Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
Focsk Mar 9 @ 2:51pm
4
11
6
2
9
Its not easier than other Monster Hunter Games
I said it—I don’t think it’s easier than other Monster Hunter titles. It’s more accessible, yes. It has a lot (maybe too much) of QoL improvements compared to the previous games. BUT it’s not per se easier. Yes, wounding and breaking take huge chunks out of the monster’s HP pool, BUT the monsters aren’t easier. Rathalos can still wipe you out without much trouble.

So why do we think it’s easier? Because we got better.

I started an all-new playthrough in World (without Guardian armor) two weeks before Wilds just to get back into the franchise. And you know what? I didn’t have any problems. I rushed through until the first real wall: Anjanath. That thing made me rage quit four or five times on my first playthrough before I finally beat it. And now? I was chuckling while hammering that b**** back into extinction.

Did I gear up? Nope. Did I farm extensively like in my first playthrough? No. I just got better at the game.

And I promise you—go back to your harder versions and start a fresh playthrough (without Guardian armor or any crutches), and I guarantee it’ll be easier. Maybe much easier than you remember.

And that just proves—you got better.

And that makes me happy. I have real, provable skill in a game I love. And that feels great. Really, really great.
< >
Showing 31-45 of 240 comments
Originally posted by TimHawk:
Originally posted by Dhemona:
compare all that to just nergigante alone.

Exactly, people who say World was just easy as Wilds is completely forget about Anjanath, Nergigante (and his dive bomb), Kushala (annoying prick) and more. Nergigante's dive bomb alone is three times as deadly as Arkveld's nuke (as cool as it is).

Edit: Wilds has no skill check wall like Anjanath. Nothing even close.
Anjanath was only a skill check for NEW PLAYERS Nerigiante is easy and was only issues for NEW PLAYERS. Kushala was only hard for NEW PLAYERS. wilds has skill checks, Rey dau, Uth Duna, Nu udra. but only for NEW PLAYERS.

Gore is tearing new players up in wilds. I've seen new players lose to chatacabra and balahara in wilds. Alpha Dogashamu is a wall for new players.
Azyle Mar 9 @ 3:31pm 
I don't think its really any easier than World or Rise but Gen 5 and beyond have all certainly been easier than everything else before it minus MAYBE P 3rd.
Originally posted by Focsk:
Originally posted by Isaac:
nonsense. the rathalos was never a difficult fight, and I never heard anyone say anjanath was too hard, only the first roadbump.

How do you think it got the title roadbump if not by being hard?

And let me tell you—for a first-timer, Anjanath was hard. Like, really, really hard.
Tons of people said Anjanath was a wall in world. It only applies to NEW PLAYERS though. As does the difficulty in all these games aside a few fights in Frontier Z
Focsk Mar 9 @ 3:31pm 
Originally posted by TimHawk:
Originally posted by Focsk:
I thought that too—until I did the funny thing of answering SOS flares against a tempered Gore.

I wanted him to carry me to rank 100, and daaaaaamn—that quest failed like 20 times. I got carted six times across all those runs… only to finally check my gear and realize—

I’m the stupidest person alive for jumping into that fight with -19 Dragon resistance. XD

PS: i like foxes too :D

So you're saying the game is not hard, you're just not paying attention?

Not quite. The difficulty for experienced hunters rises or drops with the equipment.

Go into that Gore fight with -19 Dragon resistance, and see for yourself—you’ll get one-shotted. We, as hunters with some experience, know this. But a new hunter? No way.

A new hunter, seeing a monster like Gore for the first time, doesn’t know its patterns. They need to learn. Heck, I still need to learn so, so, so much more.

And the more I learn, the easier it gets.

But just because it’s getting easier doesn’t mean it’s… easy.
Originally posted by Azyle:
I don't think its really any easier than World or Rise but Gen 5 and beyond have all certainly been easier than everything else before it minus MAYBE P 3rd.
only in low rank. G rank has actually been getting hard as the series progresses. MHFU g rank is a ♥♥♥♥♥♥♥ joke compared to iceborne and sunbreak.
Uugly Mar 9 @ 3:33pm 
Originally posted by Focsk:
Originally posted by Uugly:
Same attitude when World first came out.
and thats somehow a bad thing? please elaborate
I saying people complaining about World being easy too back then. When it first came out.

