Monster Hunter Wilds

Monster Hunter Wilds

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Is this game worth it?
I mean this in the most sincere way possible:
I have an i7 12th Gen, 3070, and 32 GB DDR4. I've kept my drivers updated, and performance has never been an issue with games in the past. I ran the benchmark right before the game came out, and my biggest gripe (besides the very weird range of FPS) was how it seemed ambient occlusion was always on. Like everything past 5 in-game feet looked a little blurry and fuzzy. Is this an issue anyone else has had, cuz so far the FPS and that issue are really the big reasons I haven't purchased this game yet.

I've played MH since Tri/Portable 3rd, and even on original hardware for old world/old gen games, I could tell what I was looking at. Even Rise, the switch version, didn't have this issue.
If there's a fix, I'm willing to give this game a shot.
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Showing 1-3 of 3 comments
buy it, try it and if its not running great you can always return the game on steam before 2h within 2 weeks
Lisa Mar 12 @ 7:50am 
For a long time Monster Hunter fan, maybe? Story is great better than World but Endgame is non-existined. Won't say anything because Spoiler obviously.

You can deactivate ambient occlusion if you want.

Also, Wilds got some Quality Mods already, like removal of Lense Distortian, removal of some annoying Lights and so on... Give it a try and find out.

a Fix? try this; https://store.steampowered.com/app/993090/Lossless_Scaling/
this allows you to use a better Frame Generation which means more FPS and a little tiny bit of input Delay (not guranteed but some User has them)
Originally posted by Lisa:
For a long time Monster Hunter fan, maybe? Story is great better than World but Endgame is non-existined. Won't say anything because Spoiler obviously.

You can deactivate ambient occlusion if you want.

Also, Wilds got some Quality Mods already, like removal of Lense Distortian, removal of some annoying Lights and so on... Give it a try and find out.

a Fix? try this; https://store.steampowered.com/app/993090/Lossless_Scaling/
this allows you to use a better Frame Generation which means more FPS and a little tiny bit of input Delay (not guranteed but some User has them)

I saw the setting to disable ambient occlusion, but it didn't seem to fix it. There's no real way for me to explain it without like recording my screen and comparing it to Rise and GU (granted, emulation and 60 fps mod). There's like a blur around most objects? Like a fuzz, almost.

I'll check out that Lossless Scaling thing, would probably help with some of my older RTS games.
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Showing 1-3 of 3 comments
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Date Posted: Mar 12 @ 7:40am
Posts: 3