Monster Hunter Wilds

Monster Hunter Wilds

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tired of the same meta armor builds?
ME TOO! always a gore or veld type build. anyone got some great ideas? i saw someone with wide range/ mushroom/ speed eating/ free meal/ flayer focus set that inspired me. the idea that they werent damage focused---

[edit] super happy for everyone thats participated in this discussion, thank you
Last edited by Discipline Daddy; Apr 8 @ 9:12pm
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Showing 1-15 of 36 comments
Originally posted by Discipline Daddy:
ME TOO! always a gore or veld type build. anyone got some great ideas? i saw someone with wide range/ mushroom/ speed eating/ free meal/ flayer focus set that inspired me. the idea that they werent damage focused---
I have a pretty solid mushroomancer set for S&S, I'll post a screenshot in a minute.

Flayer is useless. It's only a chance to proc, and at best, it causes wounds to open up MAYBE one hit sooner. It's better to spec into something else.
ominumi Apr 8 @ 8:01pm 
If you're going for damage output gore/veld is the way to go.
Hmm never used any, never looked for them. I dont think you need anything special for Low\High Rank. But its just me :sunekosuri:
Originally posted by ominumi:
If you're going for damage output gore/veld is the way to go.
Not always the case. A lot of speedrunners use G. Fulgur with 2 Gore and 1 Arkveld to spec in Agitator alongside Counterstrike, Weakness Exploit and various other skills.
Sai Apr 8 @ 8:06pm 
This is entirely weapon dependant... so quite hard to give exact armour sets :) Like I'm not suggesting you my bow armour for a charge blade am I :D
Inuakurei Apr 8 @ 8:07pm 
Recovery / Peak Performance with healing horn.
https://steamcommunity.com/sharedfiles/filedetails/?id=3460691480

Palico Rally. Works with npc companions. Just watch them kill things. Best used with an Atk/Def L horn for obvious reasons.
https://steamcommunity.com/sharedfiles/filedetails/?id=3460691505

Fairly standard Lance, but not "meta". Thinking about making a jousting build with high stamina upkeep.
https://steamcommunity.com/sharedfiles/filedetails/?id=3460692058
Last edited by Inuakurei; Apr 8 @ 8:12pm
I have been running a combo of peak performance, counter and agitator. Throw a shield into the mix and perfect guard for offensive guard and your cooking with gas now. Four piece of zoh shia for super recovery to heal chip damage. Udra gloves for speed eating and a point of peak. Recovery up for accessory slot. Your invincible and hit harder than four piece gore with crit boost.
weirdkid5 Apr 8 @ 8:12pm 
This is my S&S Support Build. Normally I run typical Gore/Arkveld with SWAX, but I use this when I wanna help randoms.
https://steamcommunity.com/sharedfiles/filedetails/?id=3460692603
https://steamcommunity.com/sharedfiles/filedetails/?id=3460692631
My S&S could have better rolls and I'm sure I could swap out some better armor, but this gives everything I want. The Inspiration group bonus is real nice to further buff my attack when I use items. Resentment and Counterstrike is there for when I do get hit I can keep my attack up.

After all buffs are active and with meal prep, I can easily get over 300 raw on this S&S, and I can survive Zoh Shia's hardest hitting moves without worry (minus the ultimate of course). So not only does it help support, it actually hits really hard.
Last edited by weirdkid5; Apr 8 @ 8:14pm
i'm running a speed healing hunting horn build right now using the zoh shia armor and 1 g arkveld
Originally posted by sleepiest dhampir:
i'm running a speed healing hunting horn build right now using the zoh shia armor and 1 g arkveld
same
Helmic Apr 8 @ 8:30pm 
The Anjanath set bonus gives you a tiny little mini stamina bar to the right of your existing stamina bar. It depletes before your main stamina bar. 2 gives you 1, 4 gives you 2. For the purposes of Maximum Might, so long your main stamina bar is full, you get its bonus, so on weapons like the Greatsword that want to do things like tackle or roll once in a while it's very powerful while still leaving you 3 slots left over for the rest of your build.

In a sense MH doesn't really have all that much build variety, there's gonna be an optimal DPS set of some variety for every weapon with litle variation between monsters. It's best not to think of them in terms of builds but rather a hidden accessibility menu, allowing you to tweak the game a bit to mitigate or remove mechanics you find challenging for specific fights. Earplugs 3 for example isn't something you'd really consider part of a "build" since the prevailing advice would be to simply git gud and either parry or roll through it, but if you find Zoh Shia's roars difficult that is a way to work around your own specific challenges. If you master the mechanics, your reward is more space to slot in more offensive decorations.
Speedrunners will always go for the build that will have the highest dps against what they're fighting. But even then, it may change depending on the matchup. Still, the build variety in Wilds has been reduced by a lot due to weapon skills being separate from armor.
Helmic Apr 8 @ 8:45pm 
Originally posted by Aoitenshi:
Speedrunners will always go for the build that will have the highest dps against what they're fighting. But even then, it may change depending on the matchup. Still, the build variety in Wilds has been reduced by a lot due to weapon skills being separate from armor.

Is it actually? In World/Icebonre it was pretty small since you could pour everything into DPS, and so everyone poured everything into DPS. Wilds doesn't really let you just pour a bunch of Attack jewels into a build and call it a day, at some point you do need to have some skills that aren't going to directly increase your DPS which does leave some amount of room for customization. Not to mention a lot of the generic mainstays have been nerfed.
Last edited by Helmic; Apr 8 @ 8:45pm
my gs build currently is white flame buff set with 4 set rathalos and the zoh shia gs... it slaps bro... like you lose a bit on the top end vs the artian stuff but you more than make it up on the back end with the procc plus it looks friggin sweet.
Originally posted by Helmic:
In World/Icebonre it was pretty small since you could pour everything into DPS, and so everyone poured everything into DPS.
I won't touch about Iceborne since it's an unfair comparison.

We could sport more builds in base World and Rise. For example if we want to make a full critical element build in Wilds, we would already be using 2 level-3 slots just to slot in Dragon and Critical Element. Add Razor Sharp and we've already run out of slots to put Guard, Guard Up, Sonorous, Charge, Critical Boost, Critical Eye, Attack Boost, etc.
Last edited by Aoitenshi; Apr 8 @ 8:54pm
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Date Posted: Apr 8 @ 7:46pm
Posts: 36