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Yup, another reason why Wilds is so easy. You don't get punished by getting hit multiples in a row at all. Stuns were 80% of my deaths in World. In Wilds you just shrug everything off.
The perfect example: while the Clutch Claw first came with Iceborne, I never really used it.
Not because I thought it made fights easier—but because I was too stupid to use it properly.
BUT most complaints about the Claw were (and still are) that it makes fights too easy.
The solution is the same as for the Navi-driven bird and the wound finishers—if it makes fights too easy, don’t use them. While wounds still happen, the staggering mostly stops if you don’t exploit them.
As for the other points—I love the walking while chugging potions. It’s more accessible and less tactical to use, which I think is a good thing.
Who in the world is getting skill checked by Uth, what? New players died to Jag im sure, what is your scaling here you can't through out a random metric and then a monster to try to argue in your favor. Should we talk about diablos? black diablos stun locking people to death? Like damn I didn't play Rise at launch but at least Rise had Magnamalo and he was a new player/skill check. Gore is a horrible benchmark with a built in immunity to try to amp things up.
Same thing, isn't it?
A new player wont know how to stagger gore to death like you apparently dont know how to stagger nergi to death
The problem with clutch claw was a bit more complicated. It didn't just make fights easier. It made pre-Iceborne fights a lot easier, while later Iceborne fights borderline required you to use it to be efficient. I myself don't have a problem with the latter, but the former I can see why it's controversial.
In the end though who cares if its hard or easy. It is fun and thats what matters for a game. If you want hard go play Frontier Z
So you refused to use new mechanics and systems and say the new game is just as hard if not harder as the games without those systems and mechanics. That's, wait what?
EDIT: Nerg isn't about staggering, Nerg is about keeping his regenerating spines broken so he doesn't have access to his full moveset, do you even play these games or do you run to the forums to play pretend and act like no one else knows anything?
Gore is literally the 2nd last monster in the game. That wall is like 20 hours too late. So what if the literal endgame monster is difficult, if it's only it that's difficult and the rest of the game is piss easy?
One example I can think of was back in world some dude told me monsters are to easy to stun lock. I then showed him a hunt of me perma stun locking a G Rank rathalos in MHFU, and he was like "You spammed flash bombs, it doesn't count"
As a Monster Hunter Tri Player World was never hard, and i one shotted every monster the same as wilds there was no wall for me