Monster Hunter Wilds

Monster Hunter Wilds

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AFMF 2.1 not working
I have an AMD RX 6600, im upscaling to 1920 with the Adreline app, with frame gen enabled in game, AMD Native AA in game, and inside Adrenaline Edition, everything off except Radeon Chill and Fluid Motion Frames on Standard and Automatic.

Everything was woking just fine before the Mitsuzune update and now the f**king frame gen does not work in the Adrenaline app, it keeps telling me to turn off VSYNC, which is already disabled and to run Wilds on Full Screen which it is and i have updated everything, removed all mods, reinstalled the game and i keep seeing the same message on Adrenaline with the yellow icon.

Wtf is happening, what do i do
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Showing 1-3 of 3 comments
Ottomic Apr 12 @ 7:22pm 
I have no experience with AFMF, but if it's some kind of externally injected framegen, make sure all overlays (including the steam and discord overlays) are off, and that you aren't forcing vsync through the GPU's control panel.
Dagný Apr 12 @ 7:29pm 
I got the same card and I have to ask you, is there a reason why you don't want to use the game's FG? Of all the games I played this is up there as the best alongside FF 16. AFMF 2.1 felt worse to me.
Dantedc Apr 12 @ 8:15pm 
Originally posted by Dagný:
I got the same card and I have to ask you, is there a reason why you don't want to use the game's FG? Of all the games I played this is up there as the best alongside FF 16. AFMF 2.1 felt worse to me.

Because idk why exactly, when i use the Frame gen in game i get up to 80fps maximum, with Adrenaline i was getting up 120 max with AFMF
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Showing 1-3 of 3 comments
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