Monster Hunter Wilds

Monster Hunter Wilds

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Focsk Mar 9 @ 2:51pm
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Its not easier than other Monster Hunter Games
I said it—I don’t think it’s easier than other Monster Hunter titles. It’s more accessible, yes. It has a lot (maybe too much) of QoL improvements compared to the previous games. BUT it’s not per se easier. Yes, wounding and breaking take huge chunks out of the monster’s HP pool, BUT the monsters aren’t easier. Rathalos can still wipe you out without much trouble.

So why do we think it’s easier? Because we got better.

I started an all-new playthrough in World (without Guardian armor) two weeks before Wilds just to get back into the franchise. And you know what? I didn’t have any problems. I rushed through until the first real wall: Anjanath. That thing made me rage quit four or five times on my first playthrough before I finally beat it. And now? I was chuckling while hammering that b**** back into extinction.

Did I gear up? Nope. Did I farm extensively like in my first playthrough? No. I just got better at the game.

And I promise you—go back to your harder versions and start a fresh playthrough (without Guardian armor or any crutches), and I guarantee it’ll be easier. Maybe much easier than you remember.

And that just proves—you got better.

And that makes me happy. I have real, provable skill in a game I love. And that feels great. Really, really great.
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Showing 46-60 of 240 comments
TimHawk Mar 9 @ 3:39pm 
Originally posted by Azyle:
Originally posted by ★ Moonlight ★:
I just played ALL of low rank World in a single sitting today, and hunts ranged from 5-12 minutes (other than Zorah which was like 26, but that's scripted)
I think my main takeaway was that there's a singular thing that made World slightly more punishing than Wilds, and that's the high amount of stuns and tremors. Otherwise, they are about the same.
HOWEVER, if you are struggling there's a lot more busy work to get yourself fully upgraded VS Wilds which I think might leave an impression of being harder.

TL;DR, Wilds is ever so slightly easier but I don't think it's enough to really matter
I did notice I got stunned like... 95% less in Wilds than World.

Yup, another reason why Wilds is so easy. You don't get punished by getting hit multiples in a row at all. Stuns were 80% of my deaths in World. In Wilds you just shrug everything off.
Focsk Mar 9 @ 3:39pm 
Originally posted by Uugly:
Originally posted by Focsk:
and thats somehow a bad thing? please elaborate
I saying people complaining about World being easy too back then. When it first came out.

Mantle
Claw
Health Boost
Many weapon attack are more fluid
No flexing muscle when eat or drink. You could walk in slow speed while doing those action.
Monster die fast too. Mostly around 5 minute. Temper elder Dragon around 5 to 8 minute.


The perfect example: while the Clutch Claw first came with Iceborne, I never really used it.

Not because I thought it made fights easier—but because I was too stupid to use it properly.

BUT most complaints about the Claw were (and still are) that it makes fights too easy.

The solution is the same as for the Navi-driven bird and the wound finishers—if it makes fights too easy, don’t use them. While wounds still happen, the staggering mostly stops if you don’t exploit them.

As for the other points—I love the walking while chugging potions. It’s more accessible and less tactical to use, which I think is a good thing.
Dhemona Mar 9 @ 3:40pm 
Originally posted by liberator65853:
Originally posted by TimHawk:

Exactly, people who say World was just easy as Wilds is completely forget about Anjanath, Nergigante (and his dive bomb), Kushala (annoying prick) and more. Nergigante's dive bomb alone is three times as deadly as Arkveld's nuke (as cool as it is).

Edit: Wilds has no skill check wall like Anjanath. Nothing even close.
Anjanath was only a skill check for NEW PLAYERS Nerigiante is easy and was only issues for NEW PLAYERS. Kushala was only hard for NEW PLAYERS. wilds has skill checks, Rey dau, Uth Duna, Nu udra. but only for NEW PLAYERS.

Gore is tearing new players up in wilds. I've seen new players lose to chatacabra and balahara in wilds. Alpha Dogashamu is a wall for new players.

