Monster Hunter Wilds

Monster Hunter Wilds

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Lycon Mar 9 @ 10:00am
Lance mains: what are good jewels etc. for lance? Im lost here.
So atm, my best lance is the rank 8 lala barina lance with para.

And I got 4 pieces of jin dahaad armor with guardian odogaron legs (the legs are crappy but i got nothing better)

So I was wondering what are some good jewels? In my lance I have offensive guard 3, and extra para 5%.

But yeah, other than that i really dont know what to look out for or whats good?

I have some standard flinch free and evade distance jewels. slotted atm.

Also what are some great end game lances?

Any other build tips etc would be apreciated!

Also on what does offensive guard proc? I heard its super easy to proc with lance but im really...REALLY bad at timing the guard. My brain isnt fast enough so I usually hold guard when an attack is comming or perfect guard by accident so IDK if that jewel is right for me.
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Showing 1-15 of 24 comments
Originally posted by Lycon:
Lance mains: what are good jewels etc. for lance? Im lost here.
So atm, my best lance is the rank 8 lala barina lance with para.

And I got 4 pieces of jin dahaad armor with guardian odogaron legs (the legs are crappy but i got nothing better)

So I was wondering what are some good jewels? In my lance I have offensive guard 3, and extra para 5%.

But yeah, other than that i really dont know what to look out for or whats good?

I have some standard flinch free and evade distance jewels. slotted atm.

Also what are some great end game lances?

Any other build tips etc would be apreciated!

Also on what does offensive guard proc? I heard its super easy to proc with lance but im really...REALLY bad at timing the guard. My brain isnt fast enough so I usually hold guard when an attack is comming or perfect guard by accident so IDK if that jewel is right for me.

Depends really on how you play it. Some always go for affinity and such, but I am convinced it should fit your playstyle, rather than you forcing yourself a stranger's playstyle.
Lycon Mar 9 @ 10:18am 
Originally posted by アンジェル:
Originally posted by Lycon:
Lance mains: what are good jewels etc. for lance? Im lost here.
So atm, my best lance is the rank 8 lala barina lance with para.

And I got 4 pieces of jin dahaad armor with guardian odogaron legs (the legs are crappy but i got nothing better)

So I was wondering what are some good jewels? In my lance I have offensive guard 3, and extra para 5%.

But yeah, other than that i really dont know what to look out for or whats good?

I have some standard flinch free and evade distance jewels. slotted atm.

Also what are some great end game lances?

Any other build tips etc would be apreciated!

Also on what does offensive guard proc? I heard its super easy to proc with lance but im really...REALLY bad at timing the guard. My brain isnt fast enough so I usually hold guard when an attack is comming or perfect guard by accident so IDK if that jewel is right for me.

Depends really on how you play it. Some always go for affinity and such, but I am convinced it should fit your playstyle, rather than you forcing yourself a stranger's playstyle.


Yeah but IDK whats good. Like armor jewels for example. Should I go for guard, guard up, offensive guard? Im sure some of these arent really good for lance while others are amazing for lance.

Like I had some people tell me the extra evade distance is great for hopping around and it really does make a nice difference! So Im looking for more advice like that!
Originally posted by Lycon:
Originally posted by アンジェル:

Depends really on how you play it. Some always go for affinity and such, but I am convinced it should fit your playstyle, rather than you forcing yourself a stranger's playstyle.


Yeah but IDK whats good. Like armor jewels for example. Should I go for guard, guard up, offensive guard? Im sure some of these arent really good for lance while others are amazing for lance.

Like I had some people tell me the extra evade distance is great for hopping around and it really does make a nice difference! So Im looking for more advice like that!

I could add the suggestion stamina decos. I do not recall the names in English, but there are those which are really helpful when using the ultimate block, and some which also works well together with the evade extension.

Guard, Guard Up, Offensive Guard, is entirely up to you again.

I love Guard Up which allows me to block attacks which cannot be blocked normally. That way you can survive the most horrible attacks if you cannot move away fast enough.

Guard I do not like that much, as most def you already get from the strongest shield ingame, while Offensive Guard can be nice for obvious reason. I just see it better with e.g. SnS but that is another story.

So yeah, mostly I would go for stamina, extra sharpness so it lasts longer and that what lets you jump a tad farther.
ATM my lance is using Arkveld so it already had guard 3, then slot in Dragon 3, offensive guard 2, guard plus 1
For armor it's G.Arkveld Head, Arkveld Body, G.Arkveld Gloves, G.Arkveld waist, G.Arkveld foot,flayer talisman. for skills i got like partbreaker 3, flayer 5, weak exploit 5, dragon resist 3, flinch free 1, evade extender 1, divine protection 1.
Im using artian dragon longsword as secondary so i can just switch weapon if i want to go full DPS without switching armor.
Draescan Mar 9 @ 10:31am 
I like having shield up 3, then using the other slot/slots for affinity / critical element or critical status. Shield up 3 to me is the only thing I never take off no matter what because I like to play reactively and shield up 3 basically makes it where you never have to give ground.

