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Fun new moves though
Meh. I checked out the new moves and yeah, they're kinda fun, but if I don't have the mobility to ride a rocket after an escaping dinosaur and plunge a vibrostake in it's butthole, what's the point?
And it was also fun as heck! Why make a game less fun?
Blast Dash appeared in Double Cross and Rise.
At first, one would think they did not want to include such a move to keep anime levels at a minimum. Then you have the goofy-ahh katana becoming more anime-y each iteration while the gunlance keeps eating dirt in the mobility department, and one ends up reaching your conclusion.
Once again, our lovely GL will still have to spam the miserable back-hopping as a gap-closer.
I refuse to think that move is only allowed in the 'portable' versions because it gives an arcade feeling when the damn katana keeps becoming more arcade-y in the 'main line'. That's just double standards at their finest.
Yeah. I watched some videos and katana is disgustingly anime. I mean even the video says it works with god and anime on your side. Insect glaive now includes poledancing, twin blades are now just a spinning top, nobody knows what switch axe actually does at this point and hammer has the ridiculous Popeye charge... but gunlance is back to 2cm hops. I mean it's amazing that shelling doesn't eat sharpness any more and the new moves are fun and useful... but meh.
But when it comes down to it, this thread is just as realistic as kids from a poor country debating which colour their Ferrari will be, because after looking at the rig requirements, ain't no way I'll be able to run Wilds. :((
I played GL in Rise and that move would feel off here.
Enlighten me why is it good?
Compare to shelling step into wide sweep > full burst and stake?
That entire combo does more damage than blast dash could ever do.