick up the drops. gotta farm monster kills to increase structure building limits in the maps.

I sound negative, but i do think Wild hearts is a good game with rough edges. It's just that you can't expect a new IP to compete at the same level of quality and quantity as monster hunter which has 20+ year legacy at this point. The fact that Wild hearts was a disastrous launch, with it being available on game pass day 1, and EA/KT dropping the game has more or less made it abandon ware.

edit: missed some letters
Last edited by DOY; Nov 18, 2024 @ 4:25pm
kukukachu Nov 18, 2024 @ 4:25pm 
EA was their downfall. Nobody likes EA and we all knew that Wild Hearts was going to be treated poorly. The company shouldn't have ever partnered with EA.
Taran Tatsuuchi Nov 18, 2024 @ 5:19pm 
I prefer the aesthetics of Wild Hearts better than the Monhun games I've played.
I've never been fond of the huge weapon aesthetic.
Last edited by Taran Tatsuuchi; Nov 18, 2024 @ 5:23pm
ominumi Nov 18, 2024 @ 5:21pm 
Wild Hearts is a good game. I never played it because of all those performance issues. Watching stream just show the game is just like Dauntless. Just with so many situational counter measures those wooden structure are for.
Taran Tatsuuchi Nov 18, 2024 @ 5:24pm 
Originally posted by ominumi:
Wild Hearts is a good game. I never played it because of all those performance issues. Watching stream just show the game is just like Dauntless. Just with so many situational counter measures those wooden structure are for.
Yeah, the karakuri is an interesting system in theory...
I didn't really care about using it in practice.

I tended to just drop down some passive buff structures and fight normally.
Soren Nov 18, 2024 @ 5:59pm 
It wouldn't really matter to me if Wild Hearts was better. I go with the game I know my friends are playing. My friends won't be playing Wild Hearts. So that immediately would put it below in value to MH Wilds on a personal level for me.

And the other thing is the shared day 1 experience. It's going to be fun playing Wilds day 1 with a lot of others. Not being behind in the experience of the game. The online community is the most fun early on as it's just fresh. People aren't as meta driven yet. Getting a bunch of time off so you can no-life the game on launch. Getting ahead of most people too. Seeing who else is hunting end-game monsters early on when the game is only a day or two old. It can be fun sorta like the shared day 1 MMO experience.
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Nov 18, 2024 @ 1:44pm
Posts: 35