Monster Hunter Wilds

Monster Hunter Wilds

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Is automove broken after the last patch?
Experiencing my not-chocobo run into walls much more frequently while auto running than before.
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Showing 1-7 of 7 comments
Yeah, I noticed this myself.

If it isn't walls, it's it trying to jump off a ledge only to slide against it, not jump, and then try and reorient itself while still going directly forward, which doesn't work at all and I have to take control for a second to turn it in the actual direction it should be going.
SandrocK Mar 10 @ 10:28am 
i think so too, my chicken tried to take a new short path just to return to our original course.
Glimmer Mar 10 @ 10:34am 
Yep, pathing broke yet again, lol
I had these issues BEFORE the patch soooo ya...also I did name him Chocobo.
Mitziete Mar 10 @ 10:36am 
Originally posted by Glimmer:
Yep, pathing broke yet again, lol

ive also discovered a bug where if u finish the animation for picking up a trap as the monster hits the trap you get the trap back and it get still gets stunned to be captured, idk if this works for the pitfall trap
Mitziete Mar 10 @ 10:36am 
Originally posted by Jonal / Azmoran:
I had these issues BEFORE the patch soooo ya...also I did name him Chocobo.

me too lol
Talos Mar 10 @ 10:38am 
Auto move has always been bad, best practice is to either not use it or "help" the seikret with some input.
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Showing 1-7 of 7 comments
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Date Posted: Mar 10 @ 10:22am
Posts: 7