Monster Hunter Wilds

Monster Hunter Wilds

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Focsk Mar 9 @ 2:51pm
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Its not easier than other Monster Hunter Games
I said it—I don’t think it’s easier than other Monster Hunter titles. It’s more accessible, yes. It has a lot (maybe too much) of QoL improvements compared to the previous games. BUT it’s not per se easier. Yes, wounding and breaking take huge chunks out of the monster’s HP pool, BUT the monsters aren’t easier. Rathalos can still wipe you out without much trouble.

So why do we think it’s easier? Because we got better.

I started an all-new playthrough in World (without Guardian armor) two weeks before Wilds just to get back into the franchise. And you know what? I didn’t have any problems. I rushed through until the first real wall: Anjanath. That thing made me rage quit four or five times on my first playthrough before I finally beat it. And now? I was chuckling while hammering that b**** back into extinction.

Did I gear up? Nope. Did I farm extensively like in my first playthrough? No. I just got better at the game.

And I promise you—go back to your harder versions and start a fresh playthrough (without Guardian armor or any crutches), and I guarantee it’ll be easier. Maybe much easier than you remember.

And that just proves—you got better.

And that makes me happy. I have real, provable skill in a game I love. And that feels great. Really, really great.
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Showing 76-90 of 240 comments
Dhemona Mar 9 @ 3:58pm 
Originally posted by liberator65853:
Originally posted by NiamhNyx:
bahamut wasnt in world.
He never beat him so he doesn't even know its name is behemoth

EX solo, never in group, try again off a misnaming compared to you not understanding World
monster mechanics.
Originally posted by Dhemona:
Originally posted by liberator65853:
You can not read. I said I DON"T USE THEM AND I DON"T HAVE TROUBLE. I am a vet of the series. I use the mechanics in SOS Flairs to help people. Solo though I play like the old games. I have never failed any hunts except SOS flairs because the host or someone tripple carting. I have seen almost 30 Gore fails from tripple carting. I have seen several of all the apexes except Jin Dahaad.

You can't comprehend, I see multiple people replying to you saying you are wrong and it's not sinking in. I'll take another shot. A few of us are saying the game is easier, we give reasons why it's easier pertaining to the game's QoL and abuseable mechanics. Now this is where it gets wild, your response to such claims is that the game isn't easier and "I DON"T USE THEM AND I DON"T HAVE TROUBLE". Are you seriously trying to argue your own point while defeating your own point? On top of the weird understanding of the nergigante mechanic I'm questioning your "veteran" status while me myself I'm not a vet, I've played since generations/ultimate on PSP, and dabbled in Toukiden 1 and 2 and again I'm not a vet I'm someone who dabbled till Worlds where I put actual time in.
generations ultimate was not on psp mate.
TimHawk Mar 9 @ 4:00pm 
Originally posted by Soji:
most of these people saying this are always talking about World being harder when that was also said to be the easy MH to date. This is a cycle that happens with literally every new MH game, it's been done since I started playing them with Tri. I can only assume most of them are fivers who have rose tinted goggles thinking these games are some intensive skill check when they never really were for anyone with experience in the series, which they now have. The only real challenge now will come with GRank and probably title updates to this game.

