Monster Hunter Wilds

Monster Hunter Wilds

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Discussion: Is MH Wilds actually EASY?
There is a lot of rumor going on about that MH Wilds actually very easy compared to older titles. Influencers who played the preview version (1.0 client with more content than beta) states in their video that the game feels insanely easy, many people says that's because people get better at MH and Wilds is super similar to World and people played the sht out of world so they have huge experience.

Do you think they think it's easy because they are fighting against LR monsters?
Do you think HR will be way harder than LR or only a bit higher difficulty?
Will there be "Tempered" monsters in base game or is it coming with DLC?

What are your thoughts on this matter? I believe monster hunter fans like challenge so making the game super easy wouldn't be the play here.
Last edited by 侍Kage; Feb 12 @ 12:48am
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Showing 16-25 of 25 comments
ホロ Feb 12 @ 2:05am 
It’s much easier now compared to older games because they’ve gotten rid of the clunky controls and added a lot of QOL improvements (like removing negative skills, easier to obtain farming materials, better quest balancing in hubs based on the number of players, refilling consumables on tent , etc ).

And of course, we already know what the game is all about.

I started with Monster Hunter Tri (Wii) and Portable 3rd. Back then, I didn’t really understand the basic game mechanics. I wasn’t building armor properly, didn’t care much about crafting, and completely ignored tools like traps and flash bombs. I didn’t even understand elemental weaknesses of monsters or how skills added damage. I was basically a fashion hunter in the older gens, picking the cool armor.

After a long break, I picked it up again when it came out on PC. I struggled with MH World at first, but as you play through countless hours, you start to gain experience, and that’s when I really started trying harder and finally learned the game. By the time Wilds came out, the skills and hours I’d invested in World and Rise was transferred , making the game feel much easier.

For newcomers to the franchise, though, it can still be pretty tough and overwhelming at first.

Forgot to mention: Focus Mode is another QOL improvement. It makes the game more fun and easier to play. With 360 degree TCS and SAED, you have more control over aiming your weapon.
Last edited by ホロ; Feb 12 @ 2:11am
DDENN Feb 12 @ 2:05am 
its hard... on many cpus
bruh Feb 12 @ 2:13am 
it's not that it's easier, it's that people are just used to the monster hunter combat
Sketcher Feb 12 @ 4:04am 
Capcom have been improving Monster Hunter formula since 2000th, I think they know how to balance game so that it's slowly becomes challenging after some progression. I personally don't remember MHW being super challenging, but after "Iceborn" and all the late game monsters I ate my words.
Always has been.
Lumen Feb 12 @ 5:56am 
I guess most casual players won't make it to high rank, without a addon boost.
So no, not easy. Starts easy but gets pretty hard at the end.
Altimely Feb 12 @ 6:02am 
Players are going to say it's easy until they release the expansion. It happens every time.
Most players have beat Fatalis or at least been to high rank. They're starting Wilds in low rank. Of course it's going to feel easy.
It is difficult to measure that with the low rank, we will have to wait for the high rank or the postgame to see the real difficulty.

I think that this monster hunter has a more accessible low range and a difficulty curve that is more friendly to new players, but I don't think it will leave veterans aside, there will be challenges for us too I suppose.

So it's too early to say anything, and the Capcom team knows their veteran players, so I wouldn't worry about having difficult challenges and combats.

and the gore magala also returns, so we could have the virus again, which makes the infected monsters much more difficult.
Last edited by -Lesziel-; Feb 12 @ 6:07am
Cadaver Feb 12 @ 6:07am 
Nah, Wilds is pretty much on par with World.

However we have much more fluid movement and responsive counters now, allowing for much more skillful play.
So while its not easier , if you are good at the game you have a lot more tools to just avoid damage either through perfect dodges or block/parry
and let's not forget that always in this franchise, all the demos, or press preview versions, the characters they are given to use are above the level of the monsters, so that the press and newbies can try the game more fluidly, and the final version is slightly different.
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Date Posted: Feb 12 @ 12:48am
Posts: 25