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The base wound damage is already insane, it doesn't need 30% added ontop of it.
Just get a High/Master Rank weapon to deal High/Master Rank wound damage and then add the extra 30% dmg on every wound which appears every 2 seconds and the problem remains the same.
Scaling exists lmao, adding more hp to monsters won't fix the issue if you're also dealing more damage purely through weapon progression.
Agree. Its not even a Weapon deco its an Armor deco.
Iam doing 600-800 dmg with SnS on wounds like whaat
Partbreaker working with your final hit with focus attack on wound.
Not sure but I heard that monster parts have hidden/seperate HP.
Why?
They are about to release above tempered difficulty as well for a monster or some of them (there is a rumor that all apex predators will get the new difficulty) Hunt 5* of them by yourself, good luck.
So, I don't think the scaling is wrong. It does make sense that the monster would be harder solo than in a team? If they just 400% scale everything wouldn't it then be easier to do solo, eliminating the purpose of hunting in a group?
Does it not make sense that it should be easier in a group?
Even if the monster got +100% per player it would still be easier in a group.
Cause less focus on dodging = more dps, 4x flinches/knockdows = more dos.
They turned this into a game for people with an attention span of tiktokers, they dont seem to want hunts that last longer than 5 minutes.