You're saying that like it's not a problem. If World already was easy then that's just even more of a reason for Wilds not to be EVEN EASIER.
Originally posted by Soji:
most of these people saying this are always talking about World being harder when that was also said to be the easy MH to date. This is a cycle that happens with literally every new MH game, it's been done since I started playing them with Tri. I can only assume most of them are fivers who have rose tinted goggles thinking these games are some intensive skill check when they never really were for anyone with experience in the series, which they now have. The only real challenge now will come with GRank and probably title updates to this game.
Its been said like this with every game since MHF/MHF2. Back when they added the felyne companions in MHFU people said the game was way too easy and they needed to be removed.
AuraFlash Mar 9 @ 4:00pm 
Originally posted by liberator65853:
I'm not talking from the view point of a veteran of the series. I am saying as a new player. The same way everyone is talking about anjanath and nergigante. If you still think they are hard its a skill issue. I also never use my mount and don't focus on breaking wounds because I like playing like the old games and it is still easy for me. All the games on. But even when focusing wounds and using the mount I see 0 difference in difficulty between the two games. When I look at it from a new player point of view (Which apparently NO ONE can do) Gore is a wall and I have joined around 30 SOS flares for gore to help people and they always tripple cart. I at least never had that happen with Nergi SOS flairs on the PS4 world back at release.
A new player wont know how to stagger gore to death like you apparently dont know how to stagger nergi to death

Wounds LITERALLY will stagger a monster to death, Gore isn't immune to them. It's not that hard to make them either. If you're failing, you're not using the tools at your disposal, which the game TEACHES AND TELLS YOU ABOUT. This isn't "new players don't know how to do" it's more "new player doesn't read or ignore what the games tells them"

If you literally use the tools given to you, gore isn't that hard of a fight. if you IGNORE said tools, then it's an uphill battle. It's like you intentionally put an arm behind your back.

Clutch claw is a horrible example cause clutch claw was ♥♥♥♥♥♥♥ busted in Low and High rank. if you download Iceborne, you had access to the claw at the beginning of the game. this is where "clutch claw make game easy" mainly comes from. In MR, Clutch claw becomes MANDATORY as you NEED to tenderize a monster or else you're doing Reduced damage cause they NERFED Hitzones and due to that made fights drag into 30-40 minute mark (20-30 if you where good at the game...i wasn't)


MHWilds, Focus mode is HORRENDOUSLY over tuned, like, holy cow batman. Not only is it a 50% increase of damage from NORMAL ATTACKS. but every time it breaks it flinches or staggers the monster. and you have an Attack that basically Holds the monster down when you hit the monster.

I've played every MH game from FU up to Wilds, and in every MH, Barring MH3U, I have struggled or had to grind through HR.....i did NOT have to do that in Wilds at all.
Last edited by AuraFlash; Mar 9 @ 4:07pm
Dhemona Mar 9 @ 4:01pm 
Originally posted by NiamhNyx:
Originally posted by Dhemona:

You can't comprehend, I see multiple people replying to you saying you are wrong and it's not sinking in. I'll take another shot. A few of us are saying the game is easier, we give reasons why it's easier pertaining to the game's QoL and abuseable mechanics. Now this is where it gets wild, your response to such claims is that the game isn't easier and "I DON"T USE THEM AND I DON"T HAVE TROUBLE". Are you seriously trying to argue your own point while defeating your own point? On top of the weird understanding of the nergigante mechanic I'm questioning your "veteran" status while me myself I'm not a vet, I've played since generations/ultimate on PSP, and dabbled in Toukiden 1 and 2 and again I'm not a vet I'm someone who dabbled till Worlds where I put actual time in.
generations ultimate was not on psp mate.

I had to go look it up, 2G and 3 like I said not a vet I just downloaded them and played them

Though I may be getting 2G confused with freedom unite.
Last edited by Dhemona; Mar 9 @ 4:03pm
Originally posted by Dhemona:
Originally posted by NiamhNyx:
generations ultimate was not on psp mate.

I had to go look it up, 2G and 3 like I said not a vet I just downloaded them and played them

Though I may be getting 2G confused with freedom unite.
MHP2nd G is MHFU.
Focsk Mar 9 @ 4:04pm 
Originally posted by ★ Moonlight ★:
I just played ALL of low rank World in a single sitting today, and hunts ranged from 5-12 minutes (other than Zorah which was like 26, but that's scripted)
I think my main takeaway was that there's a singular thing that made World slightly more punishing than Wilds, and that's the high amount of stuns and tremors. Otherwise, they are about the same.
HOWEVER, if you are struggling there's a lot more busy work to get yourself fully upgraded VS Wilds which I think might leave an impression of being harder.

