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报告翻译问题
With just single-button input, they can and do mess up combos until you know how to use them (and then how to not use them). The option to use them can be useful at times.
Focus Mode just enables and locks direction for them like another attack/action would.
(Yeah, 360 turn is Focus Mode's special ability, some of Rise's Wirebug moves worked the same way, like Axe Hopper's 360 aerial SAED)
This also sounds like what you were seeing with LBG hip-fire.
But Type 1 and Type 2 Controls don't affect aiming direction, just how direction input is interpreted - relative to camera vs character. Some weapons like SnS almost entirely ignore it in the first place.
Well, see if your hunch about analog deadzone works out.
Maybe I'm not expressing myself well. I remember in the old games, if I had it set correctly then when I activate aim mode, the character snaps to face the same direction as the camera, whereas when it was set wrong, the camera would snap to face the same direction as the character. But outside of aim mode, the character would move in the direction I pressed the left stick and shoot in that direction without moving the camera... whereas now they seem to do some sort of weird strafing thing outside of aim mode, and NOT in the direction of the camera either. Like they're stuck shooting in the same direction they last shot in even if they're completely separate inputs and I have to not press anything for a second or so to detach them from that direction.
Anyhow, that probably isn't relevant to bladey weapons anyway. It just makes it more difficult to hip-fire Bowguns because Wilds has needlessly context-finnicky controls.
Several of CB's attacks "stick", so they don't pivot/turn until halfway through or at the end.
SnS ignores Type 2 Control in World because this was added to its basic attacks.
I just don't remember the exact setting, how much of it's still around, or especially quirks or nuances in Wilds.
So it's related to Quick-Aim - yeah, there was a camera/character facing setting that works as described here.
So not being able to move my character in any direction from a standstill is.... problematic.
Yeah, it is still there, but it doesn't entirely work right any more. Like I'm trying to turn the character towards the monster but I have to actually stop inputs for a second or so because it locks to a particular direction outside of Aim Mode (or Focus Mode) regardless of what I'm pressing now... which is kinda deranged.
The Camera issues in Wilds are by far the worst I've encountered in the entire series all because of this excessive obsession with "Focus Mode". As far as MH game-specific gimmicks go, I'd have to say Focus Mode is probably the worst of the whole lot. The whole thing revolves around it taking control of the camera away from the player, which is utterly intolerable. Even worse than Sunbreak's two stupid flag things which I completely ignored. Worse than 4th generation's weird obsession with canopies and ledges. It is even making me miss the clutch claw.