Monster Hunter Wilds

Monster Hunter Wilds

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Best weapon for high APM playstyle?
Title. I want to always be pressing attack buttons, but I keep getting punished for over committing. Everything is just so sluggish.
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Showing 31-39 of 39 comments
Originally posted by Scipo0419:
I think spamming the Y combo and looking for openings to weave in the B combo is the best way to play it in Wilds

This is great for me. I have been adjusting to the SnS since it got suggested and I really like the idea of 2-3 easy-ish combos being all you "need" against the monsters, with the ability to upscale from there.

I am really loving that I can basically always be attacking. Spam until I think the monster is gunna do something, then just hold up the shield and throw out shield slashes until it inevitably triggers a perfect guard, counter slash, and go back to spamming.

This game works against me in two ways. It has sluggish action timings (drinking, recovering, dodging, etc.) and has advantage/disadvantage states very akin to fighting games. It's so big and chaotic that I really struggle with those aspects and being able to nearly bypass them makes the game feel so much better.

So much so that I wonder why they don't just give all classes the ability to do more on the move. It just flows so much better and allows you to react rather than predict.
Jaevwyn Mar 10 @ 9:18am 
Dual Blades looks even more adhd than previous entries, that'd be my guess
Chaos Mar 10 @ 9:20am 
SnS or DB.
Probably SnS tho.

Spamming buttons with DB will get you killed.
Spamming buttons with SnS is fine as long as you keep your finger on that block button.
Last edited by Chaos; Mar 10 @ 9:20am
Originally posted by Jaevwyn:
Dual Blades looks even more adhd than previous entries, that'd be my guess

The dodge timing absolutely bodies me against monsters that I haven't really fought that much. I would sum my experience up as:

"OH MY GOD! This is AWESOME! I'M SO COO- and I'm dead."
Suzaku Mar 10 @ 9:21am 
Originally posted by @%thesock10150alpha49:
So much so that I wonder why they don't just give all classes the ability to do more on the move. It just flows so much better and allows you to react rather than predict.
If you're really looking for more reactive gameplay, then Rise sounds like it's more your speed. A lot of weapons get extra counters and evasive maneuvers than World or Wilds.
Jaevwyn Mar 10 @ 9:21am 
Originally posted by @%thesock10150alpha49:
Originally posted by Jaevwyn:
Dual Blades looks even more adhd than previous entries, that'd be my guess

The dodge timing absolutely bodies me against monsters that I haven't really fought that much. I would sum my experience up as:

"OH MY GOD! This is AWESOME! I'M SO COO- and I'm dead."
i feel that, honestly if dodging aint your thing you kinda lock out all of the higher apm weapons imo, maybe try a lance or gun lance, fan of the former myself.
Shadell Mar 10 @ 9:23am 
They made HH super strong in wilds and im always hitting notes constantly, could be worth a look at least
Originally posted by Suzaku:
If you're really looking for more reactive gameplay, then Rise sounds like it's more your speed. A lot of weapons get extra counters and evasive maneuvers than World or Wilds.

My friends are all on wilds. If they weren't a factor, I probably wouldn't say I'm a fan of the series. Kind of just making it work, for the boys.
Scipo0419 Mar 10 @ 11:13am 
Originally posted by @%thesock10150alpha49:
Originally posted by Scipo0419:
I think spamming the Y combo and looking for openings to weave in the B combo is the best way to play it in Wilds

This is great for me. I have been adjusting to the SnS since it got suggested and I really like the idea of 2-3 easy-ish combos being all you "need" against the monsters, with the ability to upscale from there.

I am really loving that I can basically always be attacking. Spam until I think the monster is gunna do something, then just hold up the shield and throw out shield slashes until it inevitably triggers a perfect guard, counter slash, and go back to spamming.

This game works against me in two ways. It has sluggish action timings (drinking, recovering, dodging, etc.) and has advantage/disadvantage states very akin to fighting games. It's so big and chaotic that I really struggle with those aspects and being able to nearly bypass them makes the game feel so much better.

So much so that I wonder why they don't just give all classes the ability to do more on the move. It just flows so much better and allows you to react rather than predict.
Welcome to the cult. I mean fanclub. I started in 4U and was repulsed by the SnS as a "beginner" weapon that was "too simple." but when I found myself constantly falling back on it to clear hunts I was failing with Charge Blade my friend suggested that I clearly like the SnS and I'm good with it so I should just main it. And I finally accepted the SnS Master Race. Been maining it since. I dabble in all the weapons now though but if I just want the comfort of dissecting a monster with brutal efficiency, I always go back to the SnS
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Date Posted: Mar 9 @ 4:10pm
Posts: 39