TL;DR, Wilds is ever so slightly easier but I don't think it's enough to really matter


Yeah, the scripted boss fights are now the scripted travels. XD I still don’t know if I like them.

BUT I must say, the hunter talking gives him more depth, and that’s something I really like.

And yeah, the tremors are far less, and thanks to Earplugs, the shouting doesn’t matter either. But that’s something I knew from previous games—how important Earplugs are. It’s again knowledge I learned from before.

And I love that this knowledge now gives me the edge, but at the same time, I hate that I can’t experience the "first" hunt again.
Dhemona Mar 9 @ 4:05pm 
Originally posted by NiamhNyx:
Originally posted by Dhemona:

I had to go look it up, 2G and 3 like I said not a vet I just downloaded them and played them

Though I may be getting 2G confused with freedom unite.
MHP2nd G is MHFU.

Thank you, appreciate the correction.
Originally posted by NiamhNyx:
Originally posted by Dhemona:

You can't comprehend, I see multiple people replying to you saying you are wrong and it's not sinking in. I'll take another shot. A few of us are saying the game is easier, we give reasons why it's easier pertaining to the game's QoL and abuseable mechanics. Now this is where it gets wild, your response to such claims is that the game isn't easier and "I DON"T USE THEM AND I DON"T HAVE TROUBLE". Are you seriously trying to argue your own point while defeating your own point? On top of the weird understanding of the nergigante mechanic I'm questioning your "veteran" status while me myself I'm not a vet, I've played since generations/ultimate on PSP, and dabbled in Toukiden 1 and 2 and again I'm not a vet I'm someone who dabbled till Worlds where I put actual time in.
generations ultimate was not on psp mate.
Wrong system there or wrong game. I have been playing since MH1 and have played everygame except the phone ones, online, and the 3ds and wii u ones. Even the japan exclusive ones. And really you should go try Frontier Z and you won't see any of the games as hard even a little bit.

I was not or never did say the game wasn't easy for me. I said looking at it from the perspective of a NEW PLAYER. Something you don't seem to be able to do. You have to put your knowledge of the games systems aside. A new player is not going to know any of the move sets or know how the monsters will react, they won't know which monsters need what resistances before fighting them. They won't know which skills are good and which are useless. They won't know there weapons movesets fully or how to utilize them the best.
Focsk Mar 9 @ 4:08pm 
Originally posted by AuraFlash:
Originally posted by liberator65853:
I'm not talking from the view point of a veteran of the series. I am saying as a new player. The same way everyone is talking about anjanath and nergigante. If you still think they are hard its a skill issue. I also never use my mount and don't focus on breaking wounds because I like playing like the old games and it is still easy for me. All the games on. But even when focusing wounds and using the mount I see 0 difference in difficulty between the two games. When I look at it from a new player point of view (Which apparently NO ONE can do) Gore is a wall and I have joined around 30 SOS flares for gore to help people and they always tripple cart. I at least never had that happen with Nergi SOS flairs on the PS4 world back at release.
A new player wont know how to stagger gore to death like you apparently dont know how to stagger nergi to death

Wounds LITERALLY will stagger a monster to death, Gore isn't immune to them. It's not that hard to make them either. If you're failing, you're not using the tools at your disposal, which the game TEACHES AND TELLS YOU ABOUT. This isn't "new players don't know how to do" it's more "new player doesn't read or ignore what the games tells them"

Oh, the game tells them about the wounds? YES. But does it tell them how to make them easier? Or how to get them more often?

No. That, you have to figure out yourself through two points: First, through your own skill in damaging the same spot over and over again. And second, through the "skill" system via the (and I’m not sure of the correct English term) “gems”?

If you don’t know how to use them or how to effectively raise their level by using more of the same gem—because in the system, it still looks like level one—you have to switch the view to see it actually raises the level.

