Monster Hunter Wilds

Monster Hunter Wilds

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Max Dps Longsword Build with Explanation.
Here is I think my final build for raw dps with Longsword. I have gone through many iterations but I think this is most likely my final build until we get updates. I will explain my thought process on why I think this is best however if anyone thinks they have something better please feel free to correct me.

Here is the build linked here https://maxroll.gg/monster-hunter-wilds/planner?profile=vr52y0nv

Weapon: Dimensius
Element: Paralysis
Decos: Attack Jewel 3 | Attack Jewel 2 | Critical Boost 3
Base: 3x Paralysis parts 3x attack
Rolls: 3x attack 2x sharpness

Ok so Obviously Artian Weapons are king, the 3x3 slots are just too good and better than all other longswords. We don't need Crit on the longsword besides the 5 it comes with so maxing attack is the best we can do. We need 2x sharpness to have enough white to comfortably fight without sharpening mid fight most of the time and it saves us from having to waste a deco slot on handicraft, master's touch, or razersharp. For the Element while Blast would be just free damage and would make you do a small amount of extra damage I personally think having free damage windows with para and being able to stack para with teammates is the better option.

Then for the Decos, we need some combination of attack and crit boost. Crit 5 Attack 3, and Attack 5 Crit 3 both have almost identical damage. Since we are relying on Weakness Exploit for 30% of our crit and no one is perfect at hitting weak spots it is better to run the attack 5.

Now for the Armor:

G. Fulgur Helm β
Decos: Mighty Jewel 2
2 Agitator, 1 Maximum Might

Arkvulcan Mail β
Decos: Challenger Jewel 3, Mighty Jewel 2
1 Weakness Exploit, 1 Agitator, 1 Maximum Might

G. Arkveld Vambraces β
Decos: 3x Sheath Jewels 1
2 Weakness Exploit, 3 Quick Sheathe

Gore Coil β
Decos: Challenger Jewel 3, Mighty Jewel 2
1 Agitator, 1 Maximum Might, 2 Constitution

Gore Greaves β
Decos: Chain Jewel 1, 2x Anti Virus Jewel 1
1 Burst, 3 Anti Virus, 1 Flinch Free

Exploiter Charm 2
2 Weakness Exploit

OK so my thought process is we need to maximize our Crit chance. Every 5% crit we can get on our armor is another slot on the Artian Weapon that we dont need to roll affinity on.

We Achieve 100% Crit Chance with the following:

Maximum Might 3x gives 30%
After recovering from frenzy Anti Virus gives 10% (Yes the Tool Tip is wrong it does not give 15%)
Gore Magala Set Bonus after recovering from Frenzy gives 15%
Agitator 4x gives 10%
Weakness Exploit 5x gives 30%
Artian Weapon gives 5%

Grand Total of Exactly 100% Crit Chance without having to sacrifice a single slot on our Artian Weapon with affinity. As soon as you damage the monster enough for your Gore Magala Set bonus to pop and your Frenzy to cure and the monster to enrage you will have 100% Crit chance as long as you are attacking a weak point.

I was trying to find a way to get 4 pieces of Gore Magala into the set for the 15 extra raw but the skills on the pieces are terrible so it is not possible to achieve the skills you need and you would end up taking attack slots off the weapon for affinity making it pointless.

I also tried to find a way to get that last point of agitator but could not find one. The last point of Agitator gives an extra 4 raw which is less than the 8 that Burst 1 gives you. And the 5% affinity is wasted.

If you have any questions about the build or think I could have done something better please let me know, Thanks for Reading.
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Showing 1-11 of 11 comments
That seems nice! But I don't get why you don't use Berzerker? It greatly boosts critical hit damage even at lvl 1 (so all hits basically).
Berzerker?
Oh sorry I play in French, critical boost is called berzerker in French (thought you were talking about Critical eye). So, my bad, your build looks nuts indeed!
dmXD Mar 10 @ 2:25am 
hello. would you be able to do a version of the build for Crimson/Spirit Slash rotation? (if it isnt already)
Originally posted by dmXD:
hello. would you be able to do a version of the build for Crimson/Spirit Slash rotation? (if it isnt already)
Yeah its works well with it already
dmXD Mar 10 @ 9:52pm 
I see. I figured you could remove quick sheathe 3 (foresight slash is enough) and focus more on creating/hitting wounds but maybe the required decos simply don't exist
I like using guard and guard up on Lance.
D4rkM4773r Mar 13 @ 8:50am 
Throw out agitator and just go 5 Burst

G. Ebony Helm - Mighty Jewel
Arkvulcan B Chest - Chain, Mighty
G Arkveld Vamb B - Sane, Sane, Sheath
Gore Coil B - Tender, Mighty
Gore Greaves B - Tender, Sheath, Sheath

Chain Charm

Your choice of Artian weapon with either 2 sharp or 1 sharp, the rest attack slotted with Crit Jewel, Attack, Attack
CH13F Mar 13 @ 1:04pm 
similar to my build but i went with evasion window instead of agitator.
Wren Mar 13 @ 1:06pm 
ew, longsword
. Mar 17 @ 7:59am 
Can u explain more on:
Gore Magala Set Bonus after recovering from Frenzy gives 15%?
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Date Posted: Mar 9 @ 10:59am
Posts: 11