Monster Hunter Wilds

Monster Hunter Wilds

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Netsa Mar 11 @ 8:42am
GU vs World vs Rise vs Wilds (rank the games you played)
Curious what people think of the latest games in the series overall, or more than that if you want to rank more. I started with Tri back on the Wii, I'm only skipping over them for simplicity's sake.

Note, just because a game is at the bottom of the list doesn't mean it's bad. Monster Hunter is a very strong series and hasn't really had any bad mainline entries, including this one.

Gen > World = Rise > Wilds

Generations gave us the Style system, which I hope every day to be brought back even though I know it never will. I just want to shoot Qurupecos out of a barrel, man.

World did a lot more for making the ecosystem and the overall world feel more alive than any other monster hunting game in recent memory, and noticeably did a better job of it than both Rise and Generations. I spent more time than I thought I would just capturing endemic life and placing them in my room.

Rise brought back part of the over-the-top action from Generations, but also added great free-form movement that had never been seen before in this series. Rise made the player so fast that they barely needed a mount at all, and it tailored the maps to accommodate this. It also introduced wyvern riding, which was just great fun.

Wilds is taking a big step towards open world, and even though it's not quite there yet, it's sending the series in a direction that I think we've all been waiting for for a long time. You now live in the Expedition zone rather than having to set one up at the guild counter, form a party, and then deal with a time limit. It's doing more for the series than just removing the loading screen.

That said, I also feel that Wilds isn't leaning into that aspect enough, and some of the great strides we made over the past few entries were lost in its pursuit.

TL;DR
What do you think, how do the different games compare to each other? Feel free to include or exclude expansions, or more of the entries you played than just those four.
Last edited by Netsa; Mar 11 @ 11:27am
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Showing 106-112 of 112 comments
i just want to say mhfu has da best hub music

https://www.youtube.com/watch?v=Us2wXkdc_Ys
Dagný Apr 3 @ 9:30am 
Originally posted by Qua2ar:
MH4U is the best Monster Hunter game ever made, it's also the only MH game with a good story, a story that does not try to get in the way, and gameplay which is not too flashy(like GU and Rise) but also not boring(MH1).
And even the endgame was great.

It's almost perfect.
The only bad thing about 4U are the Apex with their bounce mechanic.
The 1st time I saw my Kinsect bounce and not get extract I almost cried.
So far finished all content released for Generations Ultimate, World, Rise and Wilds

fav

1 World
2 Wilds
3 GU
4 Rise

Difficulty

1 World
2 Rise
3 Wilds
4 GU

Content

1 GU (massive variety of enemies)
2 World (purely for Guiding Lands, road to Fatalis)
3 Rise (end game is pretty uninspiring, but it is portable title)
4 Wilds (still not released end game)
Misfit Apr 3 @ 10:01am 
Originally posted by NiamhNyx:
I have played every title in the series.

Base Game Ratings based on which is my favorite vs least favorite.

1. Monster Hunter Wilds
Low Rank Difficulty: 1
High Rank Difficulty: 6

2. Monster Hunter Portable Third
Low Rank Difficulty: 4
High Rank Difficulty: 3

3. Monster Hunter Rise
Low Rank Difficulty: 1
High Rank Difficulty: 6

4. Monster Hunter 2 Dos
Low Rank Difficulty: 7
High Rank Difficulty: 7

5. Monster Hunter 4
Low Rank Difficulty: 3
High Rank Difficulty: 6

6. Monster Hunter Generations / X
Low Rank Difficulty: 3
High Rank Difficulty: 5

7. Monster Hunter Freedom 2 / Portable Second
Low Rank Difficulty: 6
High Rank Difficulty: 6

8. Monster Hunter 3 Tri
Low Rank Difficulty: 5
High Rank Difficulty: 4

9. Monster Hunter World
Low Rank Difficulty: 1
High Rank Difficulty: 6

10. Monster Hunter 1
Low Rank Difficulty: 10
High Rank Difficulty: 7

Low rank Has gotten easier over the progression of the series, but for the most part High rank has stayed the same, excluding 3rd gen titles, which are significantly easier than the average. I wont be going in to more detail for the base games since there are far to many.


