Monster Hunter Wilds

Monster Hunter Wilds

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Capcom, Please fix the camera angles
Capcom should not let the guy who design the camera in this game cook anymore. Fighting Arkveld and Gore Magala in tight hallways and small areas is so ♥♥♥♥♥♥♥ painful. Not that fights between these monsters are impossible but how am I suppose to react when camera ZOOM IN as I was squeezed into edges and corners and monsters just become TRANSPARENT? Capcom you were able to do a fantastic job on camera angles in MHRS why did you completely threw that away???
Τελευταία επεξεργασία από R.L.CC; 12 Μαρ, 11:34
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Εμφάνιση 1-5 από 5 σχόλια
Most of my carts have been a result of not being able to see the monster due to poor camera angles. That being said I've learned to run away and reposition if I have a bad camera angle. Working out so far.
Αναρτήθηκε αρχικά από Redeyeflight:
Most of my carts have been a result of not being able to see the monster due to poor camera angles. That being said I've learned to run away and reposition if I have a bad camera angle. Working out so far.
Yeah, I'm starting to do that too, but in some map (looking at you, Iceshard Cliffs) it's just unavoidable and frustrating.
try RE framework custom FOV settings, i use it for motion sickness but it also helps with clarity
yeah I don't understand why this camera angle is such stupid... especially when you are in the monster leg... we have silhouette option so makes the camera goes higher so we can see... not gets closer
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Εμφάνιση 1-5 από 5 σχόλια
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Ημ/νία ανάρτησης: 12 Μαρ, 11:29
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