Monster Hunter Wilds

Monster Hunter Wilds

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For such a "popular" game, it feels totally dead.
By this time in rise (1.5 weeks in), the game had yet to even reach the fever pitch of passion about the game. My static group fell apart before the first week was over here, and it took a few months before that to happen with rise.

Even after the pc release, which was after the switch version lost all it's hype, there were mods being released like mad.

Not only does the community feel as passionless about the game as the developers did (I can count on two hands the amount of times I have seen in game chat even by japanese players in lobby) the modding community is just about done with the game.

Most of the mods available are either rise ports or rise ports of mods that were also ported to dragon's dogma 2. Even some mods that were incredibly popular in rise that are to have wilds ports are just sitting unupdated, even if they have major issues.

Popular mods aren't even being updated to keep up with patches.

No performance tweaks to fix the massive issues present (admittedly, they have your money so they probably wont). NEW performance issues each patch, somehow.

People just seem done. Not even capcom seems to care with only 2 planned monsters in 6 months as "post-launch support" (one of which is a direct port from rise).

That's very odd for a game that is one of the most-played on steam at the moment.

I was not even seeing many hunts in the in-game browser either over the weekend.
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Beiträge 6175 von 132
Ursprünglich geschrieben von zero:
Ursprünglich geschrieben von Kiririn:

Nearly 1.4 million down to 660K
most games lose about half their playerbase within the first month unless they are competitive or always-online games, this is something you can check at steam charts, for example, between aug and sep of 2018 world also lost half its playerbase.

and also never had an all time peak over 400k.

this is natural for the life cycle of most games, in which content IS limited, people fight all the monsters, get the gear they want, and then play casually, or with friends, and return for updates.


Not to mention alot of people opt'd out of PC sales and are probably waiting or bought on console due to performance.
Ursprünglich geschrieben von Trel1305:
Ursprünglich geschrieben von zero:
most games lose about half their playerbase within the first month unless they are competitive or always-online games, this is something you can check at steam charts, for example, between aug and sep of 2018 world also lost half its playerbase.

and also never had an all time peak over 400k.

this is natural for the life cycle of most games, in which content IS limited, people fight all the monsters, get the gear they want, and then play casually, or with friends, and return for updates.


Not to mention alot of people opt'd out of PC sales and are probably waiting or bought on console due to performance.
yeah this is specifically numbers pertaining to PC, no doubt console will follow a similar trend i am talking about, but the numbers aren't bad, its hovering at hundereds of thousands of players lol.
NO point in even arguing with the white knights right now boasting about have 400k players etc....blah blah When the casuals leave for the next shiny toy we will see if the game actually has legs.
Ursprünglich geschrieben von Thanous:
NO point in even arguing with the white knights right now boasting about have 400k players etc....blah blah When the casuals leave for the next shiny toy we will see if the game actually has legs.
how is that any different then what happened in world? or any other game really?

games run out of content, it happened in world, and gen ulti, so on so forth, but yes, saying it "feels dead" when there is 400k players is gonna be seen as strange.
Ursprünglich geschrieben von Thanous:
NO point in even arguing with the white knights right now boasting about have 400k players etc....blah blah When the casuals leave for the next shiny toy we will see if the game actually has legs.

Or arguing with the clowns specifically talking about PC numbers, the platform with performance issues. The game sold 8 million copies last week all around and you are worried about whats going solely on PC with its bad performance and mixed reviews
Ursprünglich geschrieben von zero:
Ursprünglich geschrieben von Kiririn:

This was 11 days, and MH is not a story game.
i never said it was a story game? and i said within.

Monster Hunter World launched on Aug 9th on PC according to SteamDB. It took until Sept. 12th to drop below half it's peak. Three times longer than Wilds. Wilds is also benefiting from the popularity and success of World.

Edit: Also it launched on Steam many months after consoles. Steam didn't get day one sales.
Zuletzt bearbeitet von Kiririn; 12. März um 17:52
Not much else to expect from a game with only enough content for one weekend with your friends. LR is a junk experience that most skipped through as quickly as possible, and nearly everyone in my group had hit HR40 by the end of the first weekend. Hunt times and drop rates are so high that everyone got all the gear they wanted over the next few days, and that was about that. HR wasn't a bad experience, but it was extremely accelerated due to how the game is designed.
Ursprünglich geschrieben von Trel1305:
Ursprünglich geschrieben von Thanous:
NO point in even arguing with the white knights right now boasting about have 400k players etc....blah blah When the casuals leave for the next shiny toy we will see if the game actually has legs.

Or arguing with the clowns specifically talking about PC numbers, the platform with performance issues. The game sold 8 million copies last week all around and you are worried about whats going solely on PC with its bad performance and mixed reviews
Didn't you know steam numbers and especially discourse on steam forums is the real metric for if money is green?
Ursprünglich geschrieben von Kiririn:
Ursprünglich geschrieben von zero:
i never said it was a story game? and i said within.

