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good hunt.
Fair point. Edited post to include this.
There's definitely something up with the render pipeline, and it's not the norm shader compilation stutter
It sure is, because they do not understand how it works.
Have you ever written a line of HLSL? No? Then kindly shush. :)
1. Do not under any circumstances use the high-res texture pack. Textures in this game are completely broken due to an issue with directstorage which leads me to--
2. Update the directstorage DLLs to the 1.2.3 versions. Check the MH Wilds article on PCGamingWiki for a link and instructions. This will get rid of the FPS dips when rotating the camera caused by textures streaming onto the CPU for decompression since GPU optimized directstorage is no where to be found at the moment. It doesn't make the high-res texture pack usable but it makes high or lower textures a basically stutter free experience.
3. You absolutely must use REFramework (downloadable on NexusMods). The REFramework build for this game has a critical fix for stuttering caused by the game's anti-tamper code. Without this mod, it is basically impossible to have a stutter free experience even on variable refresh rate monitors.
Do these three things and you will SIGNIFICANTLY improve your experience. It isn't perfect, but it is miles better than stock.
DS might actually be the issue here. I noticed it was bound to CPU earlier which was a bit odd. I'm getting solid FPS by launching with low textures so I'm a little hesitant to change anything, but I'm also curious so I'll give it a shot. Cheers!
Does appear to be DS that was the issue here. Installing the latest version is a better workaround than the post.
i will let a megathread from reddit linked here, some stuff really help, other are personal choices u can do and another are just placebo or tuning graphics really low to just run the ♥♥♥♥♥♥♥ game.
https://www.reddit.com/r/MonsterHunter/comments/1ixvksi/monster_hunter_wilds_performance_megathread/