Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
After the update, the CLOCK_WATCHDOG_TIMEOUT error occurs frequently.
After the update, the CLOCK_WATCHDOG_TIMEOUT error occurs frequently, resulting in a blue screen. I can’t play games properly.
I’ve installed REFramework, DirectStorage 1.2.3, DLSS 4 preset K, and a lightweight Reshade.
There are similar reports on X, and one person mentioned it happened in an environment without mods, so I assume it might not change even in a vanilla state, but I’ll try again later in a clean state.
I need help.
System: CPU: i7-12700, GPU: RTX 4070 Ti, RAM: 32GB, Windows 10, GPU Driver: 566.36

https://x.com/air_sanae/status/1899417212727017911
https://x.com/LanzisWistarias/status/1899518650731860285
Originally posted by Nana998:
For those who encountered this, are you guys using a dualsense/dualshock controller? If so, try using a different controller or mnk. There are reports of BSOD after the update when using DS controller, many have resolved this issue once they swapped out DS controller.
< >
Showing 1-15 of 79 comments
i cant even play for over a min without it happening i have no mods
i have a
cpu: 12900k
gpu rtx 5080
32gb ddr5 6000 ram

nothing is overclocked
Join the club
This PC Mar 12 @ 1:58am 
updating your chipset drivers is the first thing you should do. These will be provided by your motherboard manufacturer.
The current driver is 572.60......
This PC Mar 12 @ 2:00am 
Originally posted by GamingWithSilvertail:
The current driver is 572.60......

Yeah, you should definitely update GPU drivers too, good eye friendo. o7
This PC Mar 12 @ 2:01am 
Funnily also, all of these reports of clock_watchdog_timeout errors seem to come from 12th gen intel cpu's, the generation that dropped AVX-512 support, and REEngine relies on avx-512. :P

Not saying correlation = causation, just... Yanno, there's many many layers between the game and your experience.
Last edited by This PC; Mar 12 @ 2:03am
IL_Davu Mar 12 @ 2:04am 
Why do you think the number of players is decreasing?

Every day there’s a new problem, even while you're playing.

Performance keeps getting worse, even on GPUs specifically bought for this game.

Look at the people I know—some have gone back to playing Monster Hunter Generations Ultimate, others Rise, others World .

If they weren’t capable of polishing it, there was no point in pushing this engine so far.

If they don’t fix everything by the first title update, we won’t even make it to the expansion. :S
Originally posted by This PC:
Funnily also, all of these reports of clock_watchdog_timeout errors seem to come from 12th gen intel cpu's, the generation that dropped AVX-512 support, and REEngine relies on avx-512. :P

Not saying correlation = causation, just... Yanno, there's many many layers between the game and your experience.

Yeah I need to read into that, because if that's the case, Street Fighter 6 should have the same issue but it doesn't.
Originally posted by chashibu:
After the update, the CLOCK_WATCHDOG_TIMEOUT error occurs frequently.
After the update, the CLOCK_WATCHDOG_TIMEOUT error occurs frequently, resulting in a blue screen. I can’t play games properly.
I’ve installed REFramework, DirectStorage 1.2.3, DLSS 4 preset K, and a lightweight Reshade.
There are similar reports on X, and one person mentioned it happened in an environment without mods, so I assume it might not change even in a vanilla state, but I’ll try again later in a clean state.
I need help.
System: CPU: i7-12700, GPU: RTX 4070 Ti, RAM: 32GB, Windows 10, GPU Driver: 566.36

https://x.com/air_sanae/status/1899417212727017911
https://x.com/LanzisWistarias/status/1899518650731860285

Share a DxDiag report for advice
This PC Mar 12 @ 2:16am 
Originally posted by IL_Davu:
Why do you think the number of players is decreasing?

Every day there’s a new problem, even while you're playing.

Performance keeps getting worse, even on GPUs specifically bought for this game.

Look at the people I know—some have gone back to playing Monster Hunter Generations Ultimate, others Rise, others World .

If they weren’t capable of polishing it, there was no point in pushing this engine so far.

If they don’t fix everything by the first title update, we won’t even make it to the expansion. :S

Player number is decreasing because player number decreases on every game a couple of weeks after release once people complete content. They put the game down and play other things while waiting for new content.

Game already sold 10mil+ copies, I can guarantee you expansion is on the way, wilds is something like 5 times more successful than world at this point, I'd wager. It's immensely successful.

I don't know who the people you know are, but am surrounded by monster hunter fans, and they all love wilds. :P

Game is still doing 700,000 players peak on steam alone btw. This is top 0.1% of games on steam lol.

Also, my performance hasn't budged for these 120 hours playing wilds, except getting better because I went and tuned some things that I should have tuned prior anyways, like enabling ReBAR. :P
Last edited by This PC; Mar 12 @ 2:20am
NeoX Mar 12 @ 2:18am 
Originally posted by IL_Davu:
Why do you think the number of players is decreasing?

People are done with the "main campaign/low rank" 8yes there are a lot who stop playing when they see credits) and do not do much grind. Also remember its a work-week, so at the weekend you will always encounter higher player numbers

Originally posted by IL_Davu:
Every day there’s a new problem, even while you're playing.

Performance keeps getting worse, even on GPUs specifically bought for this game.

That is also not true. Almost all new issues that are reported here are either modding related, or connected to too old and outdated drivers.

Many even report their performance increased thanks to the last pacthes and mostly GPu driver updates.

Personaly i can assure you, on my end, the latest AMD GPU driver did increase my fps by ~5 on native maxed settings.

Originally posted by IL_Davu:
Look at the people I know—some have gone back to playing Monster Hunter Generations Ultimate, others Rise, others World .

I would asume because of hardware as old as these games.

Originally posted by IL_Davu:
If they weren’t capable of polishing it, there was no point in pushing this engine so far.

If they don’t fix everything by the first title update, we won’t even make it to the expansion. :S

The only "mistake" that Capcom did was to publish hardware requirements on FSR frame-time basis. If they would adjust the public hardware requirements for native rendering, most people would not have an argument for "bad performance on their end", since it would show this game is designed for modern hardware of the last 3 years and not below.

Also an expansion is secured with the massive success this game is in sales on PC and consoles.

Do i think its perfect? No, there are some things i would wish to be a native feature and does not needed to be modded in:
https://www.youtube.com/watch?v=zdpA3aEEirA

But the gameplay and gamedesign is amazing and super fun to me, so still a 9/10 for me.
Originally posted by NeoX:

The only "mistake" that Capcom did was to publish hardware requirements on FSR frame-time basis. If they would adjust the public hardware requirements for native rendering, most people would not have an argument for "bad performance on their end", since it would show this game is designed for modern hardware of the last 3 years and not below.
Specifically on this part people will still complain.
This PC Mar 12 @ 2:27am 
It's definitely not perfect, but it doesn't need to be either. No game is, that's why we see people complaining on every game forum.

There's also another thing I would like to talk about: Relying on social media feedback on the internet to say a game is bad is an oxymoron.

1- People who think the game is bad have incentive to complain
2- People who love the game have no incentive to say "I love the game"
3- People named in point #1 will flame people named in #2 because they don't defend their interests, which pushes people who like the game to be less vocal about it. They don't have any incentive to express that anyways.
4- The more people there is on a game, the bigger the group of people complaining is, that doesn't mean the percentage of people complaining vs the percentage of people who like the game changes.
5- Add on top of that things like review bombing for stuff unrelated to the actually quality of a game, stuff like "it's woke" or DRM hate or "FG bad".
6- Meanwhile, game is breaking record numbers.

I've come to conclude that the more people complain about a game, the better it is. :P
I also rely only on numbers, and I have reasonable expectations, I don't expect any game to maintain more than like, 25% of launch playerbase after a month, and even that is a pretty generous figure. :P
Last edited by This PC; Mar 12 @ 2:29am
Originally posted by This PC:
Funnily also, all of these reports of clock_watchdog_timeout errors seem to come from 12th gen intel cpu's, the generation that dropped AVX-512 support, and REEngine relies on avx-512. :P

Not saying correlation = causation, just... Yanno, there's many many layers between the game and your experience.
Though I'm running a 12th gen Intel on this machine and the game's been stable for me. Doesn't run great, but at least has been stable.
This PC Mar 12 @ 2:29am 
Originally posted by MeteoImpact:
Though I'm running a 12th gen Intel on this machine and the game's been stable for me. Doesn't run great, but at least has been stable.

interesting info! thanks <3
< >
Showing 1-15 of 79 comments
Per page: 1530 50

Date Posted: Mar 11 @ 11:20am
Posts: 79