Monster Hunter Wilds

Monster Hunter Wilds

İstatistiklere Bak:
Wilds new Monster Designs
Tl;dr: Read Mf, read.

So, what's the verdict on Wilds Monsters?

Be it look, fight, "ecology" whatever?


Dusttoad is a joke.
It looks fine, but is largely too small in size.
Has WAY to many dead spots where you can just spam attack combos for about 30 seconds before you're even in danger of getting damaged.
Its tongue-lolling spin should flinch you.
Maybe tongue should also be cuttable.
Its simple fight makes for a good opening, but at the end it is still too barebones.


I like Quematrice.
It´s a fine entrylevel fight and introduces blight to the player.
Its tail being cuttable is good, but what's way more important is that cutting the tail basically renders it defenseless because no more fire dmg.
Overall a great Monsterdesign.

Doshaguma is meh.
Design is pretty bad, just a big dog thing with no face.
Has as bad moveset, with little room for players to punish, which isn't good as the 3rd monster introduced in the game's progression.
Great choice to have it often appear in a pack, even though the story fight forces the player to disperse them.
Guardian Doshaguma is a way better fight, as its wyilk explosions result in way longer downtimes for players to exploit.

Balahara is acceptable.
Not good, but also not terrible.
I personally always liked Mon Hun's annoying subsurface monsters you'd have to somehow bait/force above ground, gimme more pls.
But Balahara is very often hampered by its moveset.
E.g., its signature or oomph attack (when the game's camera zooms out so you can see Balahara "stand up") is meant to be dangerous to anyone it faces, but if you're melee and in its face the attack can't even hit you, in fact most of its spit attacks leave a suspiciously hunter-sized gap infront of it.
Always love tail-cutting, but why not treat it the same as the Quematrice and take away something of its moveset after removing the tail?
Balahara does the taildrill thing, why not block that move?
Reward the player not (just) with loot but an easier fight if they focus on the "harder" to reach tail portion of the monster? (Or horns or whatever)
The game does so with Quematrice, Gypceros and Rathian afaik, so why not this one?
Also, please, stop forcing monsters on the obvious "hit here to deal massive damage" objects.
It's fine to maybe happen once in a fight (although not Wilds' low rank fights where Monsters mobs have about 2k hp) but Balahara is way too prone to suffer because the game wants to feel cinematic.
Also, why does the sandtrap area "trap" summon 2 additional Balaharas to fight any random monster that's lured into it but not summon them when the player triggers it?
THAT would be a cinematic setpiece the player wants to AVOID, so have the Balahara try to force THAT one.


Lala Barina is an okay design, but I feel like its moveset was forced too much to fit its name.
Due to its size actually being on average TOO TALL, the chance for its backstinger hitting the player is approaching 0% at a rapid pace.
Moveset is too dependent on fighting in its lair in the Scarlet Forest.
Its airborne florets should either have a larger hitbox or inflict paralyze on hit instead of 30~% para gauge.
Could also have hatchlings as biome small monsters to aid itself in fights similar to how the Nerscylla spawn aid in its lair.
The on-the-nose name/desing pair is okay, but I think Lala Barina is lacking somewhat.

Rompolo is weird.
Its design is bird wyvern, but is has this proboscis-like beak???
Also, once again, let me cut that tail or some of its inflation sacks to hamper its fighting power.
Fightwise it's okay.
You rarely get the chance to really punish Rompolo, so that is good.
Dunno if we needed the random ass poison breath, but it's there I guess?
Should probably have had Blast, but the Monkey man takes that spot.
Overall rather forgettable monster, I see no reason to ever refight this.

Ajarakan is great.
Would have loved more areas for it to hang from the ceiling being a monkey doing monkey things.
Its meteor smash should be more powerfull based on the animations and all, but it's the 9th or so monster you fight, so it can't have a oneshot move I suppose.
As with Doshaguma, I like how multiple Ajarakan can and will fight against the hunter rather than amongst themself.
Can they also appear in packs?
If not, should they?

Hirabami is meh.
Design wise it's okay, being a flying snake and all, but its fight is so boring.
No danger at all, the thing has like 5 or so moves? in total.....
I do like how generous its fight is with heavy slicer pods, BUT the pods are too weak to really matter, sure they shredd wounds, but I don't think we need more stagger mechanics in THIS fight.
I love it appearing in packs of 3, but .... the fight's still the same.
Very rarely more than 1 of them attacks you at once, so it's just "stagger, stagger, wound loot, wound loot, punish" the fight, just with 80% aoe hits.
Maybe it should use Frost blight more often.
Also, something should be cuttable to force it to the ground or "force" it the same way you force a Rathian.
Weirldy reminds me of floating Xen alienbrains from Half Life.