Who in the world is getting skill checked by Uth, what? New players died to Jag im sure, what is your scaling here you can't through out a random metric and then a monster to try to argue in your favor. Should we talk about diablos? black diablos stun locking people to death? Like damn I didn't play Rise at launch but at least Rise had Magnamalo and he was a new player/skill check. Gore is a horrible benchmark with a built in immunity to try to amp things up.
TimHawk Mar 9 @ 3:40pm 
Originally posted by Capt_Lycanthro:
I read an article earlier today that argued it's not easier, it's more forgiving, and that seemed about right to me.

Same thing, isn't it?
Originally posted by Dhemona:
Originally posted by liberator65853:
And you know who are the only ones who can do that? The ones with experience from the other games. A new player isn't just going to run in and start wailing on the monster willy nilly. Theres tons of ways to stunlock monsters in the older games as well.
Also nergigante is one of the easiest elder dragons and gore is stronger than him and has more mechanics than him with the frenzy virus

Amazing you ignored all that just to say Gore is harder than Nerg. Gore is not harder, gore can be wounded and staggered to death, just like Red Rath, he's more aggressive in wilds but it doesn't matter he can get wounds and be popped out of the sky without flashes. Offset mauls Gore for more DPS phases, the only hard part about Gore is him being immune to blind so you can't save teammates who make mistakes and don't know how to just summon their mount and get away...PS summoning your mount while getting knocked down makes all this trivial, the monster can't track you as well and you can potion and a high movement speed.

I see why the topic creator ignored the post, I'd struggle with specific mechanic improvements too.
I'm not talking from the view point of a veteran of the series. I am saying as a new player. The same way everyone is talking about anjanath and nergigante. If you still think they are hard its a skill issue. I also never use my mount and don't focus on breaking wounds because I like playing like the old games and it is still easy for me. All the games on. But even when focusing wounds and using the mount I see 0 difference in difficulty between the two games. When I look at it from a new player point of view (Which apparently NO ONE can do) Gore is a wall and I have joined around 30 SOS flares for gore to help people and they always tripple cart. I at least never had that happen with Nergi SOS flairs on the PS4 world back at release.
A new player wont know how to stagger gore to death like you apparently dont know how to stagger nergi to death
Last edited by liberator65853; Mar 9 @ 3:41pm
Azyle Mar 9 @ 3:41pm 
Originally posted by NiamhNyx:
Originally posted by Azyle:
I suppose I was strictly speaking of base games but yeah thats a fair point.
The high rank mostly has stayed the same, after a few title updates that is. But yea, the base games low rank are getting easier, which i feel is a good thing.

Also yea, p3rd is the easiest title in the series by far, but its also one of the most amazing ones to play. So many people think difficulty is what makes them fun, but nope, its the hunts.
I love P3rd and agree. Its just fun to play. Wilds to me is just fun to play. If someone prioritizes difficultly and strictly difficultly then.. yeah this may not be as good to them. But then I see people saying "Its so easy" and watch them use rocks to stunlock and traps to stunlock a monster in place while they beat on it. Its like.. just don't use those things then? I don't.
TimHawk Mar 9 @ 3:42pm 
Originally posted by Focsk:
Originally posted by Uugly:
I saying people complaining about World being easy too back then. When it first came out.

Mantle
Claw
Health Boost
Many weapon attack are more fluid
No flexing muscle when eat or drink. You could walk in slow speed while doing those action.
Monster die fast too. Mostly around 5 minute. Temper elder Dragon around 5 to 8 minute.


The perfect example: while the Clutch Claw first came with Iceborne, I never really used it.

Not because I thought it made fights easier—but because I was too stupid to use it properly.

BUT most complaints about the Claw were (and still are) that it makes fights too easy.

The solution is the same as for the Navi-driven bird and the wound finishers—if it makes fights too easy, don’t use them. While wounds still happen, the staggering mostly stops if you don’t exploit them.

As for the other points—I love the walking while chugging potions. It’s more accessible and less tactical to use, which I think is a good thing.

