Monster Hunter Wilds

Monster Hunter Wilds

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For such a "popular" game, it feels totally dead.
By this time in rise (1.5 weeks in), the game had yet to even reach the fever pitch of passion about the game. My static group fell apart before the first week was over here, and it took a few months before that to happen with rise.

Even after the pc release, which was after the switch version lost all it's hype, there were mods being released like mad.

Not only does the community feel as passionless about the game as the developers did (I can count on two hands the amount of times I have seen in game chat even by japanese players in lobby) the modding community is just about done with the game.

Most of the mods available are either rise ports or rise ports of mods that were also ported to dragon's dogma 2. Even some mods that were incredibly popular in rise that are to have wilds ports are just sitting unupdated, even if they have major issues.

Popular mods aren't even being updated to keep up with patches.

No performance tweaks to fix the massive issues present (admittedly, they have your money so they probably wont). NEW performance issues each patch, somehow.

People just seem done. Not even capcom seems to care with only 2 planned monsters in 6 months as "post-launch support" (one of which is a direct port from rise).

That's very odd for a game that is one of the most-played on steam at the moment.

I was not even seeing many hunts in the in-game browser either over the weekend.
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Showing 31-45 of 132 comments
JayKaye Mar 12 @ 5:25am 
Originally posted by AmaiAmai:
Originally posted by Tygo:
My issue is why do we keep restarting fresh each gen if we're just going to get less content and easier content?

Just do more than 1 "master rank" expansion instead. Or go live service/MMO instead.

It's annoying that they keep shedding content.

But then they can't sell you that at 70 dollars...Please understand :steamhappy:
As someone who played both FFXIV and Destiny 2 I promise you they absolutely can.
Originally posted by GamingWithSilvertail:
Originally posted by Mister Magician:
Before or after rise?
Before.
Game's been on sale for $10 for a while now.

Got it for $25 a month after release.
Originally posted by Mister Magician:
Originally posted by GamingWithSilvertail:
Before.
Game's been on sale for $10 for a while now.

Got it for $25 a month after release.
And? They sold 4.9 mil physical copies long before Rise got released.
Originally posted by GamingWithSilvertail:
Originally posted by Mister Magician:
Game's been on sale for $10 for a while now.

Got it for $25 a month after release.
And? They sold 4.9 mil physical copies long before Rise got released.
you have no way of proving it's sales were in the launch window when IT WAS LESS THAN HALF PRICE a month after release!

4.9 is it's lifetime sales.
Kev-Ab Mar 12 @ 5:32am 
It's what happens when a game has not too much content. But I remember Monster hunter world in PS4 vanilla wasn't that much different just doing investigations for decos until something came along the way.
I personally still want to get better decos, and that's what keeps me playing (dual decos have crazy potential), but anyone that isn't like me couldn't care less about them.
Originally posted by Mister Magician:
Originally posted by GamingWithSilvertail:
And? They sold 4.9 mil physical copies long before Rise got released.
you have no way of proving it's sales were in the launch window when IT WAS LESS THAN HALF PRICE a month after release!

4.9 is it's lifetime sales.

Sure...

https://mynintendonews.com/2018/10/29/monster-hunter-generations-ultimate-has-had-strong-sales-in-markets-outside-of-japan/


https://www.vgchartz.com/game/227484/monster-hunter-generations/

Shipping total = physical copies. Not digital copies.

https://nintendosoup.com/monster-hunter-generations-has-sold-3-3-million-units-worldwide/
Lunii Mar 12 @ 5:37am 
Originally posted by Kev-Ab:
It's what happens when a game has not too much content. But I remember Monster hunter world in PS4 vanilla wasn't that much different just doing investigations for decos until something came along the way.
I personally still want to get better decos, and that's what keeps me playing (dual decos have crazy potential), but anyone that isn't like me couldn't care less about them.

Pretty much this, base World was deco farming and not much else (you could do the arena quests if you really wanted I guess) which is why most of my playtime didn't actually come until they released Iceborne
Originally posted by GamingWithSilvertail:
Originally posted by Mister Magician:
you have no way of proving it's sales were in the launch window when IT WAS LESS THAN HALF PRICE a month after release!

4.9 is it's lifetime sales.

Sure...

https://mynintendonews.com/2018/10/29/monster-hunter-generations-ultimate-has-had-strong-sales-in-markets-outside-of-japan/


https://www.vgchartz.com/game/227484/monster-hunter-generations/

Shipping total = physical copies. Not digital copies.

https://nintendosoup.com/monster-hunter-generations-has-sold-3-3-million-units-worldwide/
Explains why I got my copy for so cheap one month out LOL
Originally posted by Mister Magician:
By this time in rise (1.5 weeks in), the game had yet to even reach the fever pitch of passion about the game. My static group fell apart before the first week was over here, and it took a few months before that to happen with rise.

