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I know what you mean. Whenever I rank games, I purposely avoid going through that many categories for a Final Score since what I personally value in the game isn't all-encompassing. The Post-game, World design, and Side content can all be utter trash and I'll still consider the game one of my absolute favorites because the core gameplay was just way too cool.
The game I have listed on my profile as my "Favorite Game" fits that description. Doesn't even 100 hours of play time, much less content. Doesn't have a post-game grind. The level design is merely passable. There's no side content at all. The story is basic 90s arcade stuff. But the combat was so unique and fresh that I played through it multiple times and bragged about it to all of my friends, very few of which played it.
Sometimes a game just grabs you, and it's hard to quantify without doing something like
1/10, 1/10, 2/10, 1/10, 40/10 = 45/50
because that one aspect of the game was enough to overshadow everything else.
Nice to see some love for 4U. Out of all the games, I think 4U was the game I spent the absolute most amount of solo time on. I had a lot of hours on the later games mainly because I was playing them with friends and randoms. 4U grabbed a ton of my time even though I never touched online play.
Sadly I think the combat is heavily undertuned for difficulty. The exploration is really more fleshed out than the previous games and having fast travel and a seikret taxi actually seems kind of reductive in that department.
But the main expectation it fell short with was charm. I didn't take note of any stand-out parts of the OST. Hiding in your tent to cook for yourself feels like taking a trip to the bathroom. Astera felt more lived-in than all villages and base camps of Wilds combined.
That's only partially a joke.
No i don't think games should come complete. I enjoy have patches/dlc with monsters / events and crossovers. Having a game come with it's expansion that get's developed after the original game is released and IF it does well enough is a bit insane take.
In the end i'm waiting for Ichinose to beat his own masterpeace when gen6 portable game is announced.
4U's best story & arguably the best game mechanic (frenzy effected monsters & those who overcome it the Apex's)
Tri had best multiplayer Hub (Loc Lac City) & also the most annoying monster (frick you hip check of cheats)
3rd had best new monster Zinogre (arguably best visual design & combat style w/ its charged mode)
World had best maps (combined visual & traversal through em)
Rise had best map traversal (even if i hate the dog mount and the air grapple)
Wilds has best ... hair? still too early to see what it might be best in.
scratch that Wilds has best QoL in Focus mode.
If I included the expansions for those games, I couldn't give a complete picture, but I'd say:
GU = WIce > RBreak
This ranking has a lot to do with their final story bosses.
Iceborne's Shara Ishvalda is actually my favorite monster in all of the MH games I've played, period, in terms of both monster design and fight design. Better than Valstrax as much as I love 'em to death, better than Ahtal-Ka as crazy as that guy was, and better than Black Diablos even though it has the coolest and most iconic roar. While I liked the overall game of Rise a little more than World, personally, Gaismagorm was such a forgettable fight that I actually had to go back and confirm that I even fought it.
World in general, in my opinion, just had absolute top-tier dragons, even if the player gameplay didn't do as much to shine. Vaal Hazak and Namielle were both really awesome fights, not to mention Behemoth, and Velkhana ended up being my favorite flagship since Valstrax purely due to her battle tactics.
I feel i get your meaning a bit better now and i agree with you.
I really love the silkbugs and how the influence the gameplay. The Map Design is also just awesome
GU was my first MH. I don't remember too much in detail but I generally had a really good time with it all the way through. A lot of great monsters to fight and a ton of maps to explore
Wilds would be lower than world just because of how horribly it runs but generally I prefer it over world because I like the monsters and maps a lot more
World is in itself not a bad game but I don't like many aspects which are different from the other entries. I also started playing it only about a year or two ago when everyone was already finished and it was a nightmare to grind for the final two bosses because the guiding lands take so much time
Gameplay (combat + QoL): Wilds > Rise > World > 4u > 3U
Progress system: 4U > 3U > World=Rise > Wilds (just to few monsters in wilds)
LowRank experience: World > Rise = Wilds > 4u = 3U (maybe cause they were the first games and on handheld but control were dogsh...
Highrank + Endgame: 4U > World > 3U > Rise > Wild
and if i can add overall feeling like setting etc:..
World > Rise > Wilds > 3U > 4U