Monster Hunter Wilds

Monster Hunter Wilds

Προβολή στατιστικών:
Wilds new Monster Designs
Tl;dr: Read Mf, read.

So, what's the verdict on Wilds Monsters?

Be it look, fight, "ecology" whatever?


Dusttoad is a joke.
It looks fine, but is largely too small in size.
Has WAY to many dead spots where you can just spam attack combos for about 30 seconds before you're even in danger of getting damaged.
Its tongue-lolling spin should flinch you.
Maybe tongue should also be cuttable.
Its simple fight makes for a good opening, but at the end it is still too barebones.


I like Quematrice.
It´s a fine entrylevel fight and introduces blight to the player.
Its tail being cuttable is good, but what's way more important is that cutting the tail basically renders it defenseless because no more fire dmg.
Overall a great Monsterdesign.

Doshaguma is meh.
Design is pretty bad, just a big dog thing with no face.
Has as bad moveset, with little room for players to punish, which isn't good as the 3rd monster introduced in the game's progression.
Great choice to have it often appear in a pack, even though the story fight forces the player to disperse them.
Guardian Doshaguma is a way better fight, as its wyilk explosions result in way longer downtimes for players to exploit.

Balahara is acceptable.
Not good, but also not terrible.
I personally always liked Mon Hun's annoying subsurface monsters you'd have to somehow bait/force above ground, gimme more pls.
But Balahara is very often hampered by its moveset.
E.g., its signature or oomph attack (when the game's camera zooms out so you can see Balahara "stand up") is meant to be dangerous to anyone it faces, but if you're melee and in its face the attack can't even hit you, in fact most of its spit attacks leave a suspiciously hunter-sized gap infront of it.
Always love tail-cutting, but why not treat it the same as the Quematrice and take away something of its moveset after removing the tail?
Balahara does the taildrill thing, why not block that move?
Reward the player not (just) with loot but an easier fight if they focus on the "harder" to reach tail portion of the monster? (Or horns or whatever)
The game does so with Quematrice, Gypceros and Rathian afaik, so why not this one?
Also, please, stop forcing monsters on the obvious "hit here to deal massive damage" objects.
It's fine to maybe happen once in a fight (although not Wilds' low rank fights where Monsters mobs have about 2k hp) but Balahara is way too prone to suffer because the game wants to feel cinematic.
Also, why does the sandtrap area "trap" summon 2 additional Balaharas to fight any random monster that's lured into it but not summon them when the player triggers it?
THAT would be a cinematic setpiece the player wants to AVOID, so have the Balahara try to force THAT one.


Lala Barina is an okay design, but I feel like its moveset was forced too much to fit its name.
Due to its size actually being on average TOO TALL, the chance for its backstinger hitting the player is approaching 0% at a rapid pace.
Moveset is too dependent on fighting in its lair in the Scarlet Forest.
Its airborne florets should either have a larger hitbox or inflict paralyze on hit instead of 30~% para gauge.
Could also have hatchlings as biome small monsters to aid itself in fights similar to how the Nerscylla spawn aid in its lair.
The on-the-nose name/desing pair is okay, but I think Lala Barina is lacking somewhat.

Rompolo is weird.
Its design is bird wyvern, but is has this proboscis-like beak???
Also, once again, let me cut that tail or some of its inflation sacks to hamper its fighting power.
Fightwise it's okay.
You rarely get the chance to really punish Rompolo, so that is good.
Dunno if we needed the random ass poison breath, but it's there I guess?
Should probably have had Blast, but the Monkey man takes that spot.
Overall rather forgettable monster, I see no reason to ever refight this.

Ajarakan is great.
Would have loved more areas for it to hang from the ceiling being a monkey doing monkey things.
Its meteor smash should be more powerfull based on the animations and all, but it's the 9th or so monster you fight, so it can't have a oneshot move I suppose.
As with Doshaguma, I like how multiple Ajarakan can and will fight against the hunter rather than amongst themself.
Can they also appear in packs?
If not, should they?

Hirabami is meh.
Design wise it's okay, being a flying snake and all, but its fight is so boring.
No danger at all, the thing has like 5 or so moves? in total.....
I do like how generous its fight is with heavy slicer pods, BUT the pods are too weak to really matter, sure they shredd wounds, but I don't think we need more stagger mechanics in THIS fight.
I love it appearing in packs of 3, but .... the fight's still the same.
Very rarely more than 1 of them attacks you at once, so it's just "stagger, stagger, wound loot, wound loot, punish" the fight, just with 80% aoe hits.
Maybe it should use Frost blight more often.
Also, something should be cuttable to force it to the ground or "force" it the same way you force a Rathian.
Weirldy reminds me of floating Xen alienbrains from Half Life.

Xuh Wu and Nu Udra are great for being octopi sextopi monsters, but Xuh Wu's fight is laughable.
I love that we're able to cut both of all their tentacles, even if it does not seem to impair their fighting prowess.
I don't think Monster Loot should include trade-in items like Xuh Wu's Golden Corneum.
Nu Udra's fire breath has a weird hitbox, seems to be significantly larger than its graphics, but hey, might just be my gfx or something similiar.