Mantle
Claw
Health Boost
Many weapon attack are more fluid
No flexing muscle when eat or drink. You could walk in slow speed while doing those action.
Monster die fast too. Mostly around 5 minute. Temper elder Dragon around 5 to 8 minute.
Azyle Mar 9 @ 3:34pm 
Originally posted by NiamhNyx:
Originally posted by Azyle:
I don't think its really any easier than World or Rise but Gen 5 and beyond have all certainly been easier than everything else before it minus MAYBE P 3rd.
only in low rank. G rank has actually been getting hard as the series progresses. MHFU g rank is a ♥♥♥♥♥♥♥ joke compared to iceborne and sunbreak.
I suppose I was strictly speaking of base games but yeah thats a fair point.
I understand that you believe Monster Hunter Wilds is not easier than previous titles but rather more accessible, incorporating various quality-of-life improvements. However, I'd like to highlight some aspects that, in my experience, contribute to a perception of reduced difficulty:

Wound System: The mechanic of inflicting wounds on monsters allows them to be immobilized or weakened relatively easily. This can make hunts less challenging, as players can exploit these vulnerabilities repeatedly.

Monster Behavior Under Multiple Attacks: When multiple players attack simultaneously, monsters tend to become passive, absorbing damage without responding effectively. This lack of reaction diminishes the challenge of group hunts.

Speed and Attack Patterns of Monsters: Monsters appear to have less frequent and less aggressive attacks compared to previous titles, providing players with more opportunities to attack without facing significant retaliation.

Need for Armor Upgrades: I've noticed that it's not essential to upgrade armor to progress in the game. Reaching rank 86 without investing in armor enhancements suggests that the level of challenge may be lower than expected.

Gore Magala's Difficulty: So far, the most challenging encounter has been with Gore Magala, but even that wasn't particularly difficult.
Dhemona Mar 9 @ 3:35pm 
Originally posted by liberator65853:
Originally posted by Dhemona:
Crazy take considering how much more we can repeatedly stagger monsters, save ourselves from kill combos when under geared, and how easy it is to get gems and rare parts. It's like you are ignoring all of the obvious ease of life changes just because worlds itself is easier on multiple play throughs. Only thing easier in world was HBG, you had more ammo, more ammo types for a few guns and even some bow phails to give you versatility and status to help the team.

We also don't have elders in Wilds who are immune to capture, projectiles, etc. So with no big four all we have is a half breed and science projects for end game which can all easily be manipulated and captured with no gimmicks, compare all that to just nergigante alone.
And you know who are the only ones who can do that? The ones with experience from the other games. A new player isn't just going to run in and start wailing on the monster willy nilly. Theres tons of ways to stunlock monsters in the older games as well.
Also nergigante is one of the easiest elder dragons and gore is stronger than him and has more mechanics than him with the frenzy virus

Amazing you ignored all that just to say Gore is harder than Nerg. Gore is not harder, gore can be wounded and staggered to death, just like Red Rath, he's more aggressive in wilds but it doesn't matter he can get wounds and be popped out of the sky without flashes. Offset mauls Gore for more DPS phases, the only hard part about Gore is him being immune to blind so you can't save teammates who make mistakes and don't know how to just summon their mount and get away...PS summoning your mount while getting knocked down makes all this trivial, the monster can't track you as well and you can potion and a high movement speed.

I see why the topic creator ignored the post, I'd struggle with specific mechanic improvements too.
TimHawk Mar 9 @ 3:35pm 
Originally posted by liberator65853:
Originally posted by TimHawk:

Exactly, people who say World was just easy as Wilds is completely forget about Anjanath, Nergigante (and his dive bomb), Kushala (annoying prick) and more. Nergigante's dive bomb alone is three times as deadly as Arkveld's nuke (as cool as it is).

Edit: Wilds has no skill check wall like Anjanath. Nothing even close.
Anjanath was only a skill check for NEW PLAYERS Nerigiante is easy and was only issues for NEW PLAYERS. Kushala was only hard for NEW PLAYERS. wilds has skill checks, Rey dau, Uth Duna, Nu udra. but only for NEW PLAYERS.

Gore is tearing new players up in wilds. I've seen new players lose to chatacabra and balahara in wilds. Alpha Dogashamu is a wall for new players.

As I've said, replaying World for a second time was a much harder experience than playing Wilds for the first time. Wilds was so absurdly easy it's honestly pretty sad.

The only kind of "challenge" in this game is Tempered Gore and Ark. And by challenge I mean it's the only hunt that you can't finish while braindeadly spamming moves.

Compare that to even Rise's Low Rank Magnamalo. That was an actual challenge, despite being Low Rank he was fast, hit like a truck and actually required some game knowledge from you.

Edit: Actually Jin Dahaad was pretty good too because it required you to pay attention to his ult and react accordingly by utilizing the environment and even if you play perfectly the tempered version takes somewhere around 15 minutes (THE LONGEST HUNT IN THE GAME), which is still too short but it's better.
Last edited by TimHawk; Mar 9 @ 3:38pm
I just played ALL of low rank World in a single sitting today, and hunts ranged from 5-12 minutes (other than Zorah which was like 26, but that's scripted)
I think my main takeaway was that there's a singular thing that made World slightly more punishing than Wilds, and that's the high amount of stuns and tremors. Otherwise, they are about the same.
HOWEVER, if you are struggling there's a lot more busy work to get yourself fully upgraded VS Wilds which I think might leave an impression of being harder.

TL;DR, Wilds is ever so slightly easier but I don't think it's enough to really matter
You seem like a chill dude so I genuinely hope it keeps being fun for you. Its just not fun for a lot of people when there is no challenge involved to overcome other than 2 tempered guys which everyone latches on to whenever this topic pops up as if thats the ultimate gotcha moment. No one is even mentioning Gore and Arky their tempered forms are more or less fine where they are and actually feel like real MH for once. When people say its too easy they mean the rest of the roster not only poses no threat whatsoever but is downright laughable. Just pay attention next time Rathian or Gypceros or Fulgur Anja hit you , you never even feel the need to pot because the damage is so tiny and negligible there is no need and you know Palico will swoop in to top you off in matter of few seconds anyway. Its like people don't understand difficulty is a spectrum not black or white hard or easy, it should ramp up, gradually, that's the whole point. No one is making argument World LR and HR were bodying people all the way through but there were definite oh sh** moments that doesn't mean they were hard just that they could remind you to pay attention. Nothing of the sort exists in Wilds up until last two fights.
Azyle Mar 9 @ 3:37pm 
Originally posted by ★ Moonlight ★:
I just played ALL of low rank World in a single sitting today, and hunts ranged from 5-12 minutes (other than Zorah which was like 26, but that's scripted)
I think my main takeaway was that there's a singular thing that made World slightly more punishing than Wilds, and that's the high amount of stuns and tremors. Otherwise, they are about the same.
HOWEVER, if you are struggling there's a lot more busy work to get yourself fully upgraded VS Wilds which I think might leave an impression of being harder.

TL;DR, Wilds is ever so slightly easier but I don't think it's enough to really matter
I did notice I got stunned like... 95% less in Wilds than World.
I read an article earlier today that argued it's not easier, it's more forgiving, and that seemed about right to me.
Originally posted by Azyle:
Originally posted by NiamhNyx:
only in low rank. G rank has actually been getting hard as the series progresses. MHFU g rank is a ♥♥♥♥♥♥♥ joke compared to iceborne and sunbreak.
I suppose I was strictly speaking of base games but yeah thats a fair point.
The high rank mostly has stayed the same, after a few title updates that is. But yea, the base games low rank are getting easier, which i feel is a good thing.

Also yea, p3rd is the easiest title in the series by far, but its also one of the most amazing ones to play. So many people think difficulty is what makes them fun, but nope, its the hunts.
< >
Showing 31-45 of 240 comments
Per page: 1530 50

Date Posted: Mar 9 @ 2:51pm
Posts: 240