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Inflation alone should be raising the price of games, but as i said they have basically keep the same price for the entire history of games despite that.
What MH Rise ran great. Literally no issues, and had all positive reviews overall on release and wasn't priced like this either. So you're wrong
You're the one who claimed material costs have gone up. Materials in this sense are the tools to make the game and many of them are free now soooooo yeah.
Yeah but game cases are about a fraction of a cent of injection molded plastic and disks are an even more negligible cost and half the time not even in that injection molded plastic disk case anymore.
There's still hard copies being sold at the $60 price tag.
Everything costs more now. Games are not immune. You aren't making any good faith arguments.
Yeah but the additional $10 is just kinda tacked on by AAA companies just because at this point. There's enough $60 physical titles to just say it's there because companies decided it's there really. Welcome to capitalism where companies want all of the money and not just some of the money. That's just the most valid argument. There's no need to make logical leaps or mental gymnastics about it.
No, The tools and automation available today make the development process far easier and more cost-effective than it ever was. Tools like Blender, Quixel Mixer, and other free software have cut down the costs and time required to produce assets. You can’t ignore how much these tools have simplified workflows. Sure, developers still deserve their wages, but claiming the cost of making a game has gone up simply because of ‘tools’ is ignoring how those tools have become more accessible and affordable. The reality is that the cost of development is more about studio overhead and profit margins than the tools themselves.
Game development is loaded with automation now—there are drag-and-drop solutions, asset generators, and software that handle a lot of the hard work that used to take hours or days. You don't have to hand-code everything or manually create assets anymore, which speeds up the entire development cycle. The fact that people still think games are harder to make now because of 'costly tools' is overlooking the massive strides made in streamlining and automating game creation. The tools are far more accessible, and the development process is faster and cheaper compared to the past.
Oh i got a big Home (with my family) with a big garden and 5 Cars and some bikes ;)
AND i can buy me a game for 50-60 instead of 80-100
Sorry that i do some things right and you not ;)
and now you are spamming the same stuff in a few threads.
Have fun to annoy more ppls ;)
And blame ppls that you dont know which got diff. prices/ or life in diff countries
"kid...os"
"dads credit card"
"you cant buy a home if you buy new games"
I'm sure your ego feels great right now, but what does that have to do with anything? To your own admission, you're not dealing with the crazy prices in Canada, so why the hell are you even commenting here? You’re just a troll offering nothing to the discussion.
and none of my comments have been deleted smart guy.
I paid £49.99 for it and games have been that price for quite some time now.
Cool, Okay, so you're not in Canada and don’t have to deal with the ridiculous prices we do—cool, glad we established you're not relevant to this discussion. Thanks for chiming in though!
Love British actors btw tho lol
It's a Canada problem, It's always more expensive, I have friends from the big snow that come over once per year and they're always amazed at how much cheaper it is here.
This is an issue with your country and the government making it expensive, Change the government, Demand things come down, There's a reason nigh on all of your politicians are very well off.
Yes, that's why I put 90 CDN in the header of the thread. Why people who aren’t Canadian feel the need to comment here is beyond me. No offence but like people need to stick to discussions that actually concern them.