Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
The Tachi Iaido move has excessive input lag!!!!!!Fix it!!!!!!!
In Monster Hunter Wilds, both the dodge roll and Iai Slash when wielding the Long Sword suffer from unbearable input delay, completely robbing the weapon of that crisp, responsive feel it had during the World era. If you try to time your attacks reactively, you'll just get knocked back by monsters. Most of the time you're forced to input commands preemptively, which creates an absolutely terrible gameplay experience! I'm absolutely certain this isn't caused by lack of skill - in World I could defeat Fatalis under TA rules in around 9 minutes, and I've actually spent nearly a thousand hours practicing Long Sword in both World and Rise without ever touching other weapons! The input delay on Long Sword moves in Wilds is utterly disgusting and frustrating - fix this ASAP!!!:steamfacepalm::steamfacepalm::steamfacepalm:
< >
Showing 1-15 of 52 comments
By the way,u can check this video,it shows how severe and glaring the input lag is!
【【怪猎荒野/问题反馈】卡婊因为太刀玩家太多所以加了点料进去以便减少太刀玩家数量】https://www.bilibili.com/video/BV1Kn9hYuEP2?vd_source=8d97b1179f4c921617dac42700cd1b5f
CH13F Mar 9 @ 8:09am 
yes i just completed my end game set, which s crit build mixed with evade build. same as back in previous games. unfortunately it doesnt work.

i actually was suspecting and mentioned it yesterday in another topic. btw im using 5ms delay monitor with 2ms low input lag activated.

Originally posted by teravisor:
https://www.nexusmods.com/monsterhunterwilds/mods/83
This?

idk, that isnt like modding graphics, it might be actually bannable offense. not gonna risk it.
Last edited by CH13F; Mar 9 @ 8:13am
Originally posted by teravisor:
https://www.nexusmods.com/monsterhunterwilds/mods/83
This?
yes,this problem was found when the game released,but capcom did nothing.although it can be fixed by mod,I still think CAPCOM should fix it.
Initially I thought this delay might stem from a similar issue to Elden Ring's dodge input delay - where dodging and sprinting share the same button. FromSoftware implemented a long-press detection system to prevent accidental rolls when players intended to sprint, effectively shifting the dodge activation from button press to button release.

However, Monster Hunter Wilds' Long Sword delay appears to originate from Capcom extending the input recognition window for the Special Sheathe combo (RT+A). When players press either of these buttons, the game creates an excessively long input buffer to determine whether the player intends to dodge, perform a Spirit Slash, enter Special Sheathe, or execute an Iai Counter. The critical flaw is that once already in Special Sheathe stance, the RT button should exclusively trigger Iai techniques without any combo ambiguity. Capcom completely missed this crucial point, maintaining this redundant input buffer even when it serves no functional purpose.

This design choice might be addressing complaints from World/Rise where players occasionally failed to input RT+A quickly enough, resulting in unintended dodges instead of Special Sheathe. While Wilds has indeed eliminated those accidental inputs, this 'solution' has backfired spectacularly. Between occasional player misinputs and persistent system-induced delay, the latter is objectively more detrimental and infuriating in core combat mechanics.

The Iai Counter's responsiveness in Wilds has become utterly unbearable. Having reached endgame content, I'm now returning to Iceborne to face Fatalis again - at least there my inputs translate to precise swordplay rather than delayed frustration.
Last edited by ExcALiBur; Mar 9 @ 8:34am
Snake Mar 9 @ 10:16am 
Bumping this. Capcom please fix the excessive input delay caused by extended input window when we are already in Special Sheath stance. I understand the extended input window is for pressing two buttons at the same time, but once we have already Special Sheathed it is unnecessary and actually made the Longsword feel worse. In RISE and Icebrone, Longsword players can read monster's attack and Iai Slash with perfect timing, whereas in Wilds Longsword players must press the button a little bit early to counter attacks with Iai Slash.
Up. Fix it Capcom.
I'll keep bumping the post until CAPCOM fixes this issue.
I'll keep bumping the post until CAPCOM fixes this issue.
I heard that aside from the new monster(which,of course,we all know is Mizutsune) in Capcom's April update,there will be various adjustments.Hopefully,they'll fix LONG SWORD DELAY as well.
Jean Mar 16 @ 2:28am 
I haven't noticed a thing...
Capcom check this.
Bumping
Bumping
Lair360 Mar 19 @ 6:39am 
I noticed this issue as well and it's annoying! Fix this CAPCOM!!!
Lair360 Mar 19 @ 6:42am 
Bump this post please everyone!
< >
Showing 1-15 of 52 comments
Per page: 1530 50

Date Posted: Mar 9 @ 7:59am
Posts: 52