Monster Hunter Wilds

Monster Hunter Wilds

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MHWilds crashes on startup in dual GPU setup (RX 9070 XT + RTX 4060 Ti)
I'm reporting a reproducible crash in Monster Hunter Wilds that occurs under a dual-GPU setup involving an RX9070XT and an RTX 4060 Ti. This does not happen with an RTX 3060 Ti — only the 4060 Ti seems to trigger it.

My System:
CPU: AMD Ryzen 7 7800X3D
GPU 1: AMD RX 9070 XT (Display-connected)
GPU 2: NVIDIA RTX 4060 Ti
RAM: 32GB DDR5
OS: Windows 11 Pro 24H2
DX Version: DX12 Ultimate (WDDM 3.2)

The game crashes instantly on startup only when both GPUs are installed.
If I disable RTX 4060 Ti in Device Manager → Game launches fine
If I physically remove RTX 4060 Ti → No crash
If I replace the RTX 4060 Ti with an RTX 3060 Ti, the game launches and runs perfectly.
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Showing 1-11 of 11 comments
You trying to do lossless scaling frame generation with a co-gpu or something?
NeoX Apr 12 @ 2:07pm 
Originally posted by 友達なし:
I'm reporting a reproducible crash in Monster Hunter Wilds that occurs under a dual-GPU setup involving an RX9070XT and an RTX 4060 Ti. This does not happen with an RTX 3060 Ti — only the 4060 Ti seems to trigger it.

My System:
CPU: AMD Ryzen 7 7800X3D
GPU 1: AMD RX 9070 XT (Display-connected)
GPU 2: NVIDIA RTX 4060 Ti
RAM: 32GB DDR5
OS: Windows 11 Pro 24H2
DX Version: DX12 Ultimate (WDDM 3.2)

The game crashes instantly on startup only when both GPUs are installed.
If I disable RTX 4060 Ti in Device Manager → Game launches fine
If I physically remove RTX 4060 Ti → No crash
If I replace the RTX 4060 Ti with an RTX 3060 Ti, the game launches and runs perfectly.

Does the AMD adrenalin driver even support non AMD brand dual GPU's?
Originally posted by DOY:
You trying to do lossless scaling frame generation with a co-gpu or something?
Yeah, I was trying to do Lossless Scaling Frame Generation using a co-GPU.
Normally, I had my monitor connected to the RTX 4060 Ti, but I tried connecting it to the RX 9070 XT just in case. That wasn’t the solution.
Originally posted by NeoX:
Originally posted by 友達なし:
I'm reporting a reproducible crash in Monster Hunter Wilds that occurs under a dual-GPU setup involving an RX9070XT and an RTX 4060 Ti. This does not happen with an RTX 3060 Ti — only the 4060 Ti seems to trigger it.

My System:
CPU: AMD Ryzen 7 7800X3D
GPU 1: AMD RX 9070 XT (Display-connected)
GPU 2: NVIDIA RTX 4060 Ti
RAM: 32GB DDR5
OS: Windows 11 Pro 24H2
DX Version: DX12 Ultimate (WDDM 3.2)

The game crashes instantly on startup only when both GPUs are installed.
If I disable RTX 4060 Ti in Device Manager → Game launches fine
If I physically remove RTX 4060 Ti → No crash
If I replace the RTX 4060 Ti with an RTX 3060 Ti, the game launches and runs perfectly.

Does the AMD adrenalin driver even support non AMD brand dual GPU's?

I'm not really sure. But other games worked fine without any issues.
It's only with MHWilds that I'm having problems.
NeoX Apr 12 @ 2:46pm 
Originally posted by 友達なし:
Originally posted by NeoX:

Does the AMD adrenalin driver even support non AMD brand dual GPU's?

I'm not really sure. But other games worked fine without any issues.
It's only with MHWilds that I'm having problems.

Maybe Wilds has hidden crossfire/sli support that looks for all installed GPU's and trys to initialise them. What causes the crash.

Simply deactivating one in the device manager is not an option?
Originally posted by NeoX:
Originally posted by 友達なし:

I'm not really sure. But other games worked fine without any issues.
It's only with MHWilds that I'm having problems.

Maybe Wilds has hidden crossfire/sli support that looks for all installed GPU's and trys to initialise them. What causes the crash.

Simply deactivating one in the device manager is not an option?

I'm planning to use lsfg, so unfortunately I’ll use with the RTX 3060 Ti for instead of the RTX 4060 Ti. 😭

I've already submitted a detailed report to Capcom Support regarding this issue and will be waiting for their response.
NeoX Apr 12 @ 3:29pm 
Originally posted by 友達なし:
Originally posted by NeoX:

Maybe Wilds has hidden crossfire/sli support that looks for all installed GPU's and trys to initialise them. What causes the crash.

Simply deactivating one in the device manager is not an option?

I'm planning to use lsfg, so unfortunately I’ll use with the RTX 3060 Ti for instead of the RTX 4060 Ti. 😭

I've already submitted a detailed report to Capcom Support regarding this issue and will be waiting for their response.

Please keep us updated on that!
Since the recent update, the error no longer occurs. It seems that Capcom has probably fixed the issue. :steamthumbsup:
Originally posted by 友達なし:
Since the recent update, the error no longer occurs. It seems that Capcom has probably fixed the issue. :steamthumbsup:

Yay!
SvegetaX Apr 16 @ 11:31pm 
Just keep aware of the drivers being used. Sometimes NV gets a wild hair and some driver versions will detect the non amd igpu and force itself to flop.
They did this when we were using NV cards for Ageia Physx with an AMD card as the main render driver.

You could later do it with the workstation versions of the cards (RTX A2000 and above) because there was no driver block in place. You just had to go into the NV plain Display driver screen and checkmark "use this GPU for such and such effects".
Underneath the windows API graphics driver doesn't care what the GPU is, just the features available that it can offer when a game requests it.

It's nice the Lossless app is getting people digging back into this. Lets just hope NV doesn't get another wild hair. It will break them.
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