Offensive guard isn't a bad choice at all but you're going to need to work on your timing. That being said it seems far more forgiving in Wilds than it was in World but that might be placebo for me I'm not sure. You can even trigger it with roars if you weren't aware. If you'll pay attention when you're blocking to when you see your character react during their attack animation, then learn to block slightly before that point the next time you see it, you'll consistently perfect guard the hits over and over again.
Last edited by Draescan; Mar 9 @ 10:35am
Veritas Mar 9 @ 10:34am 
at endgame, your armor skills list always should include:

Weakness Exploit 5
Burst 1 (great value for a single point)
Flinch Free 1/Shockproof if you play multiplayer, lance has barely any innate ways to avoid being flinched otherwise

At current, our main set is Fulgore:
G. Fulgur helmet beta and everything else gore magala beta

With good decos this gets us
Weakness Exploit 5
Max Might 3
Coalescence 3
Antivirus 3
Agitator 2
Constitution 2
Burst 1

Max might might seem odd, but the way it works in this game, we don't lose it when spending small enough amount of stamina, and perfect blocking doesn't cost enough to turn it off usually. Other affinity skills could be better in theory but they are too inefficent or compete with better skills

As far as your lance goes, it should always have all 3 points of Offensive Guard slotted in along with Razor Sharp 3, and the weapon of choice unfortunately are Artian lances of every element. the best awakens are 4 element boost and 1 sharpness. your 3rd and final size 3 jewel in these goes to element 3

If you have perfect decos for weapon, you run combination jewels of Offensive Guard/<Element>, Razor Sharp/<Element> and Crit Element/<Element>
Last edited by Veritas; Mar 9 @ 10:36am
Apart from those that are especially good with Lance like Guard, Guard Up and Offensive Guard it's mostly the same as other raw weapons. One level of Burst, Weakness Exploit, Critical Boost, Maximum Might, maybe Counterstrike. Right now many skills are bugged so maybe others will become a good choice, too.

For weapons you're always looking for the Artian stuff because these are best. I'm not sure what the most efficient armor pieces are but Gore Magala, Fulgur Anja and Arkvulcan chest look incredibly efficient.
skald Mar 9 @ 10:46am 
Look up でいな / Dena on youtube, they posted some amzing lance speedruns with builds.
Some of them I really like, some aren't for me (don't really feel Magala armor)

I don't really use status lances, because you don't really need to paralyze monsters and blast and poison are still useless.
Either grind for elemental lances (Rathalos/Dau/Hirabami/Balahara/Odogaron are mine) or make Arkveld or Artian lance and aim for high raw, because there is plenty of skills that help with affinity.

I never used maximum might before, but it is amazing in wilds. On level 3 it's like lvl5 in World, almost instant +30 affinity. And if you use two pieces of Anjanat armor you get extra bit of stamina, which is enough for a couple of hops or a small dash. And you don't need evade extender either, that's for gunlance.
skald Mar 9 @ 10:57am 
I don't have all decos that I want, but my main set, that I can take to anybody, is:
Anja head and gloves, Arkveld body and waist and Jin legs
WEX talisman
Arkveld lance
With decos we got
Crit Boost 3
Off Guard 3
Guard 3
WEX 5
Aggitator 5
Max Might 3
Burst 1

That's the main part
Also room for a lot of small decos, we also got Ambush, Handicraft, Constitution, Divine Blessing, Recovery speed and Shockproof.
And Magala mantle, it is insane.

There is a lot of room for customization, but just know that you better aim for Fulgur, Jin and Arkveld armors, because they are in every lance build
Originally posted by Lycon:
Originally posted by アンジェル:

Depends really on how you play it. Some always go for affinity and such, but I am convinced it should fit your playstyle, rather than you forcing yourself a stranger's playstyle.


Yeah but IDK whats good. Like armor jewels for example. Should I go for guard, guard up, offensive guard? Im sure some of these arent really good for lance while others are amazing for lance.

Like I had some people tell me the extra evade distance is great for hopping around and it really does make a nice difference! So Im looking for more advice like that!

100% get earplugs to at least tier 2 it is life changing when a roar does nothing to you and everyones cowering and your still smacking/building gauge!
Just use whatever is fun to you. It makes no sense to run WEX and Attack up if you cant read the monster and you have to heal a lot. if you are not a speed runner i would just recommend to play what makes you happy.

For me i play a lot with Guard, Guard up ( So you can just block roarings and dont need to use Earplugs) The arkveld armor for consistent healing while attacking. also the faster recovery time from red health damage is nice with the lance.

Also evade distance is nice so you can dodge further with the lance.

Sure you can go full attack, but i like to block almost everything and heal chip damage while attacking consistently.
Last edited by ShadowRap411; Mar 26 @ 5:21am
Lance can never have enough sharpness, pile on the Handicraft
iSpeed Mar 26 @ 7:55am 
You don't need guard up for anything in this game, don't waste slots on it intentionally.
Originally posted by iSpeed:
You don't need guard up for anything in this game, don't waste slots on it intentionally.
You can block roars? it reduces chip damage while blocking
iSpeed Mar 26 @ 3:11pm 
Originally posted by ShadowRap411:
Originally posted by iSpeed:
You don't need guard up for anything in this game, don't waste slots on it intentionally.
You can block roars? it reduces chip damage while blocking
Yes you can block roars and beams
Last edited by iSpeed; Mar 26 @ 3:11pm
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Date Posted: Mar 9 @ 10:00am
Posts: 24