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This is great for me. I have been adjusting to the SnS since it got suggested and I really like the idea of 2-3 easy-ish combos being all you "need" against the monsters, with the ability to upscale from there.
I am really loving that I can basically always be attacking. Spam until I think the monster is gunna do something, then just hold up the shield and throw out shield slashes until it inevitably triggers a perfect guard, counter slash, and go back to spamming.
This game works against me in two ways. It has sluggish action timings (drinking, recovering, dodging, etc.) and has advantage/disadvantage states very akin to fighting games. It's so big and chaotic that I really struggle with those aspects and being able to nearly bypass them makes the game feel so much better.
So much so that I wonder why they don't just give all classes the ability to do more on the move. It just flows so much better and allows you to react rather than predict.
Probably SnS tho.
Spamming buttons with DB will get you killed.
Spamming buttons with SnS is fine as long as you keep your finger on that block button.
The dodge timing absolutely bodies me against monsters that I haven't really fought that much. I would sum my experience up as:
"OH MY GOD! This is AWESOME! I'M SO COO- and I'm dead."
My friends are all on wilds. If they weren't a factor, I probably wouldn't say I'm a fan of the series. Kind of just making it work, for the boys.