Can't really say much about the other new additions yet. but I like Rey Dau's design (basic flying wyvern, hooray), I am weirded out by phat fish Uth whatnot and haven't refought Jin Dahaad yet


I've noticed how pretty much any new scaly monster has the same effin tail.
Seriously, be it Lava Monkey, Arkveld or Rey Dau.
Nearly identical tail designs, just colored differently.

Also, I can't be the only one being annoyed with Blagonga being back.

On another note, why did they change e.g. Rathian's/Rathalos' damage model?
We can no longer break their heads or legs?
Do you think this is due to how the wounds system uses "scarring" after a wound is exploited and thus would conlfict with World's damage models?
Is it due to the switch from World´s engine to RE Engine?
Was capcom just lazy again?
Τελευταία επεξεργασία από Thariorn; 12 Μαρ, 12:23
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Αναρτήθηκε αρχικά από Thariorn:
Αναρτήθηκε αρχικά από Tygo:
The entry level monsters have always been bad but 5th gen takes them to a whole new level of bad.

Jagras, Kulu-Yaku, Quematrice and the Frog are utterly forgettable.
Please, that's not fair.

Compared to Bulldrome or Velocidrome, Quematrice and even Jagras with its smaller aids are way more interesting fights.
Frog is definetly weaksauce

Hell, even Kulu-Yaku digged for rocks to alter its moveset midfight.
That's actually more engaging than Jagras (and old ass vanilla Drome fights)

Αναρτήθηκε αρχικά από my dumbass character:
mizutsune and zinogre, they're two pretty popular monsters that have a sort of rivalry with each other. not sure about "bullet boy" though.
I see, ty

I'll give it to Kulu-Yaku for the drome category. (Great Maccao probably takes the cake here though)

But Quematrice.. I think is supposed to be like a Barroth tier or even Anjanath? And like wtf lol
Τελευταία επεξεργασία από Retsubty; 12 Μαρ, 12:42
For my two cents on the actual topic;

Chatcabra is no Great Jagras, so, there is that.

Quematrice; eh, it's just walking KFC.

Doshugama, I loathe this ****er. Not even the Monke(s) have as much range to delay their attacks, throwing me off, as much as this pig bear **** does. "Oh, I am going to throw out the tell that says I'll do my two swipe combo that ends in a delayed slam! SIKE DELAYED SLAM IMMEDIATELY!" Hate that crap.

Xu Wu & Uth Udra are among my favorite fights but also my least ran fights because I am trash with Switchaxe and cannot get the timing down for hunting Uth Udra without carting 2 ~ 3 times a run. Xu Wu I have mostly got figured out so don't have AS much trouble with as I do Uth Udra but I am pretty much done farming Xu Wu at the moment which is why its become less hunted.

Arakajan, love this exploding monke. I wanna get an offset attack triggered on his cannonball explosion. Man this fight is fun.

Arkveld, haven't fought enough. Just the story fights. Nothing after that since I'm working my way up slowly from the bottom tier monsters to the higher ones.

Hirabami, hate this stupid snake foreskin. Its less its attack patterns and the fact there is usually always 3 ~ 5 of them on my maps so I am constantly **** bombing them more than fighting the one I am actually on a hunt for. Where the hell is Bazel when you need him to raid some monster ass...

Uth Duna... Hate the thing but not because the fight gives me trouble but because its stupid sails get in the way visually and its hit box covers the whole broad of the state side. So annoying.

Rey Dau, cool as ♥♥♥♥, fun as ♥♥♥♥. Next question.

Balahara, uugghh another, "I'mma delay my attacks" ♥♥♥♥♥♥♥. I go for its tail immediately outta spite and principle.
Very good, i love almost all of them. World had a lot of old monsters so i'm happy to see a lrage new cast of weirdos. Especially the return of spiders and Nerscylla, and the Octopi. Btw both of the octopus mons for some reason give me the absolute most trouble out of any monster. It's like my brain struggles to process their squirming movements and i end up getting stuffed full of tentacles and misery every time i fight them. Love it.
Αναρτήθηκε αρχικά από Zarvera:
[snap}
Btw both of the octopus mons for some reason give me the absolute most trouble out of any monster. It's like my brain struggles to process their squirming movements and i end up getting stuffed full of tentacles and misery every time i fight them. Love it.
Yeah, I think their weird squirminess captures my "this is an octopus".thought quite well.
Which is great, we need more interesting designs and not just "flying wyvern" or "landlocked bird"


Αναρτήθηκε αρχικά από Raz:
For my two cents on the actual topic;
Thanks for engaging in not just the usual bash ♥♥♥♥ talk

Αναρτήθηκε αρχικά από Raz:
Quematrice; eh, it's just walking KFC.
I don't get the Quematrice hate to be honest.