Even after the pc release, which was after the switch version lost all it's hype, there were mods being released like mad.

Not only does the community feel as passionless about the game as the developers did (I can count on two hands the amount of times I have seen in game chat even by japanese players in lobby) the modding community is just about done with the game.

Most of the mods available are either rise ports or rise ports of mods that were also ported to dragon's dogma 2. Even some mods that were incredibly popular in rise that are to have wilds ports are just sitting unupdated, even if they have major issues.

Popular mods aren't even being updated to keep up with patches.

No performance tweaks to fix the massive issues present (admittedly, they have your money so they probably wont). NEW performance issues each patch, somehow.

People just seem done. Not even capcom seems to care with only 2 planned monsters in 6 months as "post-launch support" (one of which is a direct port from rise).

That's very odd for a game that is one of the most-played on steam at the moment.

I was not even seeing many hunts in the in-game browser either over the weekend.

- No issues here and our group is still playing. Guess your friends just don't like the game. Oh dear.

- There are still mods being released.

- Lobbies I've been in have chat being spammed up and people having a laugh. Also refer to the above comment on mods.

- Oh no, some mods aren't being updated. Game is dead guys. Apparently?

- Because there's a patch near every few days right now. This isn't science.

- Already confirmed in the Dev streams that performance is being worked on. But hey if you think you could do better, apply for a job and save us (And by us, I mean the people who can't run the game for whatever reason.)

- People aren't done. Even at a low of 250k Concurrent that'd ridiculous numbers, and 24hr peak was over half a million. That trumps the vast majority of games on Steam, and isn't counting consoles. But phew, if 250k concurrent is a dead game to you, I dunno what to tell you.

- You're now contradicting yourself. The game is either dead, or one of the most played games on Steam. Pick one.

- Endgame there are almost too many hunts and flares, and most of em you can't even join because they fill immediately.

Conclusion: Go play something else, this game ain't for you, and you're exhasting. And wrong. Period.
Kada Mar 12 @ 6:34am 
Originally posted by SuperNobbs™:
Originally posted by Mister Magician:
By this time in rise (1.5 weeks in), the game had yet to even reach the fever pitch of passion about the game. My static group fell apart before the first week was over here, and it took a few months before that to happen with rise.

Even after the pc release, which was after the switch version lost all it's hype, there were mods being released like mad.

Not only does the community feel as passionless about the game as the developers did (I can count on two hands the amount of times I have seen in game chat even by japanese players in lobby) the modding community is just about done with the game.

Most of the mods available are either rise ports or rise ports of mods that were also ported to dragon's dogma 2. Even some mods that were incredibly popular in rise that are to have wilds ports are just sitting unupdated, even if they have major issues.

Popular mods aren't even being updated to keep up with patches.

No performance tweaks to fix the massive issues present (admittedly, they have your money so they probably wont). NEW performance issues each patch, somehow.

People just seem done. Not even capcom seems to care with only 2 planned monsters in 6 months as "post-launch support" (one of which is a direct port from rise).

That's very odd for a game that is one of the most-played on steam at the moment.

I was not even seeing many hunts in the in-game browser either over the weekend.

- No issues here and our group is still playing. Guess your friends just don't like the game. Oh dear.

- There are still mods being released.

- Lobbies I've been in have chat being spammed up and people having a laugh. Also refer to the above comment on mods.

- Oh no, some mods aren't being updated. Game is dead guys. Apparently?

- Because there's a patch near every few days right now. This isn't science.

- Already confirmed in the Dev streams that performance is being worked on. But hey if you think you could do better, apply for a job and save us (And by us, I mean the people who can't run the game for whatever reason.)

- People aren't done. Even at a low of 250k Concurrent that'd ridiculous numbers, and 24hr peak was over half a million. That trumps the vast majority of games on Steam, and isn't counting consoles. But phew, if 250k concurrent is a dead game to you, I dunno what to tell you.

- You're now contradicting yourself. The game is either dead, or one of the most played games on Steam. Pick one.

- Endgame there are almost too many hunts and flares, and most of em you can't even join because they fill immediately.

Conclusion: Go play something else, this game ain't for you, and you're exhasting. And wrong. Period.
Take an award stranger.
Originally posted by AmaiAmai:
Originally posted by Riukensei:
It feels dead? Its 9pm on a weekday and has 300k people online right now on STEAM ALONE.