The problem with clutch claw was a bit more complicated. It didn't just make fights easier. It made pre-Iceborne fights a lot easier, while later Iceborne fights borderline required you to use it to be efficient. I myself don't have a problem with the latter, but the former I can see why it's controversial.
Originally posted by Dhemona:
Originally posted by liberator65853:
Anjanath was only a skill check for NEW PLAYERS Nerigiante is easy and was only issues for NEW PLAYERS. Kushala was only hard for NEW PLAYERS. wilds has skill checks, Rey dau, Uth Duna, Nu udra. but only for NEW PLAYERS.

Gore is tearing new players up in wilds. I've seen new players lose to chatacabra and balahara in wilds. Alpha Dogashamu is a wall for new players.

Who in the world is getting skill checked by Uth, what? New players died to Jag im sure, what is your scaling here you can't through out a random metric and then a monster to try to argue in your favor. Should we talk about diablos? black diablos stun locking people to death? Like damn I didn't play Rise at launch but at least Rise had Magnamalo and he was a new player/skill check. Gore is a horrible benchmark with a built in immunity to try to amp things up.
Go join SOS flares for these quest that have been up for 10+ minutes. Youll see they have carted some and are having trouble dodging wrong and missing attacks frequently. Not knowing how to use the wedge beetles to dodge the title waves

In the end though who cares if its hard or easy. It is fun and thats what matters for a game. If you want hard go play Frontier Z
Last edited by liberator65853; Mar 9 @ 3:44pm
Dhemona Mar 9 @ 3:43pm 
Originally posted by liberator65853:
Originally posted by Dhemona:

Amazing you ignored all that just to say Gore is harder than Nerg. Gore is not harder, gore can be wounded and staggered to death, just like Red Rath, he's more aggressive in wilds but it doesn't matter he can get wounds and be popped out of the sky without flashes. Offset mauls Gore for more DPS phases, the only hard part about Gore is him being immune to blind so you can't save teammates who make mistakes and don't know how to just summon their mount and get away...PS summoning your mount while getting knocked down makes all this trivial, the monster can't track you as well and you can potion and a high movement speed.

I see why the topic creator ignored the post, I'd struggle with specific mechanic improvements too.
I'm not talking from the view point of a veteran of the series. I am saying as a new player. The same way everyone is talking about anjanath and nergigante. If you still think they are hard its a skill issue. I also never use my mount and don't focus on breaking wounds because I like playing like the old games and it is still easy for me. All the games on. But even when focusing wounds and using the mount I see 0 difference in difficulty between the two games. When I look at it from a new player point of view (Which apparently NO ONE can do) Gore is a wall and I have joined around 30 SOS flares for gore to help people and they always tripple cart. I at least never had that happen with Nergi SOS flairs on the PS4 world back at release.

So you refused to use new mechanics and systems and say the new game is just as hard if not harder as the games without those systems and mechanics. That's, wait what?
Shadk Mar 9 @ 3:44pm 
i am dying like a fish on sand in a desert, but i do feel the game is easier than previous ones... man, calling the seki/raptor thing and it just takes me into a boss attack is quite the fun way to get carted xD, i love the open world feeling in each map and the dynamics so its a good thing... after it gets some optimizations and maybe more areas/monsters with expansion in a year or 2 it should be a great game for beginners to try monster hunter
Dhemona Mar 9 @ 3:45pm 
Originally posted by Dhemona:
Originally posted by liberator65853:
I'm not talking from the view point of a veteran of the series. I am saying as a new player. The same way everyone is talking about anjanath and nergigante. If you still think they are hard its a skill issue. I also never use my mount and don't focus on breaking wounds because I like playing like the old games and it is still easy for me. All the games on. But even when focusing wounds and using the mount I see 0 difference in difficulty between the two games. When I look at it from a new player point of view (Which apparently NO ONE can do) Gore is a wall and I have joined around 30 SOS flares for gore to help people and they always tripple cart. I at least never had that happen with Nergi SOS flairs on the PS4 world back at release.

So you refused to use new mechanics and systems and say the new game is just as hard if not harder as the games without those systems and mechanics. That's, wait what?