Xuh Wu and Nu Udra are great for being octopi sextopi monsters, but Xuh Wu's fight is laughable.
I love that we're able to cut both of all their tentacles, even if it does not seem to impair their fighting prowess.
I don't think Monster Loot should include trade-in items like Xuh Wu's Golden Corneum.
Nu Udra's fire breath has a weird hitbox, seems to be significantly larger than its graphics, but hey, might just be my gfx or something similiar.

Can't really say much about the other new additions yet. but I like Rey Dau's design (basic flying wyvern, hooray), I am weirded out by phat fish Uth whatnot and haven't refought Jin Dahaad yet


I've noticed how pretty much any new scaly monster has the same effin tail.
Seriously, be it Lava Monkey, Arkveld or Rey Dau.
Nearly identical tail designs, just colored differently.

Also, I can't be the only one being annoyed with Blagonga being back.

On another note, why did they change e.g. Rathian's/Rathalos' damage model?
We can no longer break their heads or legs?
Do you think this is due to how the wounds system uses "scarring" after a wound is exploited and thus would conlfict with World's damage models?
Is it due to the switch from World´s engine to RE Engine?
Was capcom just lazy again?
En son Thariorn tarafından düzenlendi; 12 Mar @ 12:23
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31 yorumdan 1 ile 15 arası gösteriliyor
Monster design and number of monsters are laughable compared to World.
Also don´t even have to look for clues, don´t even have to hunt multiple times for grind

Laughably bad game.
İlk olarak Jellybrah tarafından gönderildi:
Monster design and number of monsters are laughable compared to World.
Also don´t even have to look for clues, don´t even have to hunt multiple times for grind

Laughably bad game.
I mean, yes, I do miss actually hunting the Monster, but do you mind going into detail on why the designs fail?

Some definetly fail, som really don't.
Much better than the last 3 games.
Unfortunately the game being too easy makes me not appreciate them enough yet. Rey Dau and Xuh Wu are my favourites, I don't like Arkveld.

İlk olarak Thariorn tarafından gönderildi:
Also, I can't be the only one being annoyed with Blagonga being back.
I am, the purple chicken as well. Most of the returning monsters are very low tier, what's the point? Even Kut-ku was murdered, its attacks have no range, no tracking, no konchu to piss you off, nothing. I loved it in 4U.

Maybe it's a good thing it doesn't have konchus in that fight because with the way things are going we'd probably be able to shoot the konchu at the kut-ku and knock it down....
İlk olarak Thariorn tarafından gönderildi:
Rompolo is weird.
Its desing is bird wyvern, but is has this proboscis-like beak???

It has the beak and tongue of a humming bird. A humming bird's tongue is so long, to contain it within its body, the majority of its tongue wraps around its brain.

No, I am not kidding.

Shows Hummingbirds Beak and Tongue sticking out of its beak
https://www.natureswaybirds.com/blogs/news/how-does-a-hummingbird-eat

Shows the tongue wrapped in the skull
https://goldengatebirdalliance.org/blog-posts/bird-tongues/

İlk olarak Jellybrah tarafından gönderildi:
Monster design and number of monsters are laughable compared to World.
Also don´t even have to look for clues, don´t even have to hunt multiple times for grind

Laughably bad game.

We have one monster less than World on the launch of World. How is that laughable...?
En son Raz tarafından düzenlendi; 12 Mar @ 12:24
İlk olarak Raz tarafından gönderildi:
İlk olarak Thariorn tarafından gönderildi:
Rompolo is weird.
Its desing is bird wyvern, but is has this proboscis-like beak???

It has the beak and tongue of a humming bird. A humming bird's tongue is so long, to contain it within its body, the majority of its tongue wraps around its brain.

No, I am not kidding.
[snip]
I see.
But ... why the weird inflating sacks then?
Also the long snout/beak paired with its inflation stinger just screams insect, so, design fail I think.
İlk olarak Dagný tarafından gönderildi:
[snip]
İlk olarak Thariorn tarafından gönderildi:
Also, I can't be the only one being annoyed with Blagonga being back.
I am, the purple chicken as well. Most of the returning monsters are very low tier, what's the point? Even Kut-ku was murdered, its attacks have no range, no tracking, no konchu to piss you off, nothing. I loved it in 4U.

Maybe it's a good thing it doesn't have konchus in that fight because with the way things are going we'd probably be able to shoot the konchu at the kut-ku and knock it down....
Hmm, don't quite agree.
I loved Kut-Ku, because the last time I fought them they couldn't do half this ♥♥♥♥.
But yes, too easy overall.

