Monster Hunter Wilds

Monster Hunter Wilds

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Partbreaker Needs a Nerf.
Either,
Reduce the % damage increase on wounds.
/
Turn the % into a small flat damage increase on wounds.
/
Revert the skill to it's previous function.
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Showing 1-15 of 17 comments
lol what a clown, the skill is bugged and doesn't even work
Furor, Agitator, and Weakness Exploit need nerfing, if they want to keep the same monster health pools.
??? It's bugged and doesn't do more damage on focus strike? What are you talking about? It literally works just like it did in World and Rise at the moment.
Originally posted by Toyosatomimi no Miko:
??? It's bugged and doesn't do more damage on focus strike? What are you talking about? It literally works just like it did in World and Rise at the moment.
The fact that it's bugged doesn't change the fact that it's supposed to increase damage by a massive ton on a mechanic that already does insane amounts of damage for every single wound.

The base wound damage is already insane, it doesn't need 30% added ontop of it.
Last edited by Super HellDriper; Mar 15 @ 5:18am
Originally posted by Faaxen:
Originally posted by Toyosatomimi no Miko:
??? It's bugged and doesn't do more damage on focus strike? What are you talking about? It literally works just like it did in World and Rise at the moment.
The fact that it's bugged doesn't change the fact that it's supposed to increase damage by a massive ton on a mechanic that already does insane amounts of damage for every single wound.

The base wound damage is already insane, it doesn't need 30% added ontop of it.
my guy we're not even in master rank and ur talking about something being too strong, beat temp arkveld in 19.5 steam hours there is no strong monster in the game rn and they prolly balance things after end endgame
Originally posted by Sawblade Shieldslave:
Originally posted by Faaxen:
The fact that it's bugged doesn't change the fact that it's supposed to increase damage by a massive ton on a mechanic that already does insane amounts of damage for every single wound.

The base wound damage is already insane, it doesn't need 30% added ontop of it.
my guy we're not even in master rank and ur talking about something being too strong, beat temp arkveld in 19.5 steam hours there is no strong monster in the game rn and they prolly balance things after end endgame
What does High Rank and Master Rank have to do with this?

Just get a High/Master Rank weapon to deal High/Master Rank wound damage and then add the extra 30% dmg on every wound which appears every 2 seconds and the problem remains the same.
Scaling exists lmao, adding more hp to monsters won't fix the issue if you're also dealing more damage purely through weapon progression.
Originally posted by Faaxen:
Either,
Reduce the % damage increase on wounds.
/
Turn the % into a small flat damage increase on wounds.
/
Revert the skill to it's previous function.

Agree. Its not even a Weapon deco its an Armor deco.
Iam doing 600-800 dmg with SnS on wounds like whaat :sunekosuri:
Lair360 Mar 15 @ 5:33am 
I don't even use partbreak. Parts still get broken. I prefer using other decos instead of wasting slots.
Pach Puch Mar 23 @ 12:26am 
"Makes it easier to break large monster parts, and increases damage dealt when DESTROYING a wound with a Focus Strike."

Partbreaker working with your final hit with focus attack on wound.
Not sure but I heard that monster parts have hidden/seperate HP.
Originally posted by Катюша:
Furor, Agitator, and Weakness Exploit need nerfing, if they want to keep the same monster health pools.
They are already nerfed enough. Another nerf would make them useless, espeically WEX
Originally posted by Faaxen:
Either,
Reduce the % damage increase on wounds.
/
Turn the % into a small flat damage increase on wounds.
/
Revert the skill to it's previous function.

Why?
侍Kage Mar 23 @ 1:43am 
People here keep saying "easy game" are playing on online or hunting beginner monsters. Hunt tempered 5* gore magala by yourself. Scaling is too low in online gameplay, they need to tune that up.

They are about to release above tempered difficulty as well for a monster or some of them (there is a rumor that all apex predators will get the new difficulty) Hunt 5* of them by yourself, good luck.
Originally posted by 侍Kage:
People here keep saying "easy game" are playing on online or hunting beginner monsters. Hunt tempered 5* gore magala by yourself. Scaling is too low in online gameplay, they need to tune that up.

They are about to release above tempered difficulty as well for a monster or some of them (there is a rumor that all apex predators will get the new difficulty) Hunt 5* of them by yourself, good luck.

So, I don't think the scaling is wrong. It does make sense that the monster would be harder solo than in a team? If they just 400% scale everything wouldn't it then be easier to do solo, eliminating the purpose of hunting in a group?

Does it not make sense that it should be easier in a group?
Well just split aggro alone makes it easier.
Even if the monster got +100% per player it would still be easier in a group.
Cause less focus on dodging = more dps, 4x flinches/knockdows = more dos.
bondKI Mar 23 @ 4:24am 
lol, ive done most of my hunts solo and tbh, instead of taking randoms that suck anyway, i prefer to play alone. And guess what? every single hunt is way too easy. all. of. them.
They turned this into a game for people with an attention span of tiktokers, they dont seem to want hunts that last longer than 5 minutes.
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Date Posted: Mar 11 @ 2:05pm
Posts: 17