Monster Hunter Wilds

Monster Hunter Wilds

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Tenz 9 MAR a las 5:32 p. m.
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I just kicked someone for posting damage meters
Was just being chill and playing some online monster hunter. Was hosting these cool two monster hunts and then during one of them some random person posted damage meters in the chat like it was world of warcraft. So I kicked them.

Monster hunter is about having fun and not about being a speed runner.
Publicado originalmente por Djeeta:
Jeez people really love trying to twists and stuffs.

Source: https://www.monsterhunter.com/eula/wilds/ps/en/

8) Prohibited matters
8.1 When using the Program, users shall not carry out any of the following acts:
8.1.1 (i) Infringing Capcom’s intellectual property rights, such as reproducing (excluding reproduction for the purpose of installing the Program), modifying, altering, translating, analyzing, reverse engineering, or extracting the code from all or a part of the Program

Your DPS parser is a 3rd party tool, so by using it you are acting against Capcom End User License Agreement, which you agreed before start any games(either you read it or just yes) so you are cheating by modifying the game.

Posting damage meters on public is bannable in FF14, there were many Streamer got warning banned by using it live.

You keep it to yourself and be quite about it.
Your argument in training zone is invalid because that function doesnt works outside of the training zone.

If this still not satisfy you then go to 8.1.7
..... "including illegally manipulating the Program or a service related to the Program by BOT, cheat tool, or other technology; causing discomfort to a third party"

You are causing discomfort to majority of players that didnt use tool/other technology by OP case, posting it in the public.
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Mostrando 346-360 de 540 comentarios
Dorogochi 12 MAR a las 3:33 a. m. 
dps meter in MHWilds is broken, it doesnt even show correct numbers XD
also some use build guides for dps and some use dps meter and build their own build
its doesnt really matter if you use one or the other
Última edición por Dorogochi; 12 MAR a las 3:36 a. m.
KingOfFriedChicken 12 MAR a las 3:34 a. m. 
Publicado originalmente por Dorogochi:
dps meter in MHWilds is broken, it soesnt even show correct numbers XD

Probably cuz they are still working on it if I was to take a guess lol early stuff be like that if it's true it's not accurate.
Andi 12 MAR a las 3:36 a. m. 
Publicado originalmente por Dorogochi:
dps meter in MHWilds is broken, it doesnt even show correct numbers XD
i think only player damage is inaccurate in multiplayer. everything else seems pretty accurate including part damage and status affliction
Publicado originalmente por Dorogochi:
dps meter in MHWilds is broken, it doesnt even show correct numbers XD

Even if it was working, they don't account for the little things, like boss aggro, other monsters on the hunt, etc.

So, even though those factors probably won't effect the highest level runs too much, it's wildly inaccurate for just normal, average player hunts and will likely do more harm than good. Especially in the hands of the people who would typically care about that in an regular un-serious hunt.
SuperNobbs™ 12 MAR a las 6:35 a. m. 
GOOD. Like if you're using them for yourself, fair enough. But idgaf about the numbers. I'm here to slap a monster in the head.

It's like using Healthbars on monsters. Like sure, just say you're bad at the game lmao.
Kiririn 12 MAR a las 10:57 a. m. 
Publicado originalmente por Andi:
Publicado originalmente por Casval Zem Daikun:

Bottom line is, you can't even articulate your point. More than a few of us, at least in the last few pages, have been able to explain to you why it provides no tangible advantage. In response to this, you're literally spamming "nuh uh" retorts while making no actual argument in opposition.
so i used the overlay mod for a bit - it actually does provide a sligtht advantage if you're targeting specific parts and aiming for staggers. if you can see the status build up on a monster you can also utilize weapon swaps to capitalize on that. the end result would be a faster run and more optimized play, because when its laid out to you when a monster is going down and when it's getting staggered, you don't suffer any downtime :P

Exactly. Using an overlay such as HunterPie, that tells you things like this

https://staticdelivery.nexusmods.com/mods/2531/images/2645/2645-1588106249-256036196.png

trivializes so much in the game.
Retrox 12 MAR a las 11:11 a. m. 
Exhibit A: Why I only play with friends.
Jujicof 12 MAR a las 11:20 a. m. 
Publicado originalmente por Casval Zem Daikun:
Bottom line is, you can't even articulate your point. More than a few of us, at least in the last few pages, have been able to explain to you why it provides no tangible advantage. In response to this, you're literally spamming "nuh uh" retorts while making no actual argument in opposition.

Let me articulate a positive point of dps meter then. im not in favour of posting it in lobby but the positive is, that my friend was on cloud 9 how high his damage is and i know thats not correct because i dont see any monster responses to his damage. He spends a lot of time running around. So i got a dps meter to give him a reality check and thats a good thing unlike some softy's think.

