Monster Hunter Wilds

Monster Hunter Wilds

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"Scripted" monsters...
I am fairly new to MH and one thing I've noticed is that the difficulty for monsters slowly goes from mindlessly wacking a monster to death, to watching out for certain attacks to then finally, 'do x when monster does y'. A bit more scripted.

And I am just not sure if that is normal or if that is how 'Difficulty' works in general with the overall design of monsters.

I just fought Tempered Gora and I like the monster but it feels like the punishment for getting hit isn't because I simply got caught off-guard but more-so because I didn't do a specific action to avoid getting hit then follow up with a specific action (If that makes sense?).

I am working on getting better so eventually I won't have much of a frustrating time in the future.
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Showing 1-11 of 11 comments
Akemua Apr 9 @ 5:30pm 
It would be easier to name games that don't have scripted boss fights, because most games are scripted. I'm honestly confused as to how you're having an issue with this.
Yeah, monster hunter has always been a bit more predictive than it has been reactive. Where with souls games you can just react to attacks you've never seen before, MH really asks you to understand a monster and the way it works, and predict things off that information
Originally posted by Fl∞D:
It would be easier to name games that don't have scripted boss fights, because most games are scripted. I'm honestly confused as to how you're having an issue with this.
Because I am fairly new to the game. So as mentioned above, Dark Souls would be a good example.

Above comment is the perfect answer.
Akemua Apr 9 @ 5:38pm 
Originally posted by Timeless:
Originally posted by Fl∞D:
It would be easier to name games that don't have scripted boss fights, because most games are scripted. I'm honestly confused as to how you're having an issue with this.
Because I am fairly new to the game. So as mentioned above, Dark Souls would be a good example.

Above comment is the perfect answer.

Dark Souls is still scripted though. If everything was random, we wouldn't have so many no hit runs, lol.

The games aren't scripted to the extent of turn-based games, but they still follow a pattern. The above comment only applies to the first time you fight an enemy.

I understand you're not talking about perfectly scripted like a scene in a movie, I'm just saying it's all technically scripted because they have to be, by virtue of game mechanics.
Last edited by Akemua; Apr 9 @ 5:40pm
Ottomic Apr 9 @ 5:44pm 
Certain monsters (particularly with certain weapons) do fall in the "whoops, you shouldn't have started this move 3 seconds ago, now you're dead. Better luck next time!" camp. It's always been a thing in mohun, but particularly some World monsters are absolutely guilty of this. Old entries had a more deliberate "tempo" to monsters, but since World it's much easier to get thrown for a loop.

The only thing you can really do in these encounters (other than praying for luck) is to bait that specific move in an attempt to punish it, but that's rarely viable.
ominumi Apr 9 @ 6:25pm 
Monster AI behavior is base on the player. You can abuse monster's AI by your position. Monster hunter isn't about doing x when monster does y. It's more of how greedy can I be with attacks before I get punish for over committing.
Originally posted by Fl∞D:
Originally posted by Timeless:
Because I am fairly new to the game. So as mentioned above, Dark Souls would be a good example.

Above comment is the perfect answer.

Dark Souls is still scripted though. If everything was random, we wouldn't have so many no hit runs, lol.

The games aren't scripted to the extent of turn-based games, but they still follow a pattern. The above comment only applies to the first time you fight an enemy.

I understand you're not talking about perfectly scripted like a scene in a movie, I'm just saying it's all technically scripted because they have to be, by virtue of game mechanics.
True true, it's just the 'reactive' vs 'predective' concept made more sense to me.
Akemua Apr 9 @ 6:50pm 
Originally posted by Timeless:
Originally posted by Fl∞D:

Dark Souls is still scripted though. If everything was random, we wouldn't have so many no hit runs, lol.

The games aren't scripted to the extent of turn-based games, but they still follow a pattern. The above comment only applies to the first time you fight an enemy.

I understand you're not talking about perfectly scripted like a scene in a movie, I'm just saying it's all technically scripted because they have to be, by virtue of game mechanics.
True true, it's just the 'reactive' vs 'predective' concept made more sense to me.

That's fair. I usually refer to games like Counter-Strike or Quake, really competitive MP games in general as the least scripted.

We have meta's in them, so you can "predict" to a certain extent where they're going/doing, but you don't know for sure. A monster charging up is pretty obvious, lol.
every fight is "scripted" cuz every action has to be coded in its not magick lol

maybe you mean linear/deterministic/static like when u fight some bosses ur always in the same place and ur always dropping the same boulder
Last edited by Khergit Horse Archer; Apr 9 @ 7:07pm
OP,
Im a new Monster Hunter Player this is my first MH game.

I got to the end of the game pretty much already,
I used Sword an Shield mostly which I found to be in comparison to other weapons I have tried very responsive and forgiving weapon.

I also have gotten really good at Lance, which in spite of appearing to not be mobile it can be very mobile weapon with its lance charge move.

But I am having the worst go of getting the moves down right for greatsword,
Attack Commitment is very real thing with this weapon,

As the big brutes flaming fist collided with your face you questioned your attack commitment from almost 2 seconds ago. <<< very real.

No button queing,
"oh you thought you would enter block but see you hit that button 1 half second to early if you want to actually block be sure to release the button and try again."

Watching the character get to proper neutral stance to visibly que that they are ready for a button input is painfully slow and its hard to keep track of,
Alright so can I block cancel now out of this?
Can I dodge roll out of this?
No idea sometimes you can sometimes you cant.

I know if I grabbed my Sword and Shield I could kill this thing in like 7 minutes
On Lance ~8 minutes tops.
I could spaz out on Bow and as long as I make my dodge its going to work out even if I dont nail my rotation.

Anyway remember greatsword for the win maybe.
I mean, all bosses and small monsters have movesets that a player could and should anticipate and should tell you when and where to attack during an opening. So. all fights are sort of scripted if that makes sense
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Date Posted: Apr 9 @ 5:26pm
Posts: 11