Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
I actually liked Rise the most. I like the fantastical art design of rise over the more realistic art design in World/Wilds.
Combat wise, I like the silk binds & the ability to change someone of your combos in rise. In World the combat was great, but I feel it just got better with the added customization of rise, and wilds just better combat design over world, but no customization (Hopefully it gets added later)
Monsters/Difficulty wise world is definitely the best to me, It seems they took the hunting part out of monster hunter and its more like monster battler now.
I thought they would make wilds more difficult and have a hunting part in wilds, but they actually made it easier than rise, since you don't even have to control your character to get to the monster.
I have a hard time rating actual difficulty because I was new in world, so obvious its going to seem like it was harder to me than the others, but right now in Wilds the only somewhat "hard" fight is Tempered Gore Magala. I also have a hard time saying its a hard fight because from my experience I'm fighting the camera more than the boss and I lose that battle for half a second then get 180 no scoped by the boss. That feels more being punished for the game being broken, than me doing something wrong. Good version of hard difficulty is nerg, where you need to actively beat its spikes off, or risk getting 1 pumped by him. Gore is, o I lost track of him for .5sec even though I am inside of him, and he turns around and does the claw attack in that time and its a 1 hitter quitter, no counter play like nerg where you can manage the spikes to avoid the 1 hit.
Rise and GU has huge thing that sets it appart from almost every other Monster Hunter game and that is player's freedom in playstyle. Rise has custom movesets and silkbind moves where as GU had 6 different styles with custom Hunter Arts. It's unlikely two players would run the same build (unless elite optimize gamer). GU is also pretty awesome because it is the Monster Hunter series celebration game.
Unsure where I would put 3U and 4U. Tri was my entry point so it holds a special place for me and 3U is just a better version of it. I really enjoyed 4U back then but looking back at it, I really did not like the apex + wystone mechanic (basically dealing damage was locked behind a cooldown). This is also why I don't like mantles in World (buffs on a cooldown, also it covers your cool character with this butt ugly cloak).
There is a lot I don't like about World. I'd imagine some old school Monster Hunter players would share some similar opinions. I didn't play Iceborne but I'd imagine I would have a better impression of World if I did but it definitely wouldn't change World's placement for me.
Wilds right now has insane amount of problems but the combat gameplay is carry it really hard for me.
Risebreak --> GU --> MH4U --> World/Iceborn --> MHFU.
[I've purchased multiple copies of Rise and World (played on both console and PC)]
Risebreak and Generations for having the best technical depth and most varied movesets for a veteran to play around with.
MH4U for introducing insect glaive and charge blade --- such great additions to the series
World/Iceborn for opening up the franchise to a massive audience; World/Iceborn had some great improvements to Longsword and SnS
MHFU for being the game that got me into the series and teaching me the joys of HBG while using a claw grip.
I honestly don't get the Rise hate. It has the pacing of a handheld title (which is a plus imo) with the greatest combat in the entire franchise (mature moveset, customizable skills, multiple builds per weapon, and of course, you get to DMC "style" all over monsters). It has all the mobility i'd want without losing the "janky charm" of needing to properly position yourself and your weapon.
I'm glad Wilds is so accessible to players (esp new players), but I feel like being able to turn and aim in Focus mode (while being more fluid) takes away some of the Monster Hunter-y-ness that I've spent so many years associating with the franchise.
GU being the highest and rise the lowest
The endgame system with anomalies is great, the weapon balance is fantastic and the augmenting weapon system is the best in the series. Full ele weapons, Raw with a bit of element, status, affinity builds. If you play all the weapons you'll have the most robust meaningful endgame to ever be released in the series. Difficulty comes into its own later and is handled fantastically.
Sunbreak > Wilds > World > MH4U > MH3U >>>>>>>>>>>>>>>>>>>>>>>> GU (Can't stand GU)
i think wilds is my close second now though, it is simply fun and satisfying, and it feels great to have an excellent roster and equipment designs again after world, it had become a bit of a worry. the only thing they need to do is perfect the damn story for once and stop making constant baffling missteps with it, other than that there wasn't a part of the game i disliked, monsters feel like low rank sometimes but thats hardly much of a negative even on its own
my least favourite will probably always be MHG/U. its basically just a sandbox they shoved a bunch of monsters in or some kind of tribute-esque spinoff instead of a full MH game- theres hardly anything new, only 8 new monsters as of the expansion iirc, there is no story or cool cutscenes, no new village or characters or anything other than for bherna, the new smithy system was annoying to use, and on top of it all i just did not like the hunter arts at all, especially that depending on which you picked it would straight up remove certain attacks/combos that were core parts of the weapon originally. new prowler mode and the new monsters were the only things i enjoyed
world is my second least favourite. there are just too many things missing and too many things done badly. most sinful is the monster roster and equipment design, the majority of both monsters and equipment were either boring or ugly, and well some of the decisions the devs made with the game were just bafflingly bad, such as everything with the handler, all the town designs (and base gathering hub which IDK why they even bothered making it), making fatalis armour ridiculously overtuned, or making "immersion" the focus of the game so much to the point that you cannot progress the game without sniffing tracks or leaving on (solo-exclusive) expeditions just to watch cutscenes of the monsters you dont need to fight and leave again without doing anything else.
the biggest positive the game gave was introducing the series to a bigger audience, but the game itself suffered for it and it shows, blatantly
i like rise but not as much as older titles or wilds. i didn't like hunter arts the first time around, i don't like it here either, but it has more points for being an actual monster hunter game and for feeling more similar to older titles when compared to world that released earlier, it was like having a sweet dessert after an extremely burnt dinner. also, even tho i dislike both, i still vastly prefer switch skills over hunter arts, felt like they added to the gameplay rather than changing it if that makes sense
MH3U is my 3rd favourite, its the same as MH4U just down a level due to being older and less polished. i don't like any of the games older than this, they are too old and too less polished. any game that didnt have small monsters run when a large monster was there had too much frustration over fun. i dont play games with the intention to test my willpower lol
GenU > Sunbreak > 4U (never played base 4) > Generations > Rise > Wilds > 3U > Tri > World > Iceborne
Honestly all of them are about the same quality for me minus World/IB, I think those are the only actual terrible MH games I've ever played. The list is more just personal favorite besides those.
People got to stop looking at Rise as a before and after Sunbreak. It needs to be evaluated in a post-Sunbreak state.