If you don’t find this out, you’re gonna get hurt. At least by Gore.
AuraFlash Mar 9 @ 4:12pm 
Originally posted by Focsk:
Originally posted by AuraFlash:

Wounds LITERALLY will stagger a monster to death, Gore isn't immune to them. It's not that hard to make them either. If you're failing, you're not using the tools at your disposal, which the game TEACHES AND TELLS YOU ABOUT. This isn't "new players don't know how to do" it's more "new player doesn't read or ignore what the games tells them"

Oh, the game tells them about the wounds? YES. But does it tell them how to make them easier? Or how to get them more often?

No. That, you have to figure out yourself through two points: First, through your own skill in damaging the same spot over and over again. And second, through the "skill" system via the (and I’m not sure of the correct English term) “gems”?

If you don’t know how to use them or how to effectively raise their level by using more of the same gem—because in the system, it still looks like level one—you have to switch the view to see it actually raises the level.

If you don’t find this out, you’re gonna get hurt. At least by Gore.

They LITTERALLY SAY "if you attack a monster in the same spot, wounds will pop up" LIKE OMG. Go into your Player guide in MHWilds menu and actually READ those ♥♥♥♥♥♥♥ tutorials (all of which are the same ones that pop up). If you did, you would A. know how to farm Decos effectively which, in this game, Is stupid simple, B, know how to Make wounds effecively, C, know how to actually play the game.
Last edited by AuraFlash; Mar 9 @ 4:12pm
Terron Mar 9 @ 4:12pm 
It is still easier. Palico is stronger than ever before. Monster gets knocked on its ass more than ever before with the wounds system (love the wound system btw so not hating on it). You have AI controlled SOS team mates to call upon too if you need to take more aggro off boss. If you never ever played a MH game before you will have an easier time starting with wilds than world because of the above. World was not hard either but wilds is still easier. I do think that every monster hunter since Generations ultimate (so world, rise and wilds) are a lot easier overall than what came before though mainly because of mid hunt refills. Being able to refill potions and flashes and traps and all that multiple times during a hunt makes a massive difference. Still really enjoy them all so not trying to hate but wilds is easier. We are better AND the game is easier. Its a combo of both. All games still manage to have some challenging stuff in the end game though with expansions which is awesome.
Last edited by Terron; Mar 9 @ 4:13pm
Originally posted by AuraFlash:
Originally posted by liberator65853:
I'm not talking from the view point of a veteran of the series. I am saying as a new player. The same way everyone is talking about anjanath and nergigante. If you still think they are hard its a skill issue. I also never use my mount and don't focus on breaking wounds because I like playing like the old games and it is still easy for me. All the games on. But even when focusing wounds and using the mount I see 0 difference in difficulty between the two games. When I look at it from a new player point of view (Which apparently NO ONE can do) Gore is a wall and I have joined around 30 SOS flares for gore to help people and they always tripple cart. I at least never had that happen with Nergi SOS flairs on the PS4 world back at release.
A new player wont know how to stagger gore to death like you apparently dont know how to stagger nergi to death

Wounds LITERALLY will stagger a monster to death, Gore isn't immune to them. It's not that hard to make them either. If you're failing, you're not using the tools at your disposal, which the game TEACHES AND TELLS YOU ABOUT. This isn't "new players don't know how to do" it's more "new player doesn't read or ignore what the games tells them"

If you literally use the tools given to you, gore isn't that hard of a fight. if you IGNORE said tools, then it's an uphill battle. It's like you intentionally put an arm behind your back.