Bruh what....

Steam is a global platform.
And Steam is also not the only global platform Wilds is played on.. what is your point? 300K concurrent players world wide on a weekday is still really good, For the record, at the time of me commenting, Monster Hunter Wilds has ~460K concurrent players on Steam alone, and that puts it in 3rd place for active players (again at the time of this comment) on Steam.

And none of these numbers are considering console players, of which Wilds has many.
Originally posted by Kada:
Originally posted by SuperNobbs™:

- No issues here and our group is still playing. Guess your friends just don't like the game. Oh dear.

- There are still mods being released.

- Lobbies I've been in have chat being spammed up and people having a laugh. Also refer to the above comment on mods.

- Oh no, some mods aren't being updated. Game is dead guys. Apparently?

- Because there's a patch near every few days right now. This isn't science.

- Already confirmed in the Dev streams that performance is being worked on. But hey if you think you could do better, apply for a job and save us (And by us, I mean the people who can't run the game for whatever reason.)

- People aren't done. Even at a low of 250k Concurrent that'd ridiculous numbers, and 24hr peak was over half a million. That trumps the vast majority of games on Steam, and isn't counting consoles. But phew, if 250k concurrent is a dead game to you, I dunno what to tell you.

- You're now contradicting yourself. The game is either dead, or one of the most played games on Steam. Pick one.

- Endgame there are almost too many hunts and flares, and most of em you can't even join because they fill immediately.

Conclusion: Go play something else, this game ain't for you, and you're exhasting. And wrong. Period.
Take an award stranger.

Back at ya <3
Originally posted by GamingWithSilvertail:
Originally posted by Mister Magician:
Explains why I got my copy for so cheap one month out LOL
I dont know. Maybe you got it used?.....
It was new on black friday.
Originally posted by SuperNobbs™:
Originally posted by Mister Magician:
By this time in rise (1.5 weeks in), the game had yet to even reach the fever pitch of passion about the game. My static group fell apart before the first week was over here, and it took a few months before that to happen with rise.

Even after the pc release, which was after the switch version lost all it's hype, there were mods being released like mad.

Not only does the community feel as passionless about the game as the developers did (I can count on two hands the amount of times I have seen in game chat even by japanese players in lobby) the modding community is just about done with the game.

Most of the mods available are either rise ports or rise ports of mods that were also ported to dragon's dogma 2. Even some mods that were incredibly popular in rise that are to have wilds ports are just sitting unupdated, even if they have major issues.

Popular mods aren't even being updated to keep up with patches.

No performance tweaks to fix the massive issues present (admittedly, they have your money so they probably wont). NEW performance issues each patch, somehow.

People just seem done. Not even capcom seems to care with only 2 planned monsters in 6 months as "post-launch support" (one of which is a direct port from rise).

That's very odd for a game that is one of the most-played on steam at the moment.

I was not even seeing many hunts in the in-game browser either over the weekend.

- No issues here and our group is still playing. Guess your friends just don't like the game. Oh dear.

- There are still mods being released.

- Lobbies I've been in have chat being spammed up and people having a laugh. Also refer to the above comment on mods.

- Oh no, some mods aren't being updated. Game is dead guys. Apparently?

- Because there's a patch near every few days right now. This isn't science.

- Already confirmed in the Dev streams that performance is being worked on. But hey if you think you could do better, apply for a job and save us (And by us, I mean the people who can't run the game for whatever reason.)

- People aren't done. Even at a low of 250k Concurrent that'd ridiculous numbers, and 24hr peak was over half a million. That trumps the vast majority of games on Steam, and isn't counting consoles. But phew, if 250k concurrent is a dead game to you, I dunno what to tell you.

- You're now contradicting yourself. The game is either dead, or one of the most played games on Steam. Pick one.

- Endgame there are almost too many hunts and flares, and most of em you can't even join because they fill immediately.

Conclusion: Go play something else, this game ain't for you, and you're exhasting. And wrong. Period.
Having 100% of the game done, no they are not. Even the defenders are passionless this time around.

I repeat that world had a more active mod community MONTHS after sunbreak's launch than this does a week in. Compare that to rise where minutes after even a hotfix all mods would be updated.

Highly anticipated mods like yuri are basically left to rot without any of the advertised features, the creator says he'll "get to it eventually."

Some mods that have game breaking bugs in them don't even get fixed because the authors don't want to bother.

Where's the passion?

The game is apparently popular, but no one seems to care. That is undeniable.
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Showing 31-45 of 132 comments
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Date Posted: Mar 11 @ 6:52pm
Posts: 132