EDIT: Nerg isn't about staggering, Nerg is about keeping his regenerating spines broken so he doesn't have access to his full moveset, do you even play these games or do you run to the forums to play pretend and act like no one else knows anything?
TimHawk Mar 9 @ 3:45pm 
Originally posted by liberator65853:
Originally posted by Dhemona:

Amazing you ignored all that just to say Gore is harder than Nerg. Gore is not harder, gore can be wounded and staggered to death, just like Red Rath, he's more aggressive in wilds but it doesn't matter he can get wounds and be popped out of the sky without flashes. Offset mauls Gore for more DPS phases, the only hard part about Gore is him being immune to blind so you can't save teammates who make mistakes and don't know how to just summon their mount and get away...PS summoning your mount while getting knocked down makes all this trivial, the monster can't track you as well and you can potion and a high movement speed.

I see why the topic creator ignored the post, I'd struggle with specific mechanic improvements too.
I'm not talking from the view point of a veteran of the series. I am saying as a new player. The same way everyone is talking about anjanath and nergigante. If you still think they are hard its a skill issue. I also never use my mount and don't focus on breaking wounds because I like playing like the old games and it is still easy for me. All the games on. But even when focusing wounds and using the mount I see 0 difference in difficulty between the two games. When I look at it from a new player point of view (Which apparently NO ONE can do) Gore is a wall and I have joined around 30 SOS flares for gore to help people and they always tripple cart. I at least never had that happen with Nergi SOS flairs on the PS4 world back at release.
A new player wont know how to stagger gore to death like you apparently dont know how to stagger nergi to death

Gore is literally the 2nd last monster in the game. That wall is like 20 hours too late. So what if the literal endgame monster is difficult, if it's only it that's difficult and the rest of the game is piss easy?
Originally posted by Azyle:
Originally posted by NiamhNyx:
The high rank mostly has stayed the same, after a few title updates that is. But yea, the base games low rank are getting easier, which i feel is a good thing.

Also yea, p3rd is the easiest title in the series by far, but its also one of the most amazing ones to play. So many people think difficulty is what makes them fun, but nope, its the hunts.
I love P3rd and agree. Its just fun to play. Wilds to me is just fun to play. If someone prioritizes difficultly and strictly difficultly then.. yeah this may not be as good to them. But then I see people saying "Its so easy" and watch them use rocks to stunlock and traps to stunlock a monster in place while they beat on it. Its like.. just don't use those things then? I don't.
Funny thing is, the people that claim wilds is too easy because of the tools you get access too, but when you use the tools you have in older games, making hunts much easier, they will say "that doesn't count you are cheesing the monster"

One example I can think of was back in world some dude told me monsters are to easy to stun lock. I then showed him a hunt of me perma stun locking a G Rank rathalos in MHFU, and he was like "You spammed flash bombs, it doesn't count"
Drogash Mar 9 @ 3:46pm 
lol well World for me was always easy, World and Wilds feel the same at launch, great game just no challenge in the game yet,

As a Monster Hunter Tri Player World was never hard, and i one shotted every monster the same as wilds there was no wall for me
Originally posted by Dhemona:
Originally posted by liberator65853:
I'm not talking from the view point of a veteran of the series. I am saying as a new player. The same way everyone is talking about anjanath and nergigante. If you still think they are hard its a skill issue. I also never use my mount and don't focus on breaking wounds because I like playing like the old games and it is still easy for me. All the games on. But even when focusing wounds and using the mount I see 0 difference in difficulty between the two games. When I look at it from a new player point of view (Which apparently NO ONE can do) Gore is a wall and I have joined around 30 SOS flares for gore to help people and they always tripple cart. I at least never had that happen with Nergi SOS flairs on the PS4 world back at release.

So you refused to use new mechanics and systems and say the new game is just as hard if not harder as the games without those systems and mechanics. That's, wait what?
You can not read. I said I DON"T USE THEM AND I DON"T HAVE TROUBLE. I am a vet of the series. I use the mechanics in SOS Flairs to help people. Solo though I play like the old games. I have never failed any hunts except SOS flairs because the host or someone tripple carting. I have seen almost 30 Gore fails from tripple carting. I have seen several of all the apexes except Jin Dahaad.
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Date Posted: Mar 9 @ 2:51pm
Posts: 240