Monster Hunter Wilds

Monster Hunter Wilds

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Does gunlance keep the rocket jump from Rise?
You know the one where you could rocket charge three times in a row? It was amazing mobility and the reason why I actually liked the gunlance. If it's not in the game, I'll probably pass.
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Showing 1-15 of 57 comments
Popcorn Jan 18 @ 7:08am 
Nope.
Fun new moves though
No. It's too fun and silly for a """""mainline""""" game.
Isseus Jan 18 @ 7:11am 
Originally posted by Toyosatomimi no Miko:
No. It's too fun and silly for a """""mainline""""" game.

Meh. I checked out the new moves and yeah, they're kinda fun, but if I don't have the mobility to ride a rocket after an escaping dinosaur and plunge a vibrostake in it's butthole, what's the point?
Ronin-XIII Jan 20 @ 8:40pm 
Them removing this makes me really sad. I didn't care if it was too silly. It was a lot of fun to use and should of stayed.
ominumi Jan 20 @ 8:42pm 
Gunlance has a nerf version of it now. We can shell evade. I don't know if we can charge shell evade. And this is without evade extender.
Originally posted by ominumi:
Gunlance has a nerf version of it now. We can shell evade. I don't know if we can charge shell evade. And this is without evade extender.
Shell evade isn't even remotely comparable to Blast Dash and serves a completely different function. Shell evade is for minor repositioning while still doing damage. Blast Dash was for closing large gaps, creating large amounts of distance, and taking monsters out of the air.
Last edited by Toyosatomimi no Miko; Jan 20 @ 8:55pm
Isseus Jan 21 @ 4:36am 
Originally posted by Toyosatomimi no Miko:
Originally posted by ominumi:
Gunlance has a nerf version of it now. We can shell evade. I don't know if we can charge shell evade. And this is without evade extender.
Shell evade isn't even remotely comparable to Blast Dash and serves a completely different function. Shell evade is for minor repositioning while still doing damage. Blast Dash was for closing large gaps, creating large amounts of distance, and taking monsters out of the air.

And it was also fun as heck! Why make a game less fun?
Originally posted by Isseus:
Originally posted by Toyosatomimi no Miko:
Shell evade isn't even remotely comparable to Blast Dash and serves a completely different function. Shell evade is for minor repositioning while still doing damage. Blast Dash was for closing large gaps, creating large amounts of distance, and taking monsters out of the air.

And it was also fun as heck! Why make a game less fun?

Blast Dash appeared in Double Cross and Rise.

At first, one would think they did not want to include such a move to keep anime levels at a minimum. Then you have the goofy-ahh katana becoming more anime-y each iteration while the gunlance keeps eating dirt in the mobility department, and one ends up reaching your conclusion.

Once again, our lovely GL will still have to spam the miserable back-hopping as a gap-closer.

I refuse to think that move is only allowed in the 'portable' versions because it gives an arcade feeling when the damn katana keeps becoming more arcade-y in the 'main line'. That's just double standards at their finest.
Last edited by あらあら、うふふ!; Jan 21 @ 5:15am
Isseus Jan 21 @ 5:18am 
Originally posted by あらあら、うふふ!:
Originally posted by Isseus:

And it was also fun as heck! Why make a game less fun?

Blast Dash appeared in Double Cross and Rise.

At first, one would think they did not want to include such a move to keep anime levels at the lowest. Then you have the goofy-ahh-katana becoming more anime-y each iteration while the gunlance keeps eating dirt, and one ends up reaching your conclusion.

Once again, our lovely GL will still have to spam the miserable back-hopping as a gap-closer.

I refuse to think that move is only allowed in the 'portable' versions because it is more arcade-y when the friggin' katana keeps becoming more arcade-y itself.

Yeah. I watched some videos and katana is disgustingly anime. I mean even the video says it works with god and anime on your side. Insect glaive now includes poledancing, twin blades are now just a spinning top, nobody knows what switch axe actually does at this point and hammer has the ridiculous Popeye charge... but gunlance is back to 2cm hops. I mean it's amazing that shelling doesn't eat sharpness any more and the new moves are fun and useful... but meh.

But when it comes down to it, this thread is just as realistic as kids from a poor country debating which colour their Ferrari will be, because after looking at the rig requirements, ain't no way I'll be able to run Wilds. :((
Originally posted by Isseus:
Originally posted by あらあら、うふふ!:

Blast Dash appeared in Double Cross and Rise.

At first, one would think they did not want to include such a move to keep anime levels at the lowest. Then you have the goofy-ahh-katana becoming more anime-y each iteration while the gunlance keeps eating dirt, and one ends up reaching your conclusion.

Once again, our lovely GL will still have to spam the miserable back-hopping as a gap-closer.

I refuse to think that move is only allowed in the 'portable' versions because it is more arcade-y when the friggin' katana keeps becoming more arcade-y itself.

Yeah. I watched some videos and katana is disgustingly anime. I mean even the video says it works with god and anime on your side. Insect glaive now includes poledancing, twin blades are now just a spinning top, nobody knows what switch axe actually does at this point and hammer has the ridiculous Popeye charge... but gunlance is back to 2cm hops. I mean it's amazing that shelling doesn't eat sharpness any more and the new moves are fun and useful... but meh.

But when it comes down to it, this thread is just as realistic as kids from a poor country debating which colour their Ferrari will be, because after looking at the rig requirements, ain't no way I'll be able to run Wilds. :((
The "Popeye Charge" is actually a move from MHGU/MHXX, Spinning meteor. However, it's supposed to take a lot of buildup before you can use it, instead of being free like it is in Wilds. I honestly hope they nerf it so Hammer doesn't just become a TCS dispenser like Greatsword turned into thanks to World.
Doesn't need rocket jump. You get shelling step and wide sweep which is far better. Addition, you get perfect guard on guard and reload built into GL kit
Originally posted by Cr1spy_w0lf:
Doesn't need rocket jump. You get shelling step and wide sweep which is far better. Addition, you get perfect guard on guard and reload built into GL kit
Words of one who never used blast dash.
ominumi Jan 21 @ 10:13am 
Originally posted by Toyosatomimi no Miko:
Originally posted by Cr1spy_w0lf:
Doesn't need rocket jump. You get shelling step and wide sweep which is far better. Addition, you get perfect guard on guard and reload built into GL kit
Words of one who never used blast dash.
So true. Blast Dash was awesome in Sunbreak since we got wirebugs. Zipping through the air just to slam followup with a Full Burst is satisfying.
Fraktal Jan 21 @ 10:14am 
Originally posted by Toyosatomimi no Miko:
Originally posted by Cr1spy_w0lf:
Doesn't need rocket jump. You get shelling step and wide sweep which is far better. Addition, you get perfect guard on guard and reload built into GL kit
Words of one who never used blast dash.

I played GL in Rise and that move would feel off here.
Originally posted by Toyosatomimi no Miko:
Originally posted by Cr1spy_w0lf:
Doesn't need rocket jump. You get shelling step and wide sweep which is far better. Addition, you get perfect guard on guard and reload built into GL kit
Words of one who never used blast dash.

Enlighten me why is it good?

Compare to shelling step into wide sweep > full burst and stake?

That entire combo does more damage than blast dash could ever do.
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Date Posted: Jan 18 @ 6:49am
Posts: 57