Sure it's an easy fight, but so is Pukei-Pukei.
I think Capcom did way worse jobs in the past when it came to "CHICKENtm" design-wise and just being able to remove its fire blight abilities by cutting the tail *chef's kiss*
Τελευταία επεξεργασία από Thariorn; 12 Μαρ, 12:51
Αναρτήθηκε αρχικά από Zarvera:
Btw both of the octopus mons for some reason give me the absolute most trouble out of any monster [...]i end up getting stuffed full of tentacles and misery [...] Love it.

...Wha~~?
Αναρτήθηκε αρχικά από Raz:
Αναρτήθηκε αρχικά από Zarvera:
Btw both of the octopus mons for some reason give me the absolute most trouble out of any monster [...]i end up getting stuffed full of tentacles and misery [...] Love it.

...Wha~~?
I mean, "technically" they re SEXtopi monster....
Αναρτήθηκε αρχικά από Thariorn:
Αναρτήθηκε αρχικά από Raz:
Quematrice; eh, it's just walking KFC.
I don't get the Quematrice hate to be honest.

Sure it's an easy fight, but so is Pukei-Pukei.
I think Capcom did way worse jobs in the past when it came to "CHICKENtm" design-wise and just being able to remove its fire blight abilities by cutting the tail *chef's kiss*

Its not really hate on my part. I don't hate him or dislike him. I am just neutral to him. He doesn't wow or interest me. Despite Chatacabra not being Great Jagras, it is still, somehow, more interesting than fire chicken.
Αναρτήθηκε αρχικά από Raz:
I don't get the Quematrice hate to be honest.

Sure it's an easy fight, but so is Pukei-Pukei.
I think Capcom did way worse jobs in the past when it came to "CHICKENtm" design-wise and just being able to remove its fire blight abilities by cutting the tail *chef's kiss*

Sure but at least I know what a Pukei Pukei even does by the end of the fight lol.
Inflates it's tail and sprays poison.

I don't even know what Quematrice even does. It's super forgetttable.

It's no pukeii pukei, no barroth... which is like the tier it's suppose to be in.
Τελευταία επεξεργασία από Retsubty; 12 Μαρ, 12:55
quematrice is a really fun addition to me personally, i'm kind of surprised we haven't gotten a cockatrice type monster until now, and i think he delivers on that premise in a very "monster hunter" way. i don't mind his status as an early-game monster, i think he performs his role decently. i'd love to see the dlc/expansion add a stronger variant with more moves though, maybe a blast-focused subspecies or something.
Αναρτήθηκε αρχικά από Tygo:
Αναρτήθηκε αρχικά από Raz:
I don't get the Quematrice hate to be honest.

Sure it's an easy fight, but so is Pukei-Pukei.
I think Capcom did way worse jobs in the past when it came to "CHICKENtm" design-wise and just being able to remove its fire blight abilities by cutting the tail *chef's kiss*

Sure but at least I know what a Pukei Pukei even does by the end of the fight lol.
Inflates it's tail and sprays poison.

I don't even know what Quematrice even does. It's super forgetttable.

It's no pukeii pukei, no barroth... which is like the tier it's suppose to be in.

Spread fire with its tail.
Αναρτήθηκε αρχικά από my dumbass character:
quematrice is a really fun addition to me personally, i'm kind of surprised we haven't gotten a cockatrice type monster until now, and i think he delivers on that premise in a very "monster hunter" way. i don't mind his status as an early-game monster, i think he performs his role decently. i'd love to see the dlc/expansion add a stronger variant with more moves though, maybe a blast-focused subspecies or something.

Honestly, I feel he'd have been better serve to have more effects as the cockatrice archetype. Give him poison fangs along with his fire tail.
Αναρτήθηκε αρχικά από Raz:
Αναρτήθηκε αρχικά από Tygo:

Sure but at least I know what a Pukei Pukei even does by the end of the fight lol.
Inflates it's tail and sprays poison.

I don't even know what Quematrice even does. It's super forgetttable.

It's no pukeii pukei, no barroth... which is like the tier it's suppose to be in.

Spread fire with its tail.

Like on the ground? I honestly didn't even notice. I know it like spins around.

Did that fire even stay on the ground and ignited? lol I guess it did.

It's such a blur. Boring fight.
Τελευταία επεξεργασία από Retsubty; 12 Μαρ, 12:59
Αναρτήθηκε αρχικά από Tygo:
Αναρτήθηκε αρχικά από Raz:

Spread fire with its tail.

Like on the ground? I honestly didn't even notice. I know it like spins around.

Did that fire even stay on the ground and ignited? lol I guess it did.

It's such a blur. Boring fight.

Yeah, it spreads it on the ground and it ignites. When it enrages, it does a wider tail spin that does a pseudo-Rathalos airborne fire spread to cover a wider area. If you end up taking out its tail early then it completely shuts off everything. Just breaking the tail pretty much shuts off its fire.
Rey dau, gore magala, jin dahaad, arkveil, octopus guy 1 and 2 (2 being in the promethious looking place) they have S tier designs
The AC/D-Rex had me thunderstruck
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