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For my 2 cents, I have pretty much no patience for SOS sessions where I have to wait for the host to manually accept me joining. The only reasons I've heard in World for people setting it to manual was so they could check the gear of each person trying to join, usually to weed out either obvious cheaters (totally fair if a bit obnoxious for legit players trying to join) or non-meta builds (which is a bunch of insecure ♥♥♥♥♥♥♥♥). At that point, I'd rather just start my own hunt and shoot up my own flair for how much quicker it'd be. I'm not trying to play with back seat gamers anyway.
If your reason is different from that, then I'd genuinely love to read it. I still probably won't sit around and wait for a manual SOS guy to accept my join attempt, but I'm open to hearing new ideas regardless.
Anyway have you tried hunting monsters one after another in the actual world space,
it is fun from time to time.
You can filter quests with manual acceptance out
That does not address the problem.
When in combat, it's virtually impossible to access the menu in a decent time frame without getting glomped by the monster, or having to run away to a new area without being chased, etc. I remember there being a pop-up alert window on the right, that disappears in 5 seconds (similar to quest results minimized window that you can expand) but aside from using the seikret and trying to make heads or tails of what's going on and HOPING your noble stead will dodge the attacks (good luck with arkveld when it's raging), it's genuinely a pain in the back end trying to search for it. They need to make a simple screen to the right that says the following:
Hunter "X" would like to join the hunt:
Name - Hunter ID - HR Weapons:
Times played with: Platform:
Then we would have an accept or decline option similar to the window opening buttons on quest complete mini windows. Not a game or UI designer but that's what I'd want. And for pity's sake! DO NOT. HAVE. IT. MINIMIZED. Have the window stay open for around 10-15 seconds before it auto declines. That's enough time to absorb information, hit accept or decline, all the while keeping an eye on the monster. Also not having the quest joiner left hanging.
I have a love hate relationship with the UI as you can tell.
You could go a step further and use the different heading formats, h1, h2, and h3:
h1:
h2:
h3:
Proper formatting provides a proper punch for your purpose.
In that case I just add players to the block list after the hunt.
So far every single player on my block list is a Longsworder... It might be coincidence, but every single utterly toxic player I've ran into has been wielding Longsword. Just as it was in Rise... and World... For a while in Rise I got into the habit of just kicking all Longsworders from hunts the moment they showed up. I just didn't have the patience to even give them the benefit of the doubt.