Monster Hunter Wilds

Monster Hunter Wilds

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Does DLSS swapper kick you out of the online mode?
Couldn't connect after changing my dlss
Would using something like the nvidia profile inspector let me join into online lobbies while using the 3.10 dlss version?
Thanks
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Showing 1-12 of 12 comments
Originally posted by Timothiccnuts:
Does DLSS swapper kick you out of the online mode?
Couldn't connect after changing my dlss
Would using something like the nvidia profile inspector let me join into online lobbies while using the 3.10 dlss version?
Thanks

Why are you using Nnvidia profile inspector?

The too, DLSS Swapper, does not affect online gaming - not in this game, but in others.
♋Phenex Mar 11 @ 11:36pm 
No it shouldn't. I'm using 310.2.1.0 and only have issues joining lobbies because they're full in 5s.
Glass Mar 11 @ 11:48pm 
Originally posted by アンジェル:
Originally posted by Timothiccnuts:
Does DLSS swapper kick you out of the online mode?
Couldn't connect after changing my dlss
Would using something like the nvidia profile inspector let me join into online lobbies while using the 3.10 dlss version?
Thanks

Why are you using Nnvidia profile inspector?

The too, DLSS Swapper, does not affect online gaming - not in this game, but in others.
There are a few ways to manually inject dlss4. And one way is via inspector.
Maestro Mar 11 @ 11:49pm 
how you do that? dlss swap instantly do crash game after launch
Originally posted by Glass:
Originally posted by アンジェル:

Why are you using Nnvidia profile inspector?

The too, DLSS Swapper, does not affect online gaming - not in this game, but in others.
There are a few ways to manually inject dlss4. And one way is via inspector.

DLSS 4.0 =/= 3.10 though.

After testing the the stuff I deem the DLSS Swapper more safe and easy to use.

But then again, it should not matter. In this game you cannot get kicked because of that, as there is no check for it.

But mayhaps I would recommend using REFramework alongside that. Just to be on the safe side.

See here tip #19
https://steamcommunity.com/sharedfiles/filedetails/?id=3436896664
Originally posted by アンジェル:
Originally posted by Glass:
There are a few ways to manually inject dlss4. And one way is via inspector.

DLSS 4.0 =/= 3.10 though.

After testing the the stuff I deem the DLSS Swapper more safe and easy to use.

But then again, it should not matter. In this game you cannot get kicked because of that, as there is no check for it.

But mayhaps I would recommend using REFramework alongside that. Just to be on the safe side.

See here tip #19
https://steamcommunity.com/sharedfiles/filedetails/?id=3436896664

Was trying to follow this guide in reddit that said something about using nvidia profile inspector to use the updated dlss versions. But I also saw someone mention dlss swapper as an easier alternative so I used that instead.

https://www.redditmedia.com/r/MonsterHunter/comments/1ixvksi/monster_hunter_wilds_performance_megathread/

It is a bit weird tho as i got the s9041-tad-w72t error after swapping the dlss. But thanks!
Originally posted by ♋Phenex:
No it shouldn't. I'm using 310.2.1.0 and only have issues joining lobbies because they're full in 5s.

After swapping I've been getting this s9041-tad-w72t error even though my net is working fine. I'm glad to see it works fine for others though maybe it's just an issue with my ISP or has something to do with my region
Originally posted by Maestro:
how you do that? dlss swap instantly do crash game after launch
It works fine in mine I swapped both versions and it launches pretty well
I tried DLSS swap and now my game won't even start, it crashes everytime. I tried to verify the files, I even uninstalled and installed again the game. Any solution for me?
Originally posted by Timothiccnuts:
Originally posted by アンジェル:

DLSS 4.0 =/= 3.10 though.

After testing the the stuff I deem the DLSS Swapper more safe and easy to use.

But then again, it should not matter. In this game you cannot get kicked because of that, as there is no check for it.

But mayhaps I would recommend using REFramework alongside that. Just to be on the safe side.

See here tip #19
https://steamcommunity.com/sharedfiles/filedetails/?id=3436896664

Was trying to follow this guide in reddit that said something about using nvidia profile inspector to use the updated dlss versions. But I also saw someone mention dlss swapper as an easier alternative so I used that instead.

https://www.redditmedia.com/r/MonsterHunter/comments/1ixvksi/monster_hunter_wilds_performance_megathread/

It is a bit weird tho as i got the s9041-tad-w72t error after swapping the dlss. But thanks!

The good news is: that network issue is unrelated to the DLSS swapping. It is suspected due to Steam server maintenance.
Originally posted by Timothiccnuts:
Originally posted by ♋Phenex:
No it shouldn't. I'm using 310.2.1.0 and only have issues joining lobbies because they're full in 5s.

After swapping I've been getting this s9041-tad-w72t error even though my net is working fine. I'm glad to see it works fine for others though maybe it's just an issue with my ISP or has something to do with my region

s9041-tad-w72t is apparently a connection error, which may be related to IP6 connection, if you check your connection. One solution can be checking TCP/IPv4 instead of IPv6.
Originally posted by del_bosque_dol:
Originally posted by Timothiccnuts:

After swapping I've been getting this s9041-tad-w72t error even though my net is working fine. I'm glad to see it works fine for others though maybe it's just an issue with my ISP or has something to do with my region

s9041-tad-w72t is apparently a connection error, which may be related to IP6 connection, if you check your connection. One solution can be checking TCP/IPv4 instead of IPv6.

That has been tried for that specific connection issue. I expect it just takes a whole for everyone to have updated their game, because it can still happen players who have not updated their game have still their lobby open, leading to version incompatiblity.

One reason why someone would keep their game ununpdated is the patched exploit.
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Date Posted: Mar 11 @ 11:33pm
Posts: 12