Monster Hunter Wilds

Monster Hunter Wilds

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Toob Mar 11 @ 12:32am
frame gen input lag
Am I just extremely sensitive to input lag? Everyone says the input lag isn’t that bad and I agreed with them until for some reason I felt a huge different yesterday. I logged on for the day and it felt terrible and unplayable and now i suck up the low frames and play without frame gen and on low textures because the input lag is too bad
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the only instance i could think of is when i sheathe my bow and unsheathe it and sometimes my left click just doesnt register for like the first 1-2 clicks and its kinda noticeable
Originally posted by Toob:
frame gen input lag
Am I just extremely sensitive to input lag? Everyone says the input lag isn’t that bad and I agreed with them until for some reason I felt a huge different yesterday. I logged on for the day and it felt terrible and unplayable and now i suck up the low frames and play without frame gen and on low textures because the input lag is too bad

There was an update yesterday. If you did not do the game update routine yet, you should do it as it affected all those who did not negatively.

Use tip #16 here and try again - reset the game if you used mods, like e.g. REFramework
https://steamcommunity.com/sharedfiles/filedetails/?id=3436896664
If the issue persists, share a DxDiag report
20ms is less than 1 iframe, which means that you can still notice, but you still have 6 iframes to react.
When you collect a bug resource it plays an animation that locks you in for a few seconds.. At first I was thinking this was input lag cause I was having to press buttons twice not realizing I was still playing the bug collection animation.
Originally posted by Honorable_D:
When you collect a bug resource it plays an animation that locks you in for a few seconds.. At first I was thinking this was input lag cause I was having to press buttons twice not realizing I was still playing the bug collection animation.

animation lag is another issue, and it is deliberate. Higher fps causes longer animation lag, which has been proven exactly the same mechanic as MHRise.
The difference between base frame rate and actual framerate matters.

If you have less than 60, frame generation will not work well.
Lucius Mar 11 @ 1:17am 
framegen is supposed to be used if you already have stable and good FPS, so if you enable framegen if you already have 60+fps you will have a good experience.

But if you have low fps or fps is unstable you will have issues.

Framegen is generating frames based on what you already have, so if you skipping frames, framegen would think than nothing happens and only when new frame is actually shown, and only then framegen will make its own frames, which will result in, what is effectively input lag.

Basically framegen doesn't make game run faster, it only makes it look like that.
Yeah I'm pretty sensitive too, but lucky for you I have an input lag guide that might help. https://steamcommunity.com/app/1364780/discussions/0/4626979978390549499
j03ochid Apr 17 @ 6:44pm 
input lag in monster hunter game is a feature
Kiririn Apr 17 @ 7:13pm 
Originally posted by Lucius:
Basically framegen doesn't make game run faster, it only makes it look like that.

This part is what people tend to overlook. I feel like people have been mislead by these GPU makers.

For the entirity of PC gaming up until FG when you saw your frames per second go up it was always accompanied by a reduction in input latency. FG flipped that relationship on its head. When you turn FG on, your "frames per second" go up but you get an increase in input latency.

So when Capcom goes against everyone's advice and tells people to enable FG when they are only get 30 fps the users end up with an experience that feels terrible. Their eyeballs see the game running at 60 "fps" but the input latency is actually now worse than it was at a native 30.
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Date Posted: Mar 11 @ 12:32am
Posts: 10