Expansion Ratings besed on favorite vs least favorite.

1. Monster Hunter 4 Ultimate / 4G
G Rank Difficulty: 10

2. Monster Hunter Rise: Sunbreak
G Rank Difficulty: 9

3. Monster Hunter Freedom Unite / Portable Second G
G Rank Difficulty: 6

4. Monster Hunter 3 Ultimate / 3G
G Rank Difficulty: 7

5. Monster Hunter Generations Ultimate / XX
G Rank Difficulty: 6

6. Monster Hunter World: Iceborne
G Rank Difficulty: 8

7. Monster Hunter G / Freedom 1
G Rank Difficulty: 4

G rank for the most part has had an upward trend in difficulty since the beginning of the series. It peaked in 4U and dropped in GU, but is climbing again.

More Detail:
MH4U is my favorite of the series currently. This game has the current peak difficulty for monster hunter G Rank due to level 140 Guild quests.

The guild quest system made the game incredibly fun with the monster variety. Want to fight an Apex Deviljho and a Savage Devil Jho at the same time? Guild Quest.
Want to hunt two very powerful basarios? Guild Quest.


MHRS is my second favorite because it followed closely with its anomaly system. Special Anomaly quests aren't quite to the level of 140 Guild Quests, but they are close. Being able to hunt up to three monsters makes them have a much wider variety than 4U Guild quests however, which was really nice.


Freedom Unite is third place, its my most played title in the series, so I just have a soft spot for it. It is very janky though. Pokke theme is too good to just ignore.


MH3U takes fourth place. The game is fun and I occasionally go back to just swim around, but the janky underwater fights kinda hurt the game. If they were more polished it likely would have passed MHFU for me.


MHGU is fifth for me strictly because of the sheer amount of bloat the game has. Many people will claim "It has so much content" but in reality, 60% of the game is just bloat. It is a very fun monster hunter title despite that bloat. It is also one of the easier G rank experiences due to Adept, Valor and Prowler.


Iceborne takes sixth for me due to the pre fatalis deco ♥♥♥♥♥♥♥♥. I despised the need to grind for hours on end for the main part of a ♥♥♥♥♥♥♥ set. "Ohh you need a minds eye decoration for a set you want to have fun with? I'll give it to you in 2000 hours!" Then there was escaton judgement. That move is just ♥♥♥♥♥♥♥♥, it should have been a buff for Alatreon, making him stronger instead, not some lame ass wipe mechanic that can be COMPLETELY IGNORED if you solo.


MHG/F is my least favorite of the expanded titles. I would still play it over my 5th favorite game series however. Freedom 1 is a better version of G. Not much to say about this one though, its just bare bones monster hunter.
Haha, nice one.
So much effort for a Troll Post
Originally posted by Netsa:
Curious what people think of the latest games in the series overall, or more than that if you want to rank more. I started with Tri back on the Wii, I'm only skipping over them for simplicity's sake.

Note, just because a game is at the bottom of the list doesn't mean it's bad. Monster Hunter is a very strong series and hasn't really had any bad mainline entries, including this one.

Gen > World = Rise > Wilds

Generations gave us the Style system, which I hope every day to be brought back even though I know it never will. I just want to shoot Qurupecos out of a barrel, man.

World did a lot more for making the ecosystem and the overall world feel more alive than any other monster hunting game in recent memory, and noticeably did a better job of it than both Rise and Generations. I spent more time than I thought I would just capturing endemic life and placing them in my room.

Rise brought back part of the over-the-top action from Generations, but also added great free-form movement that had never been seen before in this series. Rise made the player so fast that they barely needed a mount at all, and it tailored the maps to accommodate this. It also introduced wyvern riding, which was just great fun.

Wilds is taking a big step towards open world, and even though it's not quite there yet, it's sending the series in a direction that I think we've all been waiting for for a long time. You now live in the Expedition zone rather than having to set one up at the guild counter, form a party, and then deal with a time limit. It's doing more for the series than just removing the loading screen.