Monster Hunter World launched on Aug 9th on PC according to SteamDB. It took until Sept. 12th to drop below it's half it's peak. Three times longer than Wilds. Wilds is also benefiting from the popularity and success of World.
it released on aug 8th, goes from 330k to 220k by sep third, and then not long after, between then and the 15th, dropping below half.

so again, half, within a month. if you were expecting some sorta "gotcha" over being a pedant over the exactness of the timeframe you're not gonna get it from me, the point was for you to observe the steady decline that happens within all games as content runs out.

and worlds was benefiting from the popular and success of its past iterations, that is also a nothing argument, its a series, they all benefit from one another.
Ursprünglich geschrieben von Trel1305:
Ursprünglich geschrieben von Thanous:
NO point in even arguing with the white knights right now boasting about have 400k players etc....blah blah When the casuals leave for the next shiny toy we will see if the game actually has legs.

Or arguing with the clowns specifically talking about PC numbers, the platform with performance issues. The game sold 8 million copies last week all around and you are worried about whats going solely on PC with its bad performance and mixed reviews
This is the MH wilds Steam Pc forums, That is the version of the game we are talking about. The game will die even quicker on consoles. I had MH world on ps4 and pc and the ps4 was dead while pc was still active, that was 4 years ago, and even now its still going strong on pc
Ursprünglich geschrieben von Kiririn:
Ursprünglich geschrieben von zero:
i never said it was a story game? and i said within.

Monster Hunter World launched on Aug 9th on PC according to SteamDB. It took until Sept. 12th to drop below it's half it's peak. Three times longer than Wilds. Wilds is also benefiting from the popularity and success of World.


True, World introduced alot of people to MH. If im not mistaken, wasnt there a large gap in release for console and PC?
Ursprünglich geschrieben von Riukensei:
It feels dead? Its 9pm on a weekday and has 300k people online right now on STEAM ALONE.

Bruh what....

To be fair, when playing World or even Rise the little bit I remember, if I sent up an SOS during a quest, I almost always got people joining and helping.

Meanwhile in Wilds, I set it to Auto SOS, and I will maybe, MAYBE see 1 person join 1 quest out of the 5-6 I do in a play session, and usually end up playing solo the entire time.

The game might be popular, but the multiplayer part seems kind of dead compared to the other 2 games.
Ursprünglich geschrieben von zero:
Ursprünglich geschrieben von Kiririn:

Monster Hunter World launched on Aug 9th on PC according to SteamDB. It took until Sept. 12th to drop below it's half it's peak. Three times longer than Wilds. Wilds is also benefiting from the popularity and success of World.
it released on aug 8th, goes from 330k to 220k by sep third, and then not long after, between then and the 15th, dropping below half.

so again, half, within a month. if you were expecting some sorta "gotcha" over being a pedant over the exactness of the timeframe you're not gonna get it from me, the point was for you to observe the steady decline that happens within all games as content runs out.

and worlds was benefiting from the popular and success of its past iterations, that is also a nothing argument, its a series, they all benefit from one another.

Not according to SteamDB. Peaks at just over 334k and according to their graph it takes until the 12th of September to hit ~163k. Half would be 167k and on the 11th they list the peak at 170k.

So not within a month according to SteamDB.

https://steamdb.info/app/582010/charts/
Zuletzt bearbeitet von Kiririn; 12. März um 18:00
Ursprünglich geschrieben von Kiririn:
Ursprünglich geschrieben von zero:
it released on aug 8th, goes from 330k to 220k by sep third, and then not long after, between then and the 15th, dropping below half.

so again, half, within a month. if you were expecting some sorta "gotcha" over being a pedant over the exactness of the timeframe you're not gonna get it from me, the point was for you to observe the steady decline that happens within all games as content runs out.

and worlds was benefiting from the popular and success of its past iterations, that is also a nothing argument, its a series, they all benefit from one another.

Not according to SteamDB. Peaks at just over 334k and according to their graph it takes until the 12th of September to hit ~163k. Half would be 167k and on the 11th they list the peak at 170k.

So not within a month according to SteamDB.
notice how you completely ignored my pendant remark? there is is a reason you did that lol, but ill bold the part that you shoulda read:
this game, much like every non always-online game, will run out of content, and then people will move on, like they did world, like they're doing now, cause world started with 30 and this one starts with 29, people will return for updates, as you'd expect.

Ursprünglich geschrieben von Kiririn:
https://steamdb.info/app/582010/charts/
also just for posterity:
aug 6th: 336k
step 10th: 176k
half off, but feel free to be a pedant over 4 days
Zuletzt bearbeitet von zero; 12. März um 18:04
Ursprünglich geschrieben von Jirodyne:
Ursprünglich geschrieben von Riukensei:
It feels dead? Its 9pm on a weekday and has 300k people online right now on STEAM ALONE.

Bruh what....

To be fair, when playing World or even Rise the little bit I remember, if I sent up an SOS during a quest, I almost always got people joining and helping.

Meanwhile in Wilds, I set it to Auto SOS, and I will maybe, MAYBE see 1 person join 1 quest out of the 5-6 I do in a play session, and usually end up playing solo the entire time.

The game might be popular, but the multiplayer part seems kind of dead compared to the other 2 games.

I have been replaying World since January to get hyped for Wilds. Turns out I just kept playing Wild, but that's another matter lol.

It's not often that I don't get people joining my SOS when I send it. I also join a lot of other people's SOS and I am not the only one. If you play even today, seven years on and after the launch of Wilds, you will get a large percentage of your SOS's answered. Especially during the more peak hours.
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