Monster Hunter Wilds

Monster Hunter Wilds

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RANT. 100% GPU utilization, 66C & 360 watt in MAIN MENU
7900 XTX btw, newest parts, good cooling. There is absolutely no reason for the game to compile shaders for 20 minutes and use all resources in main menu where nothing is happening. What can possibly require a 100% of GPU in the main menu?

It's not even an Unreal Engine and yet whatever engine it is using, it's trash like the rest of them modern ones. The graphics don't even look phenomenal in 2k on epic settings, they're just decent. Modern games - overpriced, underoptimized. Devs are jokers.

Can we normalize optimizing stuff and beta-testing, so the broader playerbase could buy & play, resulting in more deserved and earned revenue at actually acceptable prices, instead of selling trash that runs on life support that is known as frame generation on high-end, top-tier PCs? Such a race from 2015 to 2025 for game engines and modern developers to be so full of ♥♥♥♥. Just because the GPU can consume 360w or 5000w, doesn't mean it should, and a foggy, sandy desert where the visuals aren't that complex, it shouldn't consume that much anyway. It should only consume as much as is required by the game, NOT AS MUCH AS IT POSSIBLY CAN. No wonder some PCs catch fire.
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Showing 1-11 of 11 comments
Dj DNA May 14 @ 3:16pm 
Are you new to PC gaming? game using 100% GPU is what you want everytime. Otherwise you're bottlenecked by your CPU.

So I guess it was simply working as intended.
I use 270 watt at most in the main menu with a 7800xt and i cap my fps to 160 while being on 1080p which isn't exactly the same as 2k or a 7900 but....

Cap your frame rate I guess? What I have is expected of what I'm doing to my gpu as I'm also holding it back even further with the cap.
Last edited by Inanegrain62; May 14 @ 3:20pm
Just going to assume you bought the game and refunded it or just tried the demo; which is the correct call. the main menu doesn't have a frame limiter on it like with some older games or games with smarter technical devs. 100% usage doesn't really point out to anything bad and unless you are going 95C average or 110 C hotspot temperature on modern Gpus you are fine. The only exception with this rule is the rtx 4090, 4090S and 5090 which have terrible connector designs which are literal fire hazards.

The game is poorly optimised as you noticed. So just leave a negative review and walk away if you are within the refund window.
Originally posted by Gotha's lullaby:
7900 XTX btw, newest parts, good cooling. There is absolutely no reason for the game to compile shaders for 20 minutes and use all resources in main menu where nothing is happening. What can possibly require a 100% of GPU in the main menu?

It's not even an Unreal Engine and yet whatever engine it is using, it's trash like the rest of them modern ones. The graphics don't even look phenomenal in 2k on epic settings, they're just decent. Modern games - overpriced, underoptimized. Devs are jokers.

Can we normalize optimizing stuff and beta-testing, so the broader playerbase could buy & play, resulting in more deserved and earned revenue at actually acceptable prices, instead of selling trash that runs on life support that is known as frame generation on high-end, top-tier PCs? Such a race from 2015 to 2025 for game engines and modern developers to be so full of ♥♥♥♥. Just because the GPU can consume 360w or 5000w, doesn't mean it should, and a foggy, sandy desert where the visuals aren't that complex, it shouldn't consume that much anyway. It should only consume as much as is required by the game, NOT AS MUCH AS IT POSSIBLY CAN. No wonder some PCs catch fire.