That said, I also feel that Wilds isn't leaning into that aspect enough, and some of the great strides we made over the past few entries were lost in its pursuit.

TL;DR
What do you think, how do the different games compare to each other? Feel free to include or exclude expansions, or more of the entries you played than just those four.
I started with world+iceborne. I never got to play rise+sunbreak, it was on the list. I actually really like Wilds. Yeah, Im not failing a lot, its definitely easier for me, but I got around to solo IG against Extremoth in world so odds are, a goodly portion on how easy Im finding the game is my choice of weapons and my legacy skill.

Am I a perfect player? Hell no. But you respect the monster, abuse the openings you find, create what openings you can. and with a little preparation EVERY fight in any of the games is easy. Of this I am convinced.

Wilds FEELS good to play, and I know that others CANT play without issue, but Im playing at 59 fps, nearly max settings for 1080p without DLSS or frame gen, without issue and Im having a grand time. Everything feels... smoother? Less clunky, it feels like Im not fighting the controls and Im not so hung up on imaginary challenge and nostalgia that I'm yearning for worse hitboxes, awful movement, and really god awful lack of QOL mechanics. And I'm not so up my own ass about fidelity that I cant appreciate the environmental design and place settings.

Honestly, people are so... arrogant, about their own perceptions that if its not photorealistic, 4k, ultra wide at 300fps and so difficult the game reaches through the monitor and crushes their real or metaphysical balls that the game is a failure. They take EVERY opportunity to fall prey to confirmation bias to justify why they aren't being explicitly catered that its honestly kind of sad. They spend so much on their extreme rigs (which I have a sneaking suspicion are part of the problem, I mean its too frequent that people are saying "my 4090 super intel i7 super computer cant run this game" for it to be a coincidence), and I UNDERSTAND, but get so deeply pissed they have to lower settings that its just childish.

Not excusing the poor performance, but the vocal rage is immature. The company has confirmed they are working on performance behind the scenes. Patches can take time. Its been a MONTH. I dont understand ANY of the hate, because its really super easy to disprove alot of their positions.
Wilds > World > Rise for me, World being my first entry.

I liked World, but everything felt too clunky that I used SnS by elimination. Meanwhile, Rise is clunky in another definition because Metsu Shoryugeki has a very long recovery even with all the decorations.

in Wilds, the combat feels more fluid and I can actually attack where I want, so I'm using Long Sword now. I had wanted to use elemental SnS my secondary weapon, but I decided against it because the flashing screen from Perfect Guard is messing my eyes.
Scraps Apr 3 @ 10:31am 
Out of these options? Right now: Rise > GU > Wilds > World

Instead of writing out my thoughts and give Discussion users a novel, I'll write out what I value most in these games and let you come to your own conclusions. My criteria is based around three factors and in order of importance:

1. The mechanics around the game: Is it fun to play? Are exclusive gimmicks integrated well in combat? Do they make the game standout from others? Are the QoL changes meaningful?

2. Progression and Growth: Does the game respect my time? Is Low/High/Master Rank fun to play? Is the endgame worth progressing towards and staying in? How much do I need to grind to get a viable build versus a perfect build?

3. The monster roster: Are the monsters varied? Are they visually designed well? Are their mechanics intuitive?

When it comes to factors I value little in, I will be as blunt as a Hammer Main: I do not care about the story at all. I do not play these games for their tepid-at-best narratives. I care little about immersion. While things like hunger and temperature are a mainstay, more immersive elements are not ideal for long-term experiences and become intrusive and obnoxious (Monster Hunter is a series you can easily net 100 hours in without a second playthrough, I do not want piss breaks to eventually be implemented). Lastly, I do not care about difficulty anymore and haven't since World dropped, as it is not the focus for the series. If I care about difficulty, I will play MH4U.
Last edited by Scraps; Apr 3 @ 10:33am
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Date Posted: Mar 11 @ 8:42am
Posts: 112