Clutch claw is a horrible example cause clutch claw was ♥♥♥♥♥♥♥ busted in Low and High rank. if you download Iceborne, you had access to the claw at the beginning of the game. this is where "clutch claw make game easy" mainly comes from. In MR, Clutch claw becomes MANDATORY as you NEED to tenderize a monster or else you're doing Reduced damage cause they NERFED Hitzones and due to that made fights drag into 30-40 minute mark (20-30 if you where good at the game...i wasn't)


MHWilds, Focus mode is HORRENDOUSLY over tuned, like, holy cow batman. Not only is it a 50% increase of damage from NORMAL ATTACKS. but every time it breaks it flinches or staggers the monster. and you have an Attack that basically Holds the monster down when you hit the monster.

I've played every MH game from FU up to Wilds, and in every MH, Barring MH3U, I have struggled or had to grind through HR.....i did NOT have to do that in Wilds at all.
No gore is easy without tools. For veterans. For new players even with tools they struggle. They don't fully know all the mechanics and how to fully use their weapons. same were seen in world and in rise. But you can't look at it as a vet to see those things. I have seen plenty of wipes against even low star monsters like chatacabra and balahara. Just look at sos quest that are 10+ minutes old. To me regarding difficulty all the games are easy aside a few fights in Frontier Z. (level 9999 white fatalis solo quest for example)
Focsk Mar 9 @ 4:15pm 
Originally posted by AuraFlash:
Originally posted by liberator65853:
I'm not talking from the view point of a veteran of the series. I am saying as a new player. The same way everyone is talking about anjanath and nergigante. If you still think they are hard its a skill issue. I also never use my mount and don't focus on breaking wounds because I like playing like the old games and it is still easy for me. All the games on. But even when focusing wounds and using the mount I see 0 difference in difficulty between the two games. When I look at it from a new player point of view (Which apparently NO ONE can do) Gore is a wall and I have joined around 30 SOS flares for gore to help people and they always tripple cart. I at least never had that happen with Nergi SOS flairs on the PS4 world back at release.
A new player wont know how to stagger gore to death like you apparently dont know how to stagger nergi to death

Wounds LITERALLY will stagger a monster to death, Gore isn't immune to them. It's not that hard to make them either. If you're failing, you're not using the tools at your disposal, which the game TEACHES AND TELLS YOU ABOUT. This isn't "new players don't know how to do" it's more "new player doesn't read or ignore what the games tells them"

If you literally use the tools given to you, gore isn't that hard of a fight. if you IGNORE said tools, then it's an uphill battle. It's like you intentionally put an arm behind your back.

Clutch claw is a horrible example cause clutch claw was ♥♥♥♥♥♥♥ busted in Low and High rank. if you download Iceborne, you had access to the claw at the beginning of the game. this is where "clutch claw make game easy" mainly comes from. In MR, Clutch claw becomes MANDATORY as you NEED to tenderize a monster or else you're doing Reduced damage cause they NERFED Hitzones and due to that made fights drag into 30-40 minute mark (20-30 if you where good at the game...i wasn't)


MHWilds, Focus mode is HORRENDOUSLY over tuned, like, holy cow batman. Not only is it a 50% increase of damage from NORMAL ATTACKS. but every time it breaks it flinches or staggers the monster. and you have an Attack that basically Holds the monster down when you hit the monster.

I've played every MH game from FU up to Wilds, and in every MH, Barring MH3U, I have struggled or had to grind through HR.....i did NOT have to do that in Wilds at all.


Yes, the amount of wounds you can make on a monster should be limited. I mean, one way or another, there’s no more place for wounds, and I think they’ll patch that.

But the nice thing about Focus mode is that it’s easily not used. You can ignore it if it’s too much for you. I, as a bow hunter, love the All Might feeling it gives. But yeah, even I think that the monster stopping its movement while using a Focus strike is a mistake—much more grave than the higher damage.

But even then, give them a few weeks to fix it. It hasn’t even been two full weeks yet.

And to be honest… ravaging an Anjanath this way gives me a nice, warm, fizzy feeling in my belly. I can’t get enough of it.
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Date Posted: Mar 9 @ 2:51pm
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