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EX solo, never in group, try again off a misnaming compared to you not understanding World
monster mechanics.
You're saying that like it's not a problem. If World already was easy then that's just even more of a reason for Wilds not to be EVEN EASIER.
Wounds LITERALLY will stagger a monster to death, Gore isn't immune to them. It's not that hard to make them either. If you're failing, you're not using the tools at your disposal, which the game TEACHES AND TELLS YOU ABOUT. This isn't "new players don't know how to do" it's more "new player doesn't read or ignore what the games tells them"
If you literally use the tools given to you, gore isn't that hard of a fight. if you IGNORE said tools, then it's an uphill battle. It's like you intentionally put an arm behind your back.
Clutch claw is a horrible example cause clutch claw was ♥♥♥♥♥♥♥ busted in Low and High rank. if you download Iceborne, you had access to the claw at the beginning of the game. this is where "clutch claw make game easy" mainly comes from. In MR, Clutch claw becomes MANDATORY as you NEED to tenderize a monster or else you're doing Reduced damage cause they NERFED Hitzones and due to that made fights drag into 30-40 minute mark (20-30 if you where good at the game...i wasn't)
MHWilds, Focus mode is HORRENDOUSLY over tuned, like, holy cow batman. Not only is it a 50% increase of damage from NORMAL ATTACKS. but every time it breaks it flinches or staggers the monster. and you have an Attack that basically Holds the monster down when you hit the monster.
I've played every MH game from FU up to Wilds, and in every MH, Barring MH3U, I have struggled or had to grind through HR.....i did NOT have to do that in Wilds at all.
I had to go look it up, 2G and 3 like I said not a vet I just downloaded them and played them
Though I may be getting 2G confused with freedom unite.
Yeah, the scripted boss fights are now the scripted travels. XD I still don’t know if I like them.
BUT I must say, the hunter talking gives him more depth, and that’s something I really like.
And yeah, the tremors are far less, and thanks to Earplugs, the shouting doesn’t matter either. But that’s something I knew from previous games—how important Earplugs are. It’s again knowledge I learned from before.
And I love that this knowledge now gives me the edge, but at the same time, I hate that I can’t experience the "first" hunt again.
Thank you, appreciate the correction.
I was not or never did say the game wasn't easy for me. I said looking at it from the perspective of a NEW PLAYER. Something you don't seem to be able to do. You have to put your knowledge of the games systems aside. A new player is not going to know any of the move sets or know how the monsters will react, they won't know which monsters need what resistances before fighting them. They won't know which skills are good and which are useless. They won't know there weapons movesets fully or how to utilize them the best.
Oh, the game tells them about the wounds? YES. But does it tell them how to make them easier? Or how to get them more often?
No. That, you have to figure out yourself through two points: First, through your own skill in damaging the same spot over and over again. And second, through the "skill" system via the (and I’m not sure of the correct English term) “gems”?
If you don’t know how to use them or how to effectively raise their level by using more of the same gem—because in the system, it still looks like level one—you have to switch the view to see it actually raises the level.
If you don’t find this out, you’re gonna get hurt. At least by Gore.
They LITTERALLY SAY "if you attack a monster in the same spot, wounds will pop up" LIKE OMG. Go into your Player guide in MHWilds menu and actually READ those ♥♥♥♥♥♥♥ tutorials (all of which are the same ones that pop up). If you did, you would A. know how to farm Decos effectively which, in this game, Is stupid simple, B, know how to Make wounds effecively, C, know how to actually play the game.
Yes, the amount of wounds you can make on a monster should be limited. I mean, one way or another, there’s no more place for wounds, and I think they’ll patch that.
But the nice thing about Focus mode is that it’s easily not used. You can ignore it if it’s too much for you. I, as a bow hunter, love the All Might feeling it gives. But yeah, even I think that the monster stopping its movement while using a Focus strike is a mistake—much more grave than the higher damage.
But even then, give them a few weeks to fix it. It hasn’t even been two full weeks yet.
And to be honest… ravaging an Anjanath this way gives me a nice, warm, fizzy feeling in my belly. I can’t get enough of it.