We ran the same build, skills and i showed him that he was doing the bare minimum, that realisation showed him that he can and could improve. Moral of the story is that if i tell him that verbally its insulting but when he has it on paper and can get over his ego, he can use that knowledge to improve as he did. And to a veteran its a lot nicer to see someone trying rather than just running around like a chicken
Kiririn 12 MAR a las 11:25 a. m. 
Publicado originalmente por Jujicof:
Publicado originalmente por Casval Zem Daikun:
Bottom line is, you can't even articulate your point. More than a few of us, at least in the last few pages, have been able to explain to you why it provides no tangible advantage. In response to this, you're literally spamming "nuh uh" retorts while making no actual argument in opposition.

Let me articulate a positive point of dps meter then. im not in favour of posting it in lobby but the positive is, that my friend was on cloud 9 how high his damage is and i know thats not correct because i dont see any monster responses to his damage. He spends a lot of time running around. So i got a dps meter to give him a reality check and thats a good thing unlike some softy's think.

We ran the same build, skills and i showed him that he was doing the bare minimum, that realisation showed him that he can and could improve. Moral of the story is that if i tell him that verbally its insulting but when he has it on paper and can get over his ego, he can use that knowledge to improve as he did. And to a veteran its a lot nicer to see someone trying rather than just running around like a chicken

You could do the same thing without a damage meter. Encourage them to try the fight solo.
Tenz 12 MAR a las 11:27 a. m. 
Publicado originalmente por Kiririn:
Publicado originalmente por Andi:
so i used the overlay mod for a bit - it actually does provide a sligtht advantage if you're targeting specific parts and aiming for staggers. if you can see the status build up on a monster you can also utilize weapon swaps to capitalize on that. the end result would be a faster run and more optimized play, because when its laid out to you when a monster is going down and when it's getting staggered, you don't suffer any downtime :P

Exactly. Using an overlay such as HunterPie, that tells you things like this

https://staticdelivery.nexusmods.com/mods/2531/images/2645/2645-1588106249-256036196.png

trivializes so much in the game.

Exactly why using damage meters is cheating.
Djeeta 12 MAR a las 11:50 a. m. 
Publicado originalmente por Kiririn:
You could do the same thing without a damage meter. Encourage them to try the fight solo.

This is the most fair point.
You optimize in training zone then you timing yourself by running the quest.

In the old game we didnt even have damage numbers.
XLink Kai people were chill and fine without it.
The Debauchery 12 MAR a las 11:57 a. m. 
All this talk of cheating is meaningless.

Kicking someone for posting Damage Rankings is fine because posting Damage Rankings is a competitive d!ck move. Kicking someone for posting Damage Rankings JUST because it is a mod is itself a d!ck move. Sucking up to Crapcom's EULA is a d!ck move.
Players with fundamentally different values would do well to avoid each other, both in-game and here on the board... but that isn't really feasible in practice, so I guess we just keep arguing pointlessly forever.
Última edición por The Debauchery; 12 MAR a las 11:57 a. m.
Kiririn 12 MAR a las 11:59 a. m. 
Publicado originalmente por Djeeta:
Publicado originalmente por Kiririn:
You could do the same thing without a damage meter. Encourage them to try the fight solo.

This is the most fair point.
You optimize in training zone then you timing yourself by running the quest.

In the old game we didnt even have damage numbers.
XLink Kai people were chill and fine without it.

It's a good test and ego check.

It may feel easy to hop into an online hunt with three other hunters and beat on a Furious Rajang, but it's a bit different attempting it solo.
The Debauchery 12 MAR a las 12:05 p. m. 
Publicado originalmente por Kiririn:
It's a good test and ego check.

It may feel easy to hop into an online hunt with three other hunters and beat on a Furious Rajang, but it's a bit different attempting it solo.
This game is easier solo though. So was World for that matter. Rise was closer to even. But hunt times always get longer when playing multiplayer with randoms because most randoms are utterly incompetent.
Kiririn 12 MAR a las 12:12 p. m. 
Publicado originalmente por The Debauchery:
Publicado originalmente por Kiririn:
It's a good test and ego check.

It may feel easy to hop into an online hunt with three other hunters and beat on a Furious Rajang, but it's a bit different attempting it solo.
This game is easier solo though. So was World for that matter. Rise was closer to even. But hunt times always get longer when playing multiplayer with randoms because most randoms are utterly incompetent.

That could be a very fair point about incompetent players. I imagine that at launch this is the case. I don't buy most games on launch so I actually can't speak on that. I have certainly run into lesser skilled hunters in MP, but my overall experience has been different. Even with that chance I still find MP, in general, easier.

With how easy Wilds is I 100% believe that. My MP experience is majority Iceborne and Sunbreak.
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Publicado el: 9 MAR a las 5:32 p. m.
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