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I dont get it though I ran the beta version of game just fine o.o How do the lower performance if cant get into the game to begin with <.<
Try compile again. If still crashing then you need to lower CPU performance by something like 50% temporarily to get through compile, once you finished you can raise back to 100%. Try Windows power options to do this.
Are you talking about this
E:\SteamLibrary\steamapps\common\MonsterHunterWilds
how does this cache file look or how is it named o.O
I dont see this shader.cache2 file - _ - This is just great spent money on this game and it doesnt work for me wonderful >.> I played beta version had no issues yes it took a while for shaders too load but i played alright after wards o.o
Nope nothing the files are in alphabetical order so there is no missing it - _ - It doesnt even start the shader process i think it just crashes for no reason I am going try uninstall the game reinstalled what a pain >.> If that doesnt work i am going too try too get a refund and just spend my money on Stellar Blade or something o.o
Try search on windows for Edit power plan in control panel > Change advanced power settings > Processor power management > Maximum processor state> set to 50%
Try compile, once finished and you're in main menu go back to that setting and change back to 100%
Just FYI if you have problems compiling shaders in one game, you can expect it to happen in other modern ones too, especially Unreal Engine 5 games that come out soon.
As said i have TFD and Oblivion remastered I have no problems with UE5 games or running them o.o
Stellar Blade is UE4 though so probably won't have that issue.
Funny thing is dont have access too the email account anymore - _ - I hoping they just add the funds back o.o Obviously I have access too my steam account >.>