I noticed how I pretty much fight every monster in max 2 subareas.
The one i encounter them in and then MAYBE their sleeping spot.
That is weird.
İlk olarak Thariorn tarafından gönderildi:
İlk olarak Raz tarafından gönderildi:

It has the beak and tongue of a humming bird. A humming bird's tongue is so long, to contain it within its body, the majority of its tongue wraps around its brain.

No, I am not kidding.
[snip]
I see.
But ... why the weird inflating sacks then?
Also the long snout/beak paired with its inflation stinger just screams insect, so, design fail I think.

Since when have monsters not been hybrids of multiple creatures in the MH World? Beak of a humming bird. Legs of a bird. Weird body of an insect. Spiders do not have stingers yet we have a spider with a snatchblade in her ass and clawed hands which normally is a prey mantis thing.

Pukei Pukei is some weird poison bird lizard.

Tobi-Kodachi is a snake squirrel thing.
En son Raz tarafından düzenlendi; 12 Mar @ 12:31
İlk olarak Raz tarafından gönderildi:
İlk olarak Thariorn tarafından gönderildi:
I see.
But ... why the weird inflating sacks then?
Also the long snout/beak paired with its inflation stinger just screams insect, so, design fail I think.

Since when have monsters not been hybrids of multiple creatures in the MH World? Beak of a humming bird. Legs of a bird. Weird body of an insect. Spiders do not have stingers yet we have a spider with a snatchblade in her ass and clawed hands which normally is a prey mantis thing.
Hmm, maybe i'm just turned off because weird inflation kinks exist and my brain got permanent psychic damage somewhere along the line.
I just wait until they add Bubbles and Lighning pup to this game. I cant wait to see them in full glory. Oh and also i hope for Bullet boy too. He is so freaking rad
really big fan of most of the new monster designs, i appreciate how much more experimental a lot of them feel. i do agree that doshaguma's a bit underwhelming though, i appreciate the attempt to make them more interesting with the alpha variant and all that but they just feel a little bland.

the inclement four specifically standout as amazing additions to the roster for me, all of them have designs that i like a lot, and the only one i think has a "meh" fight is uth duna, and even then i don't really hate it.

arkveld took some time for me to come around on, initially i was underwhelmed by the color scheme and wasn't a huge fan of the chainarms, but over time i've grown more fond of it, i think it helps that the colors in the fight change when it powers up and become more visually interesting. arkveld's lore also certainly helped me warm up to the monster too, it's probably one of the more well-written flagships in the franchise (even if the story surrounding it is largely mid).
The entry level monsters have always been bad but 5th gen takes them to a whole new level of bad.

Jagras, Kulu-Yaku, Quematrice and the Frog are utterly forgettable because of the watered down gameplay.

Like what does Quematrice even do?

I swear you will do the fight and not even notice. Too busy comboing it to death.
En son Retsubty tarafından düzenlendi; 12 Mar @ 12:37
İlk olarak Purpleetea tarafından gönderildi:
I just wait until they add Bubbles and Lighning pup to this game. I cant wait to see them in full glory. Oh and also i hope for Bullet boy too. He is so freaking rad
Ehh, in non entrenched-MonHun fan-ese?
İlk olarak Thariorn tarafından gönderildi:
İlk olarak Purpleetea tarafından gönderildi:
I just wait until they add Bubbles and Lighning pup to this game. I cant wait to see them in full glory. Oh and also i hope for Bullet boy too. He is so freaking rad
Ehh, in non entrenched-MonHun fan-ese?
mizutsune and zinogre, they're two pretty popular monsters that have a sort of rivalry with each other. not sure about "bullet boy" though.
İlk olarak Tygo tarafından gönderildi:
The entry level monsters have always been bad but 5th gen takes them to a whole new level of bad.

Jagras, Kulu-Yaku, Quematrice and the Frog are utterly forgettable.
Please, that's not fair.

Compared to Bulldrome or Velocidrome, Quematrice and even Jagras with its smaller aids are way more interesting fights.
Frog is definetly weaksauce

Hell, even Kulu-Yaku digged for rocks to alter its moveset midfight.
That's actually more engaging than Jagras (and old ass vanilla Drome fights)

İlk olarak my dumbass character tarafından gönderildi:
mizutsune and zinogre, they're two pretty popular monsters that have a sort of rivalry with each other. not sure about "bullet boy" though.
I see, ty
En son Thariorn tarafından düzenlendi; 12 Mar @ 12:40
İlk olarak Jellybrah tarafından gönderildi:
Monster design and number of monsters are laughable compared to World.
Monster design is far better than base World's.
A few of them are excessively ugly, but they're still more interesting than "Cheap Miralis Rip-Off", "Just a Lizard", "Just a Dinosaur" and "Cheap Chameleos Rip-Off" which were our introduction to World.
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Gönderilme Tarihi: 12 Mar @ 12:07
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