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This is the second time i've seen someone use that cringe term "worldcel" what does this mean, the last one to use it wasn't very bright.
Edit: after looking a bit more..yeah, seems exactly the type to use such an asinine word.
I've played MH games, where you had to practice some monsters for hours before being able to kill them and you're mad you didn't rolled over one first try.
I feel sad for state of Monster Hunter, accessibility killed the challenge.
I think there's a balance to be struck with difficulty. Early on, most monsters might feel a bit lacking for veterans, but it gives newcomers in the first wave some breathing room instead of getting crushed right away. Rather than wild difficulty spikes, they’re opting for a smoother, more gradual climb:
- Low Rank
- High Rank HR 8
- High Rank Tempered HR 20
- High Rank Apex HR 32-40
- TU1 (coming early april)
- More to come
And with TU1 already set to drop in early April to spice things up, it’s clear they were aware of this from the start.
Yeah this was announced before the game even launched. While it was still in beta even.
This isn't a well designed mechanic, because it isn't immediately clear to the player what they're supposed to do to survive it. The first time it happened to me, my first thought was to try and get around a corner. The field was empty of anything to hide behind (despite having dropped several rocks on the enemy), so I tried to outrange it and get around a cliff corner. That didn't work, of course.
Using environmental damage defensively isn't something that the game has you do in any other fights. The game basically teaches you to use those attacks whenever you can, not save them so you have something to hide behind during a part of the fight you didn't know was coming.
The way this mechanic should work is like this - It should only be used once per location, and each time it is used it should automatically knock down several boulders you can't use offensively. The player seeing a giant AoE attack charging up while also seeing that charge up trigger hiding spots to appear would be sufficient for it to be reasonable to expect the player to survive the attack. The player needing to be precognitive is not a reasonable expectation.