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There was an update yesterday. If you did not do the game update routine yet, you should do it as it affected all those who did not negatively.
Use tip #16 here and try again - reset the game if you used mods, like e.g. REFramework
https://steamcommunity.com/sharedfiles/filedetails/?id=3436896664
If the issue persists, share a DxDiag report
animation lag is another issue, and it is deliberate. Higher fps causes longer animation lag, which has been proven exactly the same mechanic as MHRise.
If you have less than 60, frame generation will not work well.
But if you have low fps or fps is unstable you will have issues.
Framegen is generating frames based on what you already have, so if you skipping frames, framegen would think than nothing happens and only when new frame is actually shown, and only then framegen will make its own frames, which will result in, what is effectively input lag.
Basically framegen doesn't make game run faster, it only makes it look like that.
This part is what people tend to overlook. I feel like people have been mislead by these GPU makers.
For the entirity of PC gaming up until FG when you saw your frames per second go up it was always accompanied by a reduction in input latency. FG flipped that relationship on its head. When you turn FG on, your "frames per second" go up but you get an increase in input latency.
So when Capcom goes against everyone's advice and tells people to enable FG when they are only get 30 fps the users end up with an experience that feels terrible. Their eyeballs see the game running at 60 "fps" but the input latency is actually now worse than it was at a native 30.