You literally have no idea what you're talking about and should stop.
100% GPU utilization is what you're supposed to see. It means your GPU is working as intended without getting bottlenecked. The only reason why it should drop from 100% in any game is if there's a bottleneck preventing it from running at full capacity, or if there's a frame rate cap.
Theres some disgustingly ignorant posts here like they are defending Capcom's honor, but 100% GPU load during the main menu is definitely not normal. 100% load during shader compilation is common though. Good thing you refunded or didnt buy it.
Originally posted by Black Lamb, Rock Enjoyer:
Theres some disgustingly ignorant posts here like they are defending Capcom's honor, but 100% GPU load during the main menu is definitely not normal. 100% load during shader compilation is common though. Good thing you refunded or didnt buy it.
Have you looked at GPU load like, ever?
Its normal. Warframe is a game from 2013 and my 4070ti still has 100% usage in the menu, at like multiple hundred frames per second. Is the game super unoptimized? Yah. But why are we pretending something normal isn't?
Originally posted by Gotha's lullaby:
RANT. 100% GPU utilization, 66C & 360 watt in MAIN MENU
7900 XTX btw, newest parts, good cooling. There is absolutely no reason for the game to compile shaders for 20 minutes and use all resources in main menu where nothing is happening. What can possibly require a 100% of GPU in the main menu?

It's not even an Unreal Engine and yet whatever engine it is using, it's trash like the rest of them modern ones. The graphics don't even look phenomenal in 2k on epic settings, they're just decent. Modern games - overpriced, underoptimized. Devs are jokers.

Can we normalize optimizing stuff and beta-testing, so the broader playerbase could buy & play, resulting in more deserved and earned revenue at actually acceptable prices, instead of selling trash that runs on life support that is known as frame generation on high-end, top-tier PCs? Such a race from 2015 to 2025 for game engines and modern developers to be so full of ♥♥♥♥. Just because the GPU can consume 360w or 5000w, doesn't mean it should, and a foggy, sandy desert where the visuals aren't that complex, it shouldn't consume that much anyway. It should only consume as much as is required by the game, NOT AS MUCH AS IT POSSIBLY CAN. No wonder some PCs catch fire.

It is your bad settings. Not the game's issue.
robert404 May 14 @ 10:58pm 
Dude, just under-volt your GPU????. You’re surprised that your graphics is pulling the max TPD that the card said on its box? I legit bios mod my GPU to get 330 watts lmafo, and you’re shocked your GPU is pulling that. And complaining that it’s 66c 😂😂😂😂

Anyways, if you actually loaded into the game and not stare at the main menu!!! you would instantly find out that game would be cpu bound and your GPU would be at 60% utilization. Cap your frame rate, lower your volts. The AMD driver legit allows you to do in the control panel and it takes two seconds and you won’t lose a single performance. I wish this game would utilize GPUs, but at max settings the game frame rate is the same regardless of what resolution I put it at at 56c with tpd at 280 watts. Or again, do what アンジェル said and lower your settings.
Last edited by robert404; May 14 @ 10:59pm
robert404 May 14 @ 11:05pm 
Originally posted by Black Lamb, Rock Enjoyer:
Theres some disgustingly ignorant posts here like they are defending Capcom's honor, but 100% GPU load during the main menu is definitely not normal. 100% load during shader compilation is common though. Good thing you refunded or didnt buy it.
Dude, the game is pushing a thing it’s real time rendering a scene, about 5gbs of vram is immediately used in that one scene. Just like world, but again. It doesn’t matter because the main menu is the last time you’re going to see the GPU being Utilized at 100% you immediately get cpu bounded as soon as you load into town. Making this whole thread irrelevant. If op just loaded into the game than complain about “bad therms” with a high end GPU that pulls 355 watts AT THE MAIN MENU. He would immediately see that the game would not use his GPU at full potential. This game legit uses 60-80% or less utilization. It’s legit unoptimized but again, it’s the RE engine.
Dj DNA May 14 @ 11:23pm 
Originally posted by Black Lamb, Rock Enjoyer:
Theres some disgustingly ignorant posts here like they are defending Capcom's honor, but 100% GPU load during the main menu is definitely not normal. 100% load during shader compilation is common though. Good thing you refunded or didnt buy it.

This is ignorant as can be. GPU will be at 100% in main menu as it will generate more frames than in-game. If not bottleknecked a GPU will push itself to 100% every. single. time. Otherwise you are either frame capping, being bottleknecked OR the game is unoptimized as to not use the GPU as it should (which ironically wilds does ingame , not in the menu)
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