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Een vertaalprobleem melden
so when it comes down to it: set up for 30 seconds to kill it vs run to hit and hit it once to kill it, which would you rather do?
Though if it's something like a tempered gore they would be wise not to waste a sleep.
Wakeup hits are too weak to justify the downtime.
It hasent been for my experience in rise or world
4 seconds to get out the true charged slash for over 1.1k damage minimum so far when I'm far from getting the decos I need, it depends on the other players but in the average match I dont think this argument works
Thats true but I don't only mean their sleep from health loss but status buildup too
You can do dps the whole sleep animation, you just need to stop at the end and get the best of both worlds
if the "big wakeup move" is a gunlance's wyvern fire, only the first hit will do double damage.
Gatekeeping is good, and we need to gatekeep the h3ll outta this game. Im done with the "accept everyone mentality" get out of my game and go play your chinese gachas (I'm not yelling at topic owner btw)
I refer to that in the same comment, you CAN wail on them the whole animation but if you just stop for the end you can get your big wake up hit too, along with pulling out a true